A ranger's pet question... [Archive] - Wizards Community

Post/Author/DateTimePost
DrakeLeonclaw

12-25-05, 05:35 PM
Hey, posted this once before but can't find that post. Anyway, I have a question about how the ranger's pet actually works. It says that when you first get it your pet knows a "trick." So i go to the section and in a table I see things like "hunting, combat riding, riding, etc.." I'm thinking, those are the tricks, right? Then I look up the description of these things, and in them it talks about individual "tricks" within each. Such as fetch, heel, etc. for hunting for instance. So i'm thinking, are those the tricks, fetch and heel and the like? Surely my pet can do more than just one of those things at first level. So which is it? What exactly constitutes a "trick?" Is it the individual tricks within hunting or combat riding? or are those the actual tricks and those are just little things that come with it. Myself and another ranger are very confused.

Drake Leonclaw
Vestigial_Thumb

12-25-05, 06:05 PM
Those are Extra tricks. Animal Companions know 6 tricks if their Int is 1 or 7 tricks if their Int is 2.
Shadowfax7

12-25-05, 08:19 PM
Those are Extra tricks. Animal Companions know 6 tricks if their Int is 1 or 7 tricks if their Int is 2.
Actually for an Animal Companion with an Int of 1 that's 3 + 1 bonus trick = 4 tricks and for an Animal Companion with an Int of 2 that's 6 + 1 bonus trick = 7 tricks.
DrakeLeonclaw

12-25-05, 09:19 PM
This is all interesting, the book doesn't seem to mention this ever, at all...
Linkrulesx10

12-25-05, 09:50 PM
It does, look at the handle animal skill...
DrakeLeonclaw

12-25-05, 10:26 PM
All right, guess I just skimmed it last time
Arkonth

12-25-05, 10:27 PM
Here's what your after from the Handle Animal skill in the SRD:

Teach an Animal a Trick

You can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Possible tricks (and their associated DCs) include, but are not necessarily limited to, the following.

Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

Come (DC 15): The animal comes to you, even if it normally would not do so.

Defend (DC 20): The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.

Down (DC 15): The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.

Fetch (DC 15): The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.

Guard (DC 20): The animal stays in place and prevents others from approaching.

Heel (DC 15): The animal follows you closely, even to places where it normally wouldn’t go.

Perform (DC 15): The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.

Seek (DC 15): The animal moves into an area and looks around for anything that is obviously alive or animate.

Stay (DC 15): The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.

Track (DC 20): The animal tracks the scent presented to it. (This requires the animal to have the scent ability)

Work (DC 15): The animal pulls or pushes a medium or heavy load.
pres_man

12-25-05, 11:26 PM
What you are confusing is tricks with purposes. Purposes are a group of individual tricks that combine for some skill group. So Combat Riding is a purpose, it is composed of the individual tricks: attack, come, defend, down, guard, and heel. So combat riding is not a trick, but instead a combination of individual tricks.
DrakeLeonclaw

12-26-05, 01:58 PM
Thanks SO MUCH guys, this has been a HUGE help
Vestigial_Thumb

12-26-05, 05:37 PM
Actually for an Animal Companion with an Int of 1 that's 3 + 1 bonus trick = 4 tricks and for an Animal Companion with an Int of 2 that's 6 + 1 bonus trick = 7 tricks.
D'oh! I always get the details wrong, in this case they weren't details.:doh: