A bit of help on "Archer" (fate stay night) and Archers in general [Archive] - Wizards Community

Post/Author/DateTimePost
Kazesama

11-26-06, 08:56 PM
Hi everyone, I've been reading the forum a lot of times, but here i come with my first post and a ton of questions :P .. I hope it's not a bother.

well, my DM is starting fresh after a 3 years long story, in which i played a sorcerer, but now i decided to step away from that character, and start fresh, since we are back to lvl 5 (i'm joining late) .. I had 2 ideas to play, 1 of them was a character like "Archer" in Fate/Stay-Night anime, for those that haven't seen it, is a character that summon weapons, mostly a set of 2 chinese swords, and sometimes even myth weapons, like Excalibur and others, and then fights with them ... I thought a Fighter/Wizard could emulate this, but if anyone has an idea i would be really thankful..
My other idea, is to play a normal archer, focusing in doing the largest amount of damage i can with a single strike, instead of using multiple shots.. I've borrowed a few books from my DM, and I thought the scout would be a good way to accomplish that, but in this case, i want to have a character as fast and with a lot of agility, using no armor, and mostly striking from the shadows .. I would like some help in this too =) .. I must say that I'm not asking for a powergamer class, I'm mostly focusing in a fun class to play, and as the party won't have a real damage dealer, i thought maybe 1 of the 2 characters i want may be up to the role...

Thanks in advance for all the help ^^ , and I hope to get some help to get my out of my confusion ^^

^^ cya all soon
tuberov

11-27-06, 09:56 AM
Well, I can kind of give you a couple of directions to head in as I don't have my books with me here at work. Mind you, I'm not entirely attuned to 3.0/3.5 yet.

Firstly, is your game going to be a 3.0 game or a 3.5 game? That will determine what's really available to you.

If it's 3.0, look in Sword and Fist for prestige classes and feats to help out in archery (Deepwood Sniper seems to ring a bell). Tome and Blood would help with the magic portion, if you are heading more towards the fighter/mage variant (but weapon summoning spells are few and far between). Of course, you can always create it yourself.

However, if your playing 3.5, you've got more options as they keep expanding that edition. Complete Warrior has your fighter-based prestige classes along with feats for fighters. You also might find some in Complete Adventurer that could be of use. Again, for spell assistance, Complete Arcane and Complete Mage may help you find something that will get you a desired character.

Looking back now, I really didn't give you too much help, but at least it's somewhat of a start until one of the other members comes in here and can give you more of a helping hand.

In other words...............:bump:
Belgian Waffle

11-27-06, 12:51 PM
I think that the closest class for Archer is the Soulknife. You basically create a weapon with your mind and use that for attacking. Later on, you can change its shape and other random things.
I'd talk it over with your DM on changing the class slightly to make him closer to the character. Like giving him something for his Reality Marble ability. I'll think about it a bit longer and give you some of my ideas on it.
Kazesama

11-27-06, 12:56 PM
Thanks guys =) .. I'm going to read about soulknife now .. thanks a lot :)
Squangos

11-27-06, 01:01 PM
Well, as someone brought the topic up:
Currently, the Blade Forger has the names for its class abilities, but what
those abilities are, mechanically, is a bit more difficult. Currently, I feel
they are more powerful than the Soulknife, but since they pay that cost with
a seperate Reality Marble class they need to advance, no decent class
abilities early on (Ultimate Blade Works might make up for it a hell of a lot),
needing to find enemies with 4/4 BAB and the weapons you want
(not to mention focusing all their feats on mastering that weapon
for the best effect), focusing on mental abilities over physical ones
for a martial class…

FLAVOUR TEXT

Blade Forger. d10

Level BAB Fort Ref Will Special
1 +0 +0 +2 +2 I am the bone of my sword
2 +0 +0 +3 +3 Steel is my body
3 +0 +1 +3 +3 And fire is my blood
4 +0 +1 +4 +4 I have created over a thousand blades
5 +0 +1 +4 +4 Unknown to death
6 +0 +2 +5 +5 Nor known to life
7 +0 +2 +5 +5 Have withstood pain to create many weapons
8 +0 +2 +6 +6 Yet those hands will never hold anything
9 +0 +3 +6 +6 So, as I pray
10 +0 +3 +7 +7 Unlimited Blade Works

Entry Requirements:
BAB +5; Knowledge (arcana) 3 ranks, Knowledge (the planes) 3 ranks;
must have been exposed to shadow at some point prior to taking this
class, either through travel on the Plane of Shadow, being subject to
a mystery or a spell with the darkness descriptor, or through physical contact
with a shadow or dark creature (such as a shadow mastiff or a dark lion)
Craft (Weaponsmithing) 10 ranks.
Power Point reserve.
Shape Mind Blade
Exposure to
Must have been exposed to psionic creation at some point prior to taking
this class, either through travel on the Astral Plane, being subject to a
power with the Metacreativity descriptor, or through physical contact with
a mindblade or crystal weapon / shadow or dark creature (such as a
shadow mastiff or a dark lion)
Must have died and been brought back to life by use of a crystal.

