About the Ninja Ghost Step ability (Sorry to waste a post on this!) [Archive] - Wizards Community

Post/Author/DateTimePost
Threefists

09-06-07, 09:57 AM
Now, I have been told that Ninja Class's Ghost Step counts as the Greater Invisibility Spell, though it functions as a Supernatural effect rather than a Spell effect, for one single round, meaning the Ninja may make a full attack, with each attack working on the target as if he/she/it was Flat Footed (As you'd normally be when something stabs you out of thin air, even repeatedly!)

Where is this found (Don't say Errata, because I have downloaded the Complete Adventurer Errata and the Ninja isn't even mentioned once!) so that I can finally settle this argument between two groups I am the Mini-DM for!
goawayugh

09-06-07, 10:17 AM
Ghost Step:

...a ninja can spend one daily use of her ki power to become invisible for 1 round.

It doesn't say invisible as the spell, it simply says invisible. You are invisible for 1 round, no matter what you do.
Threefists

09-06-07, 10:48 AM
Wait, so that means only the first attack is counted as treating the target as 'flat footed'? Or did you mean as in the Ninja could (just a silly example) run around in squeaky clown shoes with a bull horn, pimp-slapping things with the Unarmed Attack Feat and the TWF Feat Tree and still be Invisible until your round ends?

(Yes, I know that's a silly example, but I was using it to illustrate how much frustration this Class Ability has been giving me. CustServ should be ashamed for the blank, mechanical and generally useless advice it gives sometimes, I swear!)
Nephlite

09-06-07, 11:03 AM
Wait, so that means only the first attack is counted as treating the target as 'flat footed'? Or did you mean as in the Ninja could (just a silly example) run around in squeaky clown shoes with a bull horn, pimp-slapping things with the Unarmed Attack Feat and the TWF Feat Tree and still be Invisible until your round ends?

(Yes, I know that's a silly example, but I was using it to illustrate how much frustration this Class Ability has been giving me. CustServ should be ashamed for the blank, mechanical and generally useless advice it gives sometimes, I swear!)

Unless, you have pounce ypu can't move (more than 5 foot step) and full attack.
If you start beside the enmy: yes, you can ghost step and full attack.

By the way, you are not flat foot: you are denied you dexterity because of invisibilty and +2 to hit also. Yes, they are similar, but not the same status.
goawayugh

09-06-07, 11:14 AM
Wait, so that means only the first attack is counted as treating the target as 'flat footed'?

No.

Or did you mean as in the Ninja could (just a silly example) run around in squeaky clown shoes with a bull horn, pimp-slapping things with the Unarmed Attack Feat and the TWF Feat Tree and still be Invisible until your round ends?

Yes. Besides the fact that you can't take more than a 5' step and still full attack, but I don't think that was what you were getting at.

(Yes, I know that's a silly example, but I was using it to illustrate how much frustration this Class Ability has been giving me. CustServ should be ashamed for the blank, mechanical and generally useless advice it gives sometimes, I swear!)

Look at my sig, last one in "Quotes"
Lukermon

09-09-07, 12:34 PM
You are invisible for 1 round. Ghost Step is more like greater invisibility in that it does not "break" when you attack.

Incidentally, you are invisible until the start of your next turn; therefore, you have a possibility of making an Attack of Opportunity as well.

To remain invisible, you can take a swift action at the beginning of your next turn to keep ghost step "active".

Invisibility grants you a +2 bonus to attack as well as the defender loosing his Dex bonus to AC (flat footed). This is under the "Blinded" condition in the DMG.

"Ask the Sage" in Dragon magazine answered a similar question, but I could not give you the issue reference. There are more explanations regarding invisibility at this article:
http://www.wizards.com/default.asp?x=dnd/tt/20050509a
http://www.wizards.com/default.asp?x=dnd/tt/20050523a
petin

09-09-07, 07:15 PM
To remain invisible, you can take a swift action at the beginning of your next turn to keep ghost step "active".

I'm sorry, but can you point out where you found that? Sounds too good to be true.:D
Lukermon

09-09-07, 08:37 PM
In theory, call me the Ninja.

Last turn, I activated Ghost Step to become invisible. At the end of the creature's turn just prior to mine, in initiative order, I become visible. As my first action in my turn, a swift action, I activate Ghost Step. Indeed, I would become visible for an infinitesimal amount of time -- the time it takes to activate a swift action.

If the situation comes up, I am sure that a creature could ready an action for the moment that I become visible and stipulate that they can attack me.

So, I may have overstepped my interpretation of the ability, but the finer points I leave to a table decision at the time that it is important.

For reference, there is precedent for my interpretation. In Dragon magazine, issue 342, Class Acts "The Art of Kuji-in" by Kyle Stanley Hunter (famed cartoonist as well) has an ability that states:
"You can expend additional uses of your ki power to maintain the effect for 2 additional rounds per use spent."
petin

09-09-07, 10:27 PM
In theory, call me the Ninja.
Last turn, I activated Ghost Step to become invisible. At the end of the creature's turn just prior to mine, in initiative order, I become visible. As my first action in my turn, a swift action, I activate Ghost Step.


Oh, for some reason I was thinking of Ghost Strike ability instead of Ghost Step. Now that would be too good to be true.