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| The_other06-17-04, 06:28 PM | Acolyte of Flames http://www.jaestudio.com/Firemage.jpg Picture by Jason A. Engle The Adventurerers were staggering into the cave as gnoll arrows rain heavily upon them. As they rushed around a corner they rant into a group of humans whose fists were on fire. They instantly ran right by them and at the gnolls. The group then smelled the stench of burnt hair Requirements alignment any lawful bab 5 base save reflex +5 feats fireblooded*, improved initiative, improved unarmed strike skills knowledge(arcana) 5 ranks specialfrom now on the Acolyte of Flames must never put out a fire unless it is life threatening and must grab a burning wood piece or coal out of a campfire and hold it for more than one minute so the can feel the fires energy flowing through them * means look below the prc to see feat Game rule information skills climb, concentration, craft, diplomacy, escape artist, hide, jump, knowledge(arcana), listin, proffession, search, sense motive, spellcraft, spot, tumble 4+int bonus each level HD-8 Acolyte of Flames does not gain any proficiency with any armor or weapons Base Fort Ref Will level Attack Bonus Save Save Save Special 1st +0 +2 +2 +2 Monk abilities, Flaming Torch30ft Fists of Flame+1 2nd +1 +3 +3 +3 Fire resist +5 3rd +2 +3 +3 +3 Heat of Battle+2, Fists of Flame+2 4th +3 +4 +4 +4 Eye of Fire, Fire resist 15 5th +3 +4 +4 +4 Fist of Flame+1d6, Heat of Battle+4 6th +4 +5 +5 +5 Flaming Torch60ft, Fire Aura 7th +5 +5 +5 +5 Firewalk, Fire resist 25 8th +6 +6 +6 +6 Eyes of Fire, Fists of Flame+1d8 9th +6 +6 +6 +6 Fire Immunity, Fire Starter 10th +7 +7 +7 +7 Fire Ascension, Fire Burns Forever Monk Abilities- Acolyte of Flames levels stack with monk levels for determining unarmed damage, bonus speed, flurry of blows Flaming Torch- At 1st level Acolyte of Flames gains the ability to ignite her fist in fire at will which grants torch light of 30ft. At 6th level this increases to 60ft. Fists of Flames Acolytes devotion to fire causes her fists to blaze with fire evertime she strikes something. At 1st level all her unarmed strikes deal 1 extra fire damage. This increases to +2 at 3rd level, 1d6 at 5th level and 1d8 at 8th level Fire resist- At 2nd level the Acolyte of Flames gains fire resistence of 5 which stacks with her Fireblooded feat. This resistence increases to 15 at 4th level, 25 at 7th level and fire immunity at 9th level Heat of Battle- At 3rd level the fire in her vains pulses amazingly at her zeal at battle. Acolyte of Flames gains +2 initiative. This increase to +4 at level 5 Eye of Fire- At 4 level with the fire inside her the Acolyte of Flames can shoot it from her eyes. Acolyte of flames gains the ability to produce an effect simular to scorching ray spell, But she only fire 1 ray once per day. At 8th level she can fire 2 rays at once and do this twice per day Fire Aura At level 6th the Acolyte of Flames can channel fire to surround her body harming enemies. Once per day a Acolyte of Flames can create a aura of fire with a radius of 5ft from her which deals 1d6 damage each round. This lasts for 1 rounds per Acolyte of Flames level Firewalk- At 7th level a Acolyte of Flames can create fire on the very air she walks. Once per day a Acolyte of Flames can literally walk on air. She can move in all directions, including vertical but she cannot move more than double her speed. Fire walking leaves footprints of flame in the air the dispers in 2 rounds, but her tread deals no damage. This lasts for 1 minute per Acolyte of Flames level Fire Starter At 9th level a acolyte of flames can cast burning hands as a spell-lke ability at will with a caster lvl of 1 Fire Ascension At 10th level a Acolyte of Flames has dove into the fire that burns her soul. She turns into a outsider with the Fire subtype and has a vulnerability to cold of 50%. She is no longer affected by person targeting spells such as hold person and charm person. Fire Burns Forever At 10th level a Acolyte of Flames no longer takes penalties to her ability scores for aging and connot be magically aged. Any such penalties that she has already taken, however, remain. Bonuses still accrue and the Acolyte of Flames still dies of old age when her time is up. ----------------------------------------------------------------------------------- Fire Blooded(general) you have a fire ancestry such as fire mephit, efreeti, or azer benefit you gain 5 fire resistence special you can only take this feat at first level this was my first prc and i would like some comments please |