Class Skills
Appraise, Autohypnosis, Craft, Search, Spot, etc.

Class Features

Weapon and Armour Proficiency: Blade Forgers gain no proficiency
with any weapon or armour.

Blade Forger: Reality Marble:

I am the bone of my sword: Blade Tracing?
Weapon HP = character's HP?
Psicrystal Affinity.
Alertness as a bonus feat; no replacement.

? Steel is my body:
Natural armour = weapon's hardness?

And fire is my blood: ?
Magically enhance held weaponry.
Psicrystal Containment.

? I have created over a thousand blades?
Major creation (weapons only).

Unknown to life: ?
Construct traits?

? Nor known to death:
No level penalty for resurrection?

Have withstood pain to create many weapons: ?
? Damage reduction.

? Yet those hands will never hold anything:
Dancing weaponry.

So, as I pray: ?
Psionic Meditation?

? Unlimited Blade Works?
Enter 1/day for a minute.
Weapon creation at will, pocket dimension.
Copy feats of enemy's weapons; 5000 xp per feat?

Reality Marble

Level BAB Fort Ref Will Special XP
1 +0 +0 +0 +0 I am the bone of my sword 1,000
2 +0 +0 +0 +1 Steel is my body 3,000
3 +0 +1 +1 +1 And fire is my blood 6,000
4 +0 +1 +1 +2 I have created over a thousand blades 10,000
5 +0 +1 +1 +2 Unknown to death 15,000
6 +0 +2 +2 +3 Nor known to life 21,000
7 +0 +2 +2 +3 Have withstood pain to create many weapons 28,000
8 +0 +2 +2 +4 Yet those hands will never hold anything 36,000
9 +0 +3 +3 +4 So, as I pray 45,000
10 +0 +3 +3 +5 Unlimited Blade Works 55,000

-
Psicrystal Affinity.
Natural armour = weapon's hardness?
Magically enhance held weaponry.
Psicrystal Containment.
Major creation (weapons only).
Construct traits?
No level penalty for resurrection?
? Damage reduction.
{Dancing weaponry; number of blades = Charisma bonus?}
Psionic Meditation.
Copy feats of enemy's weapons; 5000 xp per feat?
If the Blade Forger makes a DC 20 Craft (Weaponsmithing) check
while gaining a psionic focus, that psionic focus can be expended
while creating a mind-blade to mimic the properties of any special material
If the Blade Forger makes a DC 20 Charisma check while gaining a psionic
focus, that psionic focus can be expended to create a soul-blade that
deals damage equal to that of a weapon ? size categories larger.
Gain psicrystal traits: Alertness, Improved evasion, Personality,
Self-propulsion, Share powers, Sighted, Telepathic link, Deliver
touch powers, Telepathic speech, Flight, Power resistance,
Sight link, Channel power.
BAB equal to Charisma modifier + Intelligence modifier (maximum equal to
class level or opponent's BAB, whichever is lowest)
on traced weapons and mindblades.
Charisma bonus to attack and damage rolls instead of strength?
-
Reinforcement: Increase an item's HP and hardness. Makes objects count as
non-improvised weapons. Full round action, expend psionic focus.
Anything else?
-
Tracing: By analysing the structure of a weapon, you learn how to reproduce
it. However, the degradation in quality means the duplicate blade will never
equal the original. By making a DC ? Appraise check, DC 20 Autohypnosis
check, DC ? Concentration check, DC ? Forgery check and DC ? Search
check, or through close association with its wielder, you understand how
powerful the weapon is. To be able to manifest the weapon, you need to
spend 40 xp per point of enhancement (maximum enhancement bonus equal
to Blade Forger level)
Tracing artifacts is also possible, though it puts much greater strain on your
body. Each attempt imposes a (temporary?) negative level (maybe more?)
Legacy weapons can also be traced, but the abilities unlocked depends on
the level of the wielder of the original weapon, not your level.
-
Spend xp and power points to level up your Reality Marble; 1 power point
per 100 xp. X temporary power points count as a power point for this
purpose. You cannot increase you Reality Marble's level above your
Blade Forger level; maximum equal to the values on the table shown.
-
As a full-round action while carrying a soul-blade in your primary hand
and nothing in your off-hand, you can temporarily form a special variety
of soul-blade: a longbow. This longbow does not apply the usual
enhancement bonuses your soul-blades get; it counts as a masterwork
weapon. You turn the soul-blade you have in your primary hand into an
arrow-like form, which you then shoot from the bow. This projectile is treated
in all ways as the soul-blade that it was formed from, as well as dealing
an extra die of damage and increasing the critical hit multiplier by one.
However, you are not proficient with the bow, taking a -4 penalty on
attack rolls. Using martial two-handed weaponry (including bastard sword,
dwarven waraxes, etc.) as arrows imposes a further -4 penalty.
Using exotic or two-handed weaponry imposes a further -4 penalty?
-
Unlimited Blade Works: At tenth level, the Blade Forger takes the ability to create
an ideal weapon to its highest level; creating an ideal battlefield. By expending
all the psionic focuses you and your Reality Marble possess, you can enter
the innate bounded field (pocket dimension) that is the source of your abilities.
On the first turn, an area equal to class level x 10ft. is marked out in some way
(ground bursting into flame, air filling with a grey mist, etc.) You and all enemies
in this area are then taken to the demiplane that has been slowly forming as you
learned to become a Blade Forger. A Enter 1/day for a minute. Weapon creation at will.
Every 10 foot by ten foot box deals X damage to any creature other than you that
takes any physical action. Depending on the weapons you have traced, you can
choose to receive any number of bonuses as follows
(marked properties are automatically gained if you are a Soulknife):
Anarchic / Axiomatic / Holy / Unholy: Damage is aligned as desired,
bypassing the corresponding damage reduction and dealing 2d6 more damage to
enemies of the opposing alignment.
Bane: Enemies take 2d6+2 (and +2 to hit?) more damage from physical actions.
Brilliant Energy: Damage can ignore armour bonuses; however undead,
constructs and objects are unharmed.
Defending: You receive an unnamed bonus to AC equal to the highest
enhancement bonus you can trace.
Ghost Touch: Incorporeal enemies suffer full damage.
Keen: Increase chance of critical cut to 19-20.
Vicious: Enemies take 2d6 more damage from physical actions. You take 1d6
of damage each time, though you can "store" this damage,
being affected by it at a later date.
Vorpal: On a roll of natural 20 (followed by a successful roll to confirm
the critical hit), the enemy loses one of their limbs.
Wounding: Enemies also suffer 1 point of Constitution damage.

