| Post/Author/DateTime | Post |
|---|---|
| Helstar08-29-07, 08:32 AM | I know there has been posts on this before but can't find them. Looking for input on creating 2 lvl 20 characters with following guidlines-- any race-if there is a LA then must reduce my lvl that much 760,000 gp to spend feats from all books all classes looking at a total tank type character and a mu as the 2 to create. please submit as many different ones from tank and mu builds as you like. thanks for bearing with me on this and your input is well appreciated. |
| imakuni6708-29-07, 12:07 PM | For a total tank, there is none better than the Dwarven Defender (Fit10/DD10) in my opinion. With all that gold to spend...well you could get some serious armor as well as a a nice shield and a one handed waraxe (hooray for racial familiarity!). There is probably a better class you could take other than the other 5 fighter levels, maybe Weapon Master. That's what I would do for a tank. If your DM allows Roll With It...take it for sure! Another opinion is a Dwarven Barbarian/Battle Rager. (15 Bar/5 Btr) You could splash in some fighter (Fit4, Bar 11, 5 Btr or Fit 2, Bar13, Btr 5) too, which would let you qualify for the Battle Rager earlier. Your base hit points would be a lot higher in that build. |
| LoneFlame08-29-07, 12:24 PM | Since I don't know what the hell a "mu" is, I'll just give you the basics for a tank. From Tome of Battle/Book of Nine Swords: A human Warblade with the Vital Recovery, Adaptive Style, Power Attack, Cleave, Gt. Cleave, Combat Brute(Complete Warrior), Combat Focus(PHB2), and Combat Vigor(PHB2) feats. Iron Heart Surge, Iron Heart Endurance, & Strike of Perfect Clarity are must-have maneuvers. To really dish out some damage, you're gonna want the Diamond Nightmare Blade & Ancient Mountain Hammer maneuvers. The d12 base hit dice inherently makes you a brick. The various feats and maneuvers make that brick able to beat people to death. This build description doesn't even cover what to do with the bonus feats & it's already pretty decent. You're gonna want a Mithril Full Plate and a Mithril Heavy Shield. From various books: A human Spell Shield(Dungeonscape) Stalwart(Complete Mage) Battle Sorcerer(Unearthed Arcana) with the Arcane Disciple(from Complete Divine to get healing domain), Able Learner(from Races of Destiny to cut down on cross-class skill costs), Combat Focus(PHB2), Combat Vigor(PHB2), Power Attack, Combat Brute(Complete Warrior), Lightning Reflexes, & Iron Will feats. Mithril Chainshirt is your best bet for armor. Period A d8 + 2 for hit points(before even factoring in Con), Mid grade BAB, able to cast spells in light armor(which you are proficient with), proficiency with 2 martial weapons(which is all you really need), able to cast 9th lv wizard/sorcerer spells, and can sacrifice spells as an immediate action to negative some(if not all) damage from an attack. Access to the Healing Domain means that you don't need the cleric to heal you every 6 seconds, so you can take a beating longer. Another from various books: A Barbarian Beserk(Dieties & Demigods) Frenzied Berserker(Complete Warrior) with the Righteous Wrath Feat(Book of Exalted Deeds) and armed with an Adamantine(DMG) Fullblade(Arms & Equipment Guide) while wearing Mithril(DMG) fullplate. This build dishes out pain & takes hits like no other. Not only that, you don't have to worry about killing your own party, which was the only drawback to using Frenzied Berserker. With all these builds, other than the suggested gear, basically use the money as you see fit. |
| DMs_Favourite08-29-07, 01:05 PM | Use Knight from PHB II for the tank... Unrestricted move in heavy armour and the ability to fight pretty much until desintigrated. |
| gullas08-29-07, 02:56 PM | gestalt dwarf cleric/barbarian:) |
| Athaal08-29-07, 05:34 PM | See this thread on AoO Fighter tankage. I think its pretty good aelryinth 's lvl 20 fighter (http://forums.gleemax.com/showthread.php?t=883706) |
| grey_death66609-08-07, 04:29 AM | A Barbarian Beserk(Dieties & Demigods) Frenzied Berserker(Complete Warrior) with the Righteous Wrath Feat(Book of Exalted Deeds) and armed with an Adamantine(DMG) Fullblade(Arms & Equipment Guide) while wearing Mithril(DMG) fullplate. This build dishes out pain & takes hits like no other. Not only that, you don't have to worry about killing your own party, which was the only drawback to using Frenzied Berserker. With all these builds, other than the suggested gear, basically use the money as you see fit. I agree except give him a clouting(complete arcane) weapon and the Combat Brute(complete warrior) so he can charge every turn and at least +80 to damage every turn |
