| Post/Author/DateTime | Post |
|---|---|
| ChaoticAwsome04-09-07, 11:11 PM | I was reading about wild shape and i was confused about what animals i would be able to turn into. (is there a list somewhere?) And whether once i chose, say a wolf, would i only be able to change into a wolf, or could i be a camel the next day? please help. (even if you think it is a stupid question...):embarrass |
| ChaoticAwsome04-09-07, 11:21 PM | also, how do you determine the total amount of spells a druid has? (say, level one) I know how do determine how many spells per day they can cast. |
| Ovistavin04-10-07, 12:14 AM | I was reading about wild shape and i was confused about what animals i would be able to turn into. (is there a list somewhere?) And whether once i chose, say a wolf, would i only be able to change into a wolf, or could i be a camel the next day? please help. (even if you think it is a stupid question...):embarrass A low level Druid can turn into any small or medium animal they are familiar with as long as the animal doesn't have more HD than the Druid has levels. The Druid can choose a different animal every time s/he uses wild shape. Now some DM differ on what familiar means for wild shaping. I know some use a Knowledge (Nature) check at 10 + animal HD (or is it 15 + animal HD). also, how do you determine the total amount of spells a druid has? (say, level one) I know how do determine how many spells per day they can cast. Divine casters usually get the whole spell list to pick from when preparing spells. |
| Krusk04-10-07, 01:16 AM | Spells can be found here http://www.d20srd.org/srd/classes/druid.htm as can most of the infor on wildshaping. you can turn into any animal. an animal is a creature with the type animal. t-rex is an animal, dog is an animal. Mindflayer is an aberation. You can turn into an animal with 1 hit die per class level of druid you possess. At first you are limited to small and medium animals, but eventually you gain access to larger ones and even elementals. |
| Arcane Guyver04-10-07, 01:22 AM | The core rules are pretty vague on these two points, which in turn makes the Druid class even more susceptible to 'breakage.' It's up to the DM to determine what sort of animal forms are available to each druid; usually this involves figuring out what animals were around in the druid's grove and old stomping grounds, and then define what it takes to gain 'familiarity' with new animals. I recommend not taking the 'just use a Summon Nature's Ally spell' bullcrap, as that's way too damn easy. And then druids get every spell on their spell list. Which can be insane when you consider all the new druid spells that exist in just official books. Again, it's up to the DM to decide what spells are 'core', and which ones will have to be researched (and what the time/cost for research is). |