A new Wild class, Need Help [Archive] - Wizards Community

Post/Author/DateTimePost
Galeigh

11-04-06, 02:18 AM
Its been a while, but I'm back :D. I haven't thought up a decent name for this class yet, so I'm taking suggestions, until then I'm calling them "Spirit Warriors":

Description: Deep within the dense jungles and vast Plains of the material plane small but powerful groups of humans gather. Unlike others of thier kind they have completely devoted themselves to the natural world and the spirits that drive it. They have shunned all gods and scoff at metal weapons and armor, favoring more natural materials. These humans have been looked down upon by most other civilizations for thousands of years, however the strength and durability of those that follow this path has reached legendary status, it is said that the most devoted individuals could stop an army of soldiers in thier tracks with a glance. However, these people must complete tasks and make vows to certain spirits to attain thier greatest powers. Wisdom and Charisma are the key traits of "Spirit Warriors"

Weapons/Armor: The "Spirit Warriors" only use weapons and armor made of natural materials such as stone, leather, and bone. They are proficient with light and medium armors that are made of natural materials. As for weapons they are only proficient with the stone axe, bows (no crossbows), staffs, spears, and clubs, again they must be made of natural materials.

Unique Traits and other misc information: The "spirit warriors" use a special type of magic called spirit force, it is NOT affected by anti-magic fields. instead the Spellcaster must use a new spell called "anti-spirit circle" other than the obvious affect of such a spell, undead creatures than wander into the circle must make a will save equal to caster spell lvl+ his/her wisdom modifier. Anti-Spirit circle is a 4th lvl wiz/sorc spell. It is NOT used by clerics as it interferes with divine magic, if a cleric happens to be in the circle he/she must make a concentration check of 30 or the spell fizzles out and any materials used in the spell are destroyed (including holy symbol). Any more questions about the Anti-spirit circle, just ask.

"Spirit warriors" also have a gaurdian spirit which grants him/her certain abilities as the experiance grows, the type of abilities granted depends on the spirit (i'll add the list later, this class already has a bunch of information.)

HD: D6
Alignment: Any Neutral
special: Only Humans can be "spirit warriors" because they are the race that can truly grasp the flow of the natural world. compared to "Spirit warriors" elves seem clumsy in the forest.
Skill Points: first lvl (2+ Wis modifier) x 4, 2 + Wis modfier after that.

BAB: +0, +1, +1, +0
Fort: +1, +0, +1, +0
Will: +1, +0, +1, +0
Ref: +1, +0, +1, +0
(i'm not sure This set up works, when i play test this class i might have to adjust...)

Class Table:

1: Spirit Gaurdian, Trackless step
2: Bonus feat, 1st Force, Natural Empowerment +1
3: lowlight vision (supernatural ability)
4: Natural Empowerment +2, Hardened Body +2
5: 1st Oath, 2nd force
6: Adapatable body, Natural Empowerment +3, bonus feat
7:
8: 2nd Oath, Formless 2/day, Natural Empowerment +4, Hardened Body +4
9:
10: 3rd Force, Natural Empowerment +5
11: 3rd Oath
12: Hardened Body +6
13:
14: 4th Oath
15: 4th force
16:
17: Force Wall 3/week, 5th Oath
18:
19:
20: One with Nature

Forces: There are 4 forces, earth, fire, wind, and water. The "spirit warrior" learns tap into these forces as he/she gains experince. The "Spirit Warrior" can add a force to his attacks and to some of his spirit spells.

Natural Empowerment: Weapons and armor of natural materials are treated as +1 equipment. This increases every 2 levels by 1 for a maximum of +5

Hardened Body: Years of living in the wild have made the "Spirit warriors" skin as tough as leather granting +2 natural armor bonus to ac. This increases by 2 every 4 levels for a maximum of +6.

Oath: an Oath is a promised made to the Gaurdian spirit to gain a certain power, for instance if a "spirit warrior" wishes to be granted the Spider Spirit's Wall Walk power he/she vows to never knowingly kill another spider. Something along that lines, the oath MUST be related to the power granted in some way. (At GM's Descretion) The Powers granted through an Oath can be used freely as a standard action. If for any reason the "Spirit warrior" breaks an oath he/she loses all powers granted as a "spirit warrior" and is abandoned by thier Gaurdian spirit, and (depending on the spirit) may never regain thier powers. (some good-aligned spirits MAY grant the "spirit warrior" a chance to redeem themselves through a certain task)

Adaptable body: The "Spirit warrior" has a resistance of 5 to cold, fire, and poison.

Formless: A true "Spirit warrior" is able to meld with nature. twice a day a "Spirit Warrior" can transform his body into any Force (fire, water, air, and earth) he has available to him/her. For instance if a "Spirit Warrior" chooses to transform into the Earth force, his/her body becomes a mesh of rock and dirt, the advantage to this state is that He/she can travel to solid rock and dirt as freely as they move through the air. The form only lasts for 1 hour. Fire form is immune to non-magic fire and will cause combustable material to catch fire if they come into contact with the "Spirit warrior", water form grants water breathing and +20 on swim checks, the Air form, grants immunity to non-magic missles and melee weapons as well as grants slowfall, however while in air form a "Spirit warrior" cannont wield a weapon. (note: anything the "Spirit warrior" has on his/her person at the time of transformation is safe from ill effects that would normally affect them, I.E. paper he/she has on hand will not burn if he/she takes the fire form.)

Force Wall: The "Spirit warrior" is now able to a wall on any single force (earth, water, air, and fire) that can be up to 10ft/per 2 lvls in length, up to 2 ft thick, and 1ft/lvl tall. This can only be done 3 times a week

One with Nature: The "spirit warrior" is now considered a magical beast and takes on physical features of his/her gaurdian spirit. The "spirit Warrior" is also linked spiritually with all animals (both magical and non magical, outsiders not included) and can sense thier presence as long as they are within a mile of the "Spirit warrior." The "Spirit warrior"
also has a +10 bonus to handle animal and animal empathy checks.

Spirit Gaurdians

The Spider:
Oath Powers: Venomous blood, Wall Walk, Spider's Silk, Spider's jump, Spider's reflexes

The Wolf:
Oath Powers: Wolf's Scent, Wolf's Howl, Pack Loyalty, Silent Step, Crushing Bite

The Bear:
Oath Powers: Bear's Strength, Bear's Scent, Bear rush, Bear's Rage, River King

The Stag:

The Bull:

The Lion:

The Raven:

I'll finish up the Oath powers and thier descriptions a bit later, I could really use some criticism here guys and gals, please help.
Galeigh

11-04-06, 11:54 PM
bump
Galeigh

11-05-06, 12:53 PM
bump, again....
Galeigh

11-10-06, 06:46 PM
:bump: Please help I've hit a writer's block :weep:
Doom_Linnorm

11-11-06, 04:32 AM
To be honest I'm working on a similar class called the Wild One.
It resembles barbarian with druid equipmet restrictions and being able to use "marks" which can temporarily give them traits of certain creatures and things like that, eventualy they also learn wildshape as druids but never elemental wildshape.