A new Shaman class PEACH: open to any criticism [Archive] - Wizards Community

Post/Author/DateTimePost
Tenatia

03-13-07, 07:55 PM
The Shaman
I may not be smart, but at least I know how to measure how far an egg will go if a rooster lays one on top of a house!
-Queerbert, kobold shaman of Treeth
Adventures
A shaman generally adventures just to adventure and travel nature's path. Rarely do they adventure for wealth.
Charecteristics
The Shaman gets its powers from nature, not from study.
The Shaman channels the power of nature with ancient and powerful dances.
As they begin their career as a shaman, they know very few dances, but as they grow more powerful, they are given older and more powerful dances by nature to more effectively channel it's energy.

Alignment
Shamans tend to be Chaotic rather than lawful, due to their wild nature. However, they can be good or evil.

Religion
Shamans ALWAYS worship Gaea
Proficiencies:
Shaman's are proficient with all simple weopons, but not armor.Shaman's are forbidden to wear armor of any kind.if a shaman does wear armor, it cannot use any dances or shaman abilities.
HD:d6
skill points per lvl:4+int mod

LVL BAB Fort Ref Will Special
1 +0 +0 +2 +2 Regen. Dance,lesser
2 +1 +1 +3 +3 Brutal Dance,lesser
3 +1 +1 +3 +3 Bone Reading
4 +2 +1 +4 +4
5 +2 +1 +4 +4 elemantal dance, lesser
6 +3 +2 +5 +5
7 +3 +2 +5 +5
8 +4 +2 +6 +6 Tankabo Drums
9 +4 +3 +6 +6
10 +5 +3 +7 +7 Regen. Dance
11 +5 +3 +7 +7 Brutal Dance
12 +6/1 +4 +8 +8 Spirit Thrall
13 +6/1 +4 +8 +8 Voodoo curse
14 +7/2 +4 +9 +9 elemental dance
15 +7/2 +5 +9 +9
16 +8/3 +5 +10 +10 Regen. Dance Greater
17 +8/3 +5 +10 +10 Brutal Dance Greater
18 +9/4 +6 +11 +11 Greater Spirit Thrall
19 +9/4 +6 +11 +11 elemental dance, greater
20 +10/5 +6 +12 +12 great curse;possess
Regen Dance,lesser:
While using this dance, all allied charecters in 10ft of the shaman regain 1 hp when started and one additional hp every 2 rounds thereafter.can be kept up for a # of minutes equal to the # of ranks in perform(DANCE) plus ur con. mod(max 15)the shaman becomes fatigued after 10min. of dancing.
Regen dance
same as regen dance lesser except ur allies are healed 1 hp plus ur int mod every round and the range increases to 15ft.
Regen Dance Greater
Same as regen dance except that it heals ur allies for 2 hp+ ur int mod, and the range increases to 20ft
Brutal Dance,lesser
all alied charecters in 10ft of u get +2 str and con, But -2 dex and lose the ability to cast spells and use an item that requires concentration(like a scroll).This dance can be used for a # of rounds equal to the # of ranks in dance u have+ ur con mod(max 15), and only once during an encounter
Brutal Dance
as Brutal Dance lesser except that ur allies get +3 to str and Con, and the range increases to 15ft
Brutal Dance Greater
As Brutal Dance, except that ur allies str and con gets +4 and -2 Dex and the range increases to 20ft
elemental dance,lesser
while using this dance, the shaman designates a 10ft by 10ft square in which all inside must make a ref save = to the shaman's class lvl+int mod+10 or take 1d4+shaman's int mod damage of the energy type of the shaman's choice:fire,cold, or electricity.dance may be done for a # of rounds= to the # of ranks in dance + con mod(max 20)
elemental dance
as elemental dance,lesser, except 1d6+int mod damage and ref save for half
elemental dance, greater
as elemental dance, except area increases to 15ft by 15ft and deals 3d6 instead
Bone Reading
A shaman can use a set of bones to read the future. A shaman can use a knoweledge(nature) check and get certain information on future events:
DC10:very general information(following days weather, if the group is going to fight etc.)
DC20:less general information(what type of monsters the group will encounter(abberation, ooze etc) or the rank of people they might meet(king, Noble,peasant,etc.)etc.)
DC30:exact information(what monster they will face(mind Flayer, Mimic,etc.),names,secret doors, etc.)
The Dm may change the DC's for certain information.this ability is only usable once per week
Tankabo Drums
A shaman can use primal music of raw energy to distract foes and create illusions. A shaman can play a set of drums to replicate the effects of the spells distract assailant(one target per 5shaman lvls) continuously while playing the drums. an enemy spellcaster under the effect of the drums must make a concentration check equal to 10 plus the shamans class lvl or wont be able to cast the spell.
Voodoo curse:
The shaman uses the ancient art of voodoo to give a certain # of enemies penalties. Any targeted enemies receive a will save. The will save dc is 10+the shaman's class lvl.
any enemy that fails it's will save takes a -4 penalty to all following saves,no strength bonus to attacks, and takes a -4 to Ac.This a lasts a # of rounds= to ur class lvl
Spirit Thrall:
U ennact an ancient ritual that brings forth a tortured spirit to do ur bidding.This Ritual summons a Wraith(MM258)The Wraith follows all commands given to it by u.If the Wraith is killed, u take damage equal to it's hp.U may summon a new wraith by performing a day long ritual that requires u to sacrifice a living humanoid.The wraith gains abilities as if it were an animal companion.
Greater Spirit Thrall:
ur Wraith becomes a Dread Wraith.(MM258)
Great Curse:
The Shaman uses ancient Voodoo Magic to call down weakness upon it's enemies.The target must make a will save(10+shaman's lvl) or take a certain # of penalties.If they Fail, they take a -4 to con,-6 to str and dex,-10 on all attack rolls, a -8 to Ac,and a -6 to all future saves in the encounter.The target receives an additional will save 3 rounds later to dispell the effects.If that is failed, the curse lasts the rest of the encounter.

