A Paladin-class with more feats? [Archive] - Wizards Community

Post/Author/DateTimePost
VolkorTheRed

03-16-05, 09:49 AM
I'm starting up a new campaign soon and i was playing with the idea of giving the paladin class bonus feats.

Now, i realize that giving the class bonus feats on top of all they already have (smite evil, divine spells etc.) may very well make the class too powerfull.

But I really like the idea of making the paladin class a much more combat oriënted class, than they are at the moment. I've always pictured them more as knightly characters then as divine spellcasters, anyway. :)

So, what I was thinking was like adding a bonus feat every fourth or fifth level, and then maybe remove their spellcasting ability or limit their remove disease ability.
I would really like to keep the Smite Evil in :D

Another possibility could be to slow their spellcasting progression even more (like for example making the first spells available at lvl 8 or so and move from there)

Could something like this be playable? Or morer importantly: balanced? :D

If anyone thinks otherwise about this, thats their good right, and i won't argue about that, but i really could use some sound advice or thoughts on this topic. :)

Thx in advance :)

P.S. I guess, just adding bonus feats every fifth level or so and keep the class as it is, would be to powerfull? Or not?
ReadError

03-16-05, 09:53 AM
If you want it more warrior like, you can check the variant in Complete Warrior
VolkorTheRed

03-16-05, 10:05 AM
If you want it more warrior like, you can check the variant in Complete Warrior

Yeah, i have read those, but i must say that IMO they just suck :D
Personally, i don't think that giving up your spellcasting for those abilities is really worth it.
But of course, thats just my opinion :)
VolkorTheRed

03-17-05, 02:06 PM
I'm also thinking about doing the same for a variant ranger class...

Just drop the spellcasting and give them some bonus feats.
dulsin

03-17-05, 02:30 PM
I'm also thinking about doing the same for a variant ranger class...

Just drop the spellcasting and give them some bonus feats.


I am experimenting giving a bonus feat every 3 levels starting at level 8. They are pretty front loaded but could use some additional flexability.