| runestar09-08-07, 04:53 AM | Dwarven Defender makes a very poor choice for a tank because you have no way of ensuring that foes will attack you. There is no point in having the highest AC and most hp in the game when the foe can just skip past you and attack the meatier targets behind you. You may end up being little better than a glorified doorstop. A crusader from ToB would be a definitive example of what a tank should entail. What is MU? Magic User? If so, you can't go wrong with wizard. |
| DwarfPcfan09-08-07, 03:19 PM | Here's 2 teams that will solve any problem thrown at them First team: Mountain magic -The legend from the dwarven world: hill dwarf fighter1/wizard4/runesmith2/Eldritch knight8/Abjurant champion5; This guys has a +17 base attack, spells as an 18th level wizard, and excellent HP thanks to eldritch knight and Abjurant Champion levels. Plus no arcane spell failure with any armor and full shield usage -Master of world and beast: gnome druid10/Planar shepperd 10. Just wild shape into a Planetar, planar dragon or djinni and watch hell break loose. Second Team: grace and destruction Tempest of death: Wood elf warblade5/Revenant Blade5/Tempest10. Full Bab, a few manoeuvers, bonus feats, a whirlwind of death. Lots of Hp, excellent tank in all respects -Song of destruction:Grey elf bard5/Lyric Thaumathurge5/Sublime chord10. lots of 9th level spells per day, bardic music madness, and skill to solve any situation |
| Einvaldurinn_mikli09-08-07, 04:16 PM | -Master of world and beast: gnome druid10/Planar shepperd 10. Just wild shape into a Planetar, planar dragon or djinni and watch hell break loose. :nonono: Not cool. That class should never be mentioned. |
| KoreKore09-08-07, 10:13 PM | This is a charecter I made as the leader of the Vax torm (the crusaders of herionious) you will probobly need to mod him in a few places but he is especially unkillable. well it is possible but very difficult. The solitary armband and bracelet of friends being tied to a great wyrm gold dragon will probobly have to go although he is still really nasty even withought it. lvl 20 LG human Crusader Armas goldinson the undying strength 24 dexterity 14 constitution 30 intelligence 14 wisdom 16 charisma 20 hit points 359 armor class 44 (46) base attack bonus 20/15/15/15 melee attack bonus 25/20/20/20 ranged attack bonus 20/15/15/15 fortitude 25 reflexes 15 will 21 initiative 2 attack against CE: 38/33/33/33 dmg=2d4+4d6+21 skills concentration: 56, balance: 47, diplomacy: 49, intimidate: 49, ride: 47, know religion: 48, martial lore: 48 feats: shaky, stone power, vital recovery, martial study x4, least legacy, lesser legacy, greater legacy, item familiar x3, items: +5 animated mithril tower shield familiar,+5 holy devoted spirit cold iron faithful avenger familiar, +5 glamered adamantium full plate familiar, ring of protection +5, amulet of natural armor +5, belt of giants strength +6, cloak of resistance +5, boots of teleportation, basilisks mask, gloves of dexterity +2, ring of blazing sun, vest of judgment, bracelet of friends, solidarity armband (other worn by gold dragon), halisstra's comb, black and white ellipsoid ion stone shield abilities: int 12 wis 10 cha 10. true resurrection 1/month, magic circle against evil at will, cure moderate wounds (2d8+3) 3/day, zone of truth 3/day, haste 3/day armor abilities: int 10 wis 12 cha 10 heavy fortification sword abilities: int 10 wis 10 cha 12 +2 weapon +2 attacks saves and checks, axomic special abilities: faithful strike, furious counter-strike, steely resolve 30, indomitable soul, zealous surge, die hard, mettle, smite 2/day, detect evil, lesser restoration, boundless determination, restoration, resiliency maneuvers 7(4) 1st moment of perfect mind 2nd action before thought !, 3rd white raven tactics 4th divine surge 5th radiant charge, 6th rallying strike, irresistible mountain strike, moment of alacaty 7th castigating strike !, ancient mountain hammer !, 8th greater divine surge !, adamantium bones !, white raven hammer 9th strike of righteous vitality !, war masters charge, mountain tombstone strike , time stands still !, stances martial spirit, bolstering voice, immortal fortitude, aura of perfect order, |