-
Reality Marble holds a number of psionic focuses equal to its level.
Reality Marble can take one move action at ? level (refocusing itself
due to the Psionic Meditation feat).
Reality Marbe can take a full-round action at ? level (refocusing twice
due to the Psionic Meditation feat or accessing Unlimited Blade Works).
-

"
Get this straight; you are not one who fights.
You're nothing more than one who creates.
Throw irrelevant thoughts away.
There's only one thing you can do.
Master that one talent!
Never forget this.
The thing you image is always your strongest form.
You don't need any external enemies.
The only opponent you have to fight…
…is nothing else but your own image.

As you can see, what you are facing is an unlimited number of blades.
The finest of blades.
"

I am the bone of my sword.
Steel is my body, and fire is my blood.
I've created over a thousand of blades.
Unaware of loss.
Nor aware of gain
With stood pain to create weapons.
Waiting for one's arrival
I have no regrets. This is the only path.
My whole life was "Unlimited blade works"

No flexible or moving parts
Weight = class level x 2 lb.
Lasts 1 hour / level
Usable 1/2 x class level / day
DC 20 Craft check to imitate specific item
+ 5 DC per + 1 enhancement bonus?
+ 10 for different material?
Seperate checks for enhancement bonus, different material, etc.?
DC 20 Sense Motive check to imitate specific feat?
DC 35 Craft check to make a Reality Marble? Complex?
Unfinished, not properly presented… Oh well.
This puts what the class should do (copying the Sword of Kas and other Major Artifact weapons, Unlimited Blade Works being a very dangerous thing) before being balanced.

Maybe someone who's interested can kick me into finishing it properly.
Kazesama

11-27-06, 01:52 PM
Wow.. exactly what I was looking for O.o .. I love you dude! xD .. I think that Archer, being who he is, ends fighting most of the time, not only creating, so I should adapt it a little bit, but the class is great :)

Thanks :D ... now I only need advice for real archers and then i'll see what to play :P
Squangos

11-27-06, 02:27 PM
As long as you share any changes you make with me (since it's been in that incomplete state for months now and a different viewpoint on things could help a lot), you're more than welcome to do with it as you please. Except claiming I had nothing to do with the class or meanie stuff like that.

Some more information on concepts behind my prestige class:
Originally, it had the character sharing qualities with a psicrystal (which became the Reality Marble), but that's been removed in the current version - might be useful for your version?
It has a seperate pseudo-class for the Reality Marble as a balancing factor, along with having to pay XP for every weapon you create.
Its most important stats are Charisma and Intelligence, which a normal Soulknife won't focus on; another balancing factor.
The BAB is dependant on who originally wielded it; yet another balancing factor.
There needs to be some sort of system to stop the character from creating copy upon copy of Artifact or Legacy weapons every encounter.
Unlimited Blade Works also shouldn't be something you can use at the start of every encounter, since it is seriously powerful.
Kazesama

11-27-06, 10:02 PM
Of course i'll share everything with you m8.. even tho i have yet to learn about soulknife and see what changes i could make, but i'll update as soon as i figure it out ^^