Possess:
The Shaman commands it's wraith to possess another creature.The targeted creature is inclined to a will save(10+shaman's lvl).If the target succeeds the save, the effect is countered and becomes immune to that shaman's possess ability for 24 hours.If the save fails, the wraith effectively possesses it.You can control the possessed creature to certain extent.You can make it do only a certain # of actions:
Do nothing:the target does nothing
Sleep:the target falls asleep(no save)
Attack:the target attacks the closest person available
move:the subject moves in any direction u desire if possible
Follow:the possessed creature follows a single target
Defend:the target defends u with the best of it's ability
If the possessed creature is killed while being possessed, the wraith effectively dies.A wraith can only possess living creatures(no undead,constructs,or plants)This ability can last indefinately,however the possessed creature is given a will save every 24 hours of possession to expel the dread wraith.
Stado

03-13-07, 10:42 PM
Wouldn't "The Dancer" be a more appropriate class name? Other than that, it's rather silly how you try to fill in the dead levels with the likes of Blizzard Dance, Fire Dance, and Storm Dance. I'd suggest to simply make a single dance, perhaps aptly named Elemental Dance (and its lesser counterpart, Lesser Elemental Dance) and allow the shaman to choose what kind of damage they do at the beginning of each use of this dance (fire, cold, or electricity). But then you've got many dead levels and a rather lacklustre class. I'd suggest you fill it out a bit more. Perhaps with more dances or other things [more] related to shamanism?
Tenatia

03-14-07, 12:30 AM
I thought about that, and honestly am working out that problem.
MrKlaster

03-14-07, 07:05 PM
Interesting idea here recently I have seen a couple dance based classes which really didn't work out as well but this one oculd still use a good amount of tweaking and pumping.

so with regen. dance that can only be used during encounters? That is sort of weird because during encounters hw will be using brutal dance and then afterwards he should be able to use the regen dance because it doesnt heal enough to be helpful while fighting.

I still need to read this more but I don't have the time right now.
Tenatia

03-14-07, 08:23 PM
I thought of that, and thought it would be too unfair if healed a larger amount.But i could change it so that it did something different out of battle.
Tenatia

03-16-07, 09:26 PM
Bump*
obrinian

03-23-07, 06:11 PM
i like this but it would be more of like a witch docter kind of thing yours seem to me more hoodoo then the one i am trying to make but this helps thanks


also i didnt see the
Voodoo curse
it isnt there
Tenatia

03-24-07, 02:36 PM
i like this but it would be more of like a witch docter kind of thing yours seem to me more hoodoo then the one i am trying to make but this helps thanks


also i didnt see the
Voodoo curse
it isnt there

Your welcome
And voodoo curse is there, i think u just missed it
Anaesthesia

03-25-07, 06:01 PM
Your spelling is starting to give me a headache!

But other than that, I feel like the bone reading ability could be bumped up to more times a week, like only once a day. Have you also thought of adding gut reading? (sorry, History/anthropology person here..) You know when they take a animal (ie like a cow or a pig) and fortell the future via reading their guts?

I would also add animal sacrifices (ie X animal is only sacrificed at weddings, funerals, extreme measures), you could also say that X part of animal would be kept by the shaman as a tailsman/invoke Earth goddess or relate them to certain weather elements. For instance, a feather from a Celestial Hawk would be a tailsman for the element of Wind.

My 2 cents...
Tenatia

03-25-07, 09:54 PM
Well your two cents are pretty good,but i think the gutreading ability is a little extreme...........
obrinian

03-26-07, 10:08 PM
i was thinking that i would still be fair for him to have spells... but that he has too dace to get the power so that makes up for the other stuff. cause that what me and my friends did for me is there any other like hex kind of thing u could think to add?
Tenatia

03-29-07, 11:04 PM
Im trying to, but im a bit stuck.
Anaesthesia

03-30-07, 09:24 PM
Take a look at the nature-esque spells (ie Ranger, druid). Also take a look at the spell compendium and look at the following cleric domains: Mysticism, Oracle, Moon, Community, Family and especially any of the weather/element related ones. That should give you a head start.