| KoreKore09-08-07, 10:19 PM | oh yeah for the second charecter I give you the best melee build I ever made, it is mostly levels of wizard :) With the buff spells on the opponent takes a ton more damage than he does. Pluse the aura death effects really kill things. It was banned by my DM after one game. Oh and stats are high mostly due to the fact that I am a dice jesus. IF used will probobly have to be modded through point buy. Berdell Hevensire age 23 blond hair blue eyes white skin tattoo of a jade phoenix on his left cheek, right cheek and forhead (create magic tatoo) no deity worshiped 5'11" 170LB lvl 9 wizard (evoker) lvl 1 Warblade lvl 10 jade phoenix mage (cannot cast illusion or enchantment spells) str 18 dex 18 con 18 int 23 wis 16 cha 15 Hp 171 AC 21 BAB 15/10/5 MAB 19/14/9 RAB 19/14/9 FORT 16 REF 16 WILL 12 skills: concentration 27, know arcane 33, know religion 31, know history 31, know nature 31, spellcraft 29, tumble 27 feats warbravo mage, collegiate wizard, mobile spellcasting. steady concentration, martial stance, martial studyx3, scribe scroll, craft arms and armor. spell penetration, greater spell penetration Items: mercurial greatsword (focus), retributive amulet, robe of archmagi white, ring of the mystical elite, starmantel cloak, ring of solar wings, belt of spell resistance, phoenix helm, vestmant of judgment, mask of fury, boots of tremorsense, gauntlet of rust, gauntlet of disentagration, bracers of dawn, orange prism ion stone special abilites: battle clarity, weapon aptitude, +1hp dmg on evocation spells, arcane wrath, empowering strike, quickening strike, jade phoenix master, emerald immolation, spells, bypass first 5 points of energy resistance, rite of waking, maneuvers known: dazing strike, disrupting blow!, elder mountain hammer, ring of fire!, castigating strike!, crusaders strike, burning blade, steel wind, wyrms flame!, inferno blast!, strike of righteous vitality! stances known hearing the air, aura of perfect chaos, mystic phoenix stance, immortal fortitude, firebird stance Spells per day 0 1 2 3 4 5 6 7 8 9 7 7 7 6 6 6 6 4 3 2 Spells readied: 0: light, dancing light, mage hand, resistance, detect magic, read magic, detect poison, prestidigitation 1: fist of stone, sheild, burning hands, tensors floating disk, enlarge person, feather fall, magic missle 2: gedells electric loop, schorching ray, resist energy, blind-sight, whirling blade, foxes cunning, create magic tattoo 3: fireball, haste, mage armor greater, reverse arrows, magic weapon greater, spider skin 4: Stoneskin, Illukur's mantel, evards black tenticles (grappel+20), ice shield, radiant shield, dimension door, tremor-sense 5; kiss of the vampire, improved blink, firebrand, prismatic ray, baleful polymorph, leomonds hidden lodge 6:Fires of purity, star-mantel, translocation trick, acid storm x3, 7:prismatic spray, emerald flame fist, forcecage, mordinkanens sword 8:prismatic wall, polymorph any object, lightening ring, Iron body 9: meteor swarm, time stop, almaters return spells not readied in spell-book 0:all 1:protection from evil, protection from law, mount, airbubble, comprehend laungages, critical strike 2: arcane lock, knock, 3: explosive runes, fly, secret page 4: , assay resistance, explosive cascade, 5: teleport, permanency, leomonds secret chest, 6:legend lore, guards and wards, true seeing 7: , symbol of weakness, limited wish, tomb of light, statue, 8: , mind blank, polar ray, zanjimans feild of icy razors, symbol of death 9:wish, |
| boots_pimpleton09-08-07, 11:13 PM | Got a funny one for the tank =D (but believe me or not, it works fairly well) NEGATIVE AC WARRIOR!! W1337 rebuilt wareforged Fighter 12 Ronin 2 Feats: power attack, monkey grip (optional), improved bull rush, shock trooper, leap attack, dodge, combat reflexes, combat expertise, karmic strike, deft oppertunist, expert tactician, exotic weap proficiency kitana, improved initiative, improved toughness (optional). 2 character flaws: Inattentive, vulnerable Character trait: aggressive Using banzai charge, heedless charge (shock trooper), and karmic strike, w1337 acheives a wopping -20 AC. With jump attack you can achieve 14x4+weapon damage+strength from a single attack. Subsequent rounds you are hit due to having low AC, you just hit back due to karmic strike. Having armor of retribution (ToM) would help plenty. However, this may not really seem like allot of damage, compared to many other optimized fighter and mage builds, but this build really shines against something that has multiple attacks, such as a hydra. This build demands that the monsters hit it, and that correlates to a faster battle. This build doesn't work well with monsters that can do more damage than it in 1 attack, but the damage trading makes this build well worth the time. For example, with a dex of 18, you could do up to 5 attacks a round with this build, the first one (with a BA of 14) would do 56 + strength + weapon damage, the subsequent would do a not so stellar 28 + strength + weapon damage. As for a magic user, you could run cameleon warweaver buffer. Or you could do main druid healstick. Or you could do autotazer archivist (with exemplar for take 10). Or you could do tainted scholar with any arcane spell casting class, with 100 taint =D. all of the above magic users are straitforward to build, but can be tweaked as needed. |