| Surgo06-17-04, 06:38 PM | Fire Ascension At 10th level a Acolyte of Flames has dove into the fire that burns her soul. She turns into a outsider with the Fire subtype and has a vulnerability to cold of 50%. She is no longer affected by person targeting spells. Whoa, definitely get rid of that bolded part. -Very- overpowered, she's now immune to dispelling, disintegration, any save-or-die spell, flesh to stone, etc., more than I can list. |
| The_other06-17-04, 06:41 PM | by the person spells i ment hold person, charm person and spells like that, and fixed it |
| Lady Ishtar06-18-04, 02:40 AM | fireblooded: am i blind, or did you forget to include the feat. seems like they should have some sort of a flaming aura. seems balanced and really cool, i have not seen a fire monk yet. |
| The_other06-18-04, 02:51 AM | Originally posted by Lady Ishtar fireblooded: am i blind, or did you forget to include the feat boy was i not paying attention, added it at bottom |
| Mindshred06-18-04, 03:47 AM | First off, i really like this class! I do agree on what Lady Ishtar said about adding a firey aura....maybe a fire shield (as the spell) at lv 6 or so...? Also, it may not be such a great idea to include a feat you can only take at 1st level as a prerequisite; you're essentailly forever denying a vast majortiy of characters from every taking the class. Otherwise, very good! |
| Surgo06-18-04, 03:50 AM | Pretty much every character in existance already can't take the class, just look at the other prerequisites. "Must have never put out a fire", oops, guess when you were a kid and you blew out a candle you became forever unable to take this. |
| The_other06-18-04, 12:02 PM | ok added a fire aura and changed requirements to vow never to put a fire out from now on unless its life threatening and i put fire blooded as a first level feat to kind of prevent VoP a little |
| Ramaloke06-20-04, 03:14 AM | Fire Ascension At 10th level a Acolyte of Flames has dove into the fire that burns her soul. She turns into a outsider with the Fire subtype and has a vulnerability to cold of 50%. She is no longer affected by person targeting spells such as hold person and charm person. Fire Burns Forever At 10th level a Acolyte of Flames no longer takes penalties to her ability scores for aging and connot be magically aged. Any such penalties that she has already taken, however, remain. Bonuses still accrue and the Acolyte of Flames still dies of old age when her time is up. these dont make sense together, as an Outsider, they already live forever, bonuses still accrue, and they dont suffer penalties anymore, and they dont need to eat, sleep or breathe. |
| Surgo06-20-04, 03:34 AM | these dont make sense together, as an Outsider, they already live forever, bonuses still accrue, and they dont suffer penalties anymore, and they dont need to eat, sleep or breathe. Nowhere does it say that Outsiders are immortal. If this doesn't convince you, compare to the monk, or even the Aasimar or Tiefling races. |
| kedi06-20-04, 04:52 AM | ..:Ha-Ba:.. idea, stuff -all wonderful- but it's just soo overpowered. It's so overpowered that it wouldn't be underpowered if you just introduced it to us under name "Epic PrC" :) |
| The_other06-20-04, 08:38 PM | Originally posted by kedi ..:Ha-Ba:.. idea, stuff -all wonderful- but it's just soo overpowered. It's so overpowered that it wouldn't be underpowered if you just introduced it to us under name "Epic PrC" :) are you gonna list reasons why its overpowered or are you gonna keep gawking? :looloo: |
| Surgo06-21-04, 04:28 AM | Now you know how I feel, huh? It's not overpowered. Almost everything is immune to fire at the level you're getting the benefits anyway. |