| Post/Author/DateTime | Post |
|---|---|
| HalfMunchkin11-28-04, 02:06 AM | Tell me if you think this class is balanced. Munchkin Alignment: Neutral Hit Die: d12 Class Skills: All skills are class skills Skill Points at 1st Level: (8 + Int modifier) x 4. Skill Points at Each Additional Level: 8 + Int modifier. BAB: As Fighter Saves: As Monk Level Special 1 Duplicate 1st Level Class Ability 2 Duplicate 2nd Level Class Ability 3 Duplicate 3rd Level Class Ability 4 Duplicate 4th Level Class Ability 5 Duplicate 5th Level Class Ability 6 Duplicate 6th Level Class Ability 7 Duplicate 7th Level Class Ability 8 Duplicate 8th Level Class Ability 9 Duplicate 9th Level Class Ability 10 Duplicate 10th Level Class Ability 11 Duplicate 11th Level Class Ability and 1st Level Prestiege Ability 12 Duplicate 12th Level Class Ability and 2th Level Prestiege Ability 13 Duplicate 13th Level Class Ability and 3th Level Prestiege Ability 14 Duplicate 14th Level Class Ability and 4th Level Prestiege Ability 15 Duplicate 15th Level Class Ability and 5th Level Prestiege Ability 16 Duplicate 16th Level Class Ability and 6th Level Prestiege Ability 17 Duplicate 17th Level Class Ability and 7th Level Prestiege Ability 18 Duplicate 18th Level Class Ability and 8th Level Prestiege Ability 19 Duplicate 19th Level Class Ability and 9th Level Prestiege Ability 20 Duplicate 20th Level Class Ability and 10th Level Prestiege Ability Class Features All of the following are class features of the munchkin Weapon and Armor Proficiency: All simple,martial and exotic weapons and light medium and heavy armor and shields. Duplicate Class Ability: The munchkin can duplicate the class abilities of any class of the same level. The munchkin can duplicate a total number of class features equal to twice her munchkin level at one time. Starting at 11th level, the munchkin can duplicate prestiege class abilities as well. Restrictions: Any character who wishes to be a munchkin must have no lower than a 14 in any ability score. If at any time, even for a split temporarally, any of the munchkin's ability scores goes below 14 or alignment changes to anything other than neutral, the munchkin cannot use any class features from this class, takes a -10 to BAB and saves, takes a penalty to all skills equal to class level, loses half her hit points rounded up and can no longer go up in levels of the munchkin class. The only way to undo all of the penalties is to get her ability scores back up to 14 or higher an change alignment back to neutral, which ever applies. Then she must seek out another munchkin of at least 4 levels higher than her and ask for atonement(as per the spell). There is a 90% chance that the munchkin providing atonement will instead laugh at her and insult her on being a inferior being and refuse to give her atonement. If this happens, then she must seek out another munckin of at least 5 levels higher than her and ask for atonement, but there is a 95% chance of this one laughing and refusing atonement. If this happens, then she must wait a year and a day and start all over again looking for a munchkin to give you atonement, but the pecentage goes back down to 90%. |
| RogerWilco11-28-04, 09:58 AM | A real munchkin would be 18's across the board, 14's are to easy. And I think by definition there is no way to balance a true munchkin class. maybe it should have free boots of buttkickin' and a bad-ass bandana? ;-) |
| AnAverageDM11-28-04, 10:31 AM | i think the munchkin class should start off with 1d4x1,000,000gp at first level. :) |
| Jaerom Darkwind11-28-04, 03:40 PM | Eh, it's been done. The legendary Sporkmaster got all class abilities as a level 20 character at 1st, free item creation of any item he could think of at 2nd, "Eschew XP components" and "Eschew Foci" at 3rd, and the level 4 ability let him automatically win everything (even if there is no way to win, no competition, no point to winning, or no one to win against). After "You win", the class was kind of empty, though. |
| Rakasha#511-28-04, 05:29 PM | A real munchkin would be 18's across the board, 14's are to easy. And I think by definition there is no way to balance a true munchkin class. maybe it should have free boots of buttkickin' and a bad-ass bandana? ;-) Don't Forget Magic Missle launcher and chainsaw of orcslaying :D :D :D :P to all you non-munhkins |
| Darkstealth11-28-04, 06:34 PM | You forgot the Bonus Feats (from the whole feat list) each level and the Arcane/Divine (your pick) Spellcasting each level! The class will not be complete without it! |
| Zathyr11-28-04, 09:55 PM | Tell me if you think this class is balanced. [...] Weapon and Armor Proficiency: All simple,martial and exotic weapons and light medium and heavy armor and shields. [...] You should say "including tower shields" for completeness. Also, I think proficiency in all exotic weapons for one level in this class is too unbalanced. Think of all the fighters that would take one level in this class just for that! It should only be proficiency in whatever exotic weapons they try to use. |
| warpdragon11-28-04, 11:12 PM | Alignment: Chaotic Stupid |