Adventuring Fighter: [Peach] [Archive] - Wizards Community

Post/Author/DateTimePost
Ezell Pike

02-19-07, 02:50 PM
Adventuring Fighter



Requirements: Climb 4 ranks, Jump 4 ranks, Great Fortitude, Blind Fighting, Weapon Focus (any), Weapon Specialization, Athletic

BAB : +5
HD: d10
Skill points per level 6 + int
BAB: Full
Saves: Good Fort



Class Skills: Balance, Climb, Craft, Decipher Script, Escape Artist, Jumping, Listen, Ride, Swimming, Use Rope

1st: Natural Athlete, Disease Immunity

2nd: Deadly Swing x2

3rd: Blindsight, Surefooted

4th: Deadly Swing x3

5th: Advanced Mobility, Bonus Feat

6th: Deadly Swing x4

7th: Poison Immunity, Double Jointed

8th: Deadly Swing x5

9th: Threatening Presence, Erratic Charge

10th: Planned Assault



Natural Athlete: Take 10 on skill checks involving Climb, Swim, or Jump even when threatened
Disease Immunity: Gain Immunity to nonmagical diseases.
Deadly Swing: As a standard action or as part of a charge inflict greater damage. ( as always with a critical hit if you double x3 it becomes x4 and so on)

Blindsight: Gain Blindsight, for a number of rounds equal to your character level + your Fortitude save bonus. Does not need to be continuous. IE you may use 3 rounds now and use the rest later.

Surefooted: Move normally over uneven terrain, may use charge through rough terrain. Gain +4 on balance checks. May use balance check to avoid being tripped.

Advanced Mobility: Gain movement rate of 20’ when swimming or climbing retain Dex bonus when climbing or swimming and may attack without penalty for doing so.

Bonus Feat: Gain bonus feat from the fighter list.

Poison Immunity: Gain immunity to natural and alchemical poisons.

Double Jointed: When making an Escape Artist attempt (even while grappled) roll twice and use the highest result.

Threatening Presence: Allies gain bonuses as if flanking whenever they attack an opponent that you threaten.

Erratic Charge: Change direction during charge. Charge up vertical surfaces.

Planned assault: Make an attack at your highest base attack bonus as an immediate action. Only targets that you were aware of at the beginning of the round can be affected.
Ghenesh

02-22-07, 11:09 AM
Sounds like a cool concept... but, what has Deadly Swing to do with an adventurer warrior? I would remove the feature entirely as it makes the class overpowered, heck i would take 8th levels in this class just to get Deadly Swing x5... it's simply broken.

The rest of the features are good but need better wording and a table with features per level. Blindsight is a bit off, should be based off class level + Con modifier turns.

Besides I would add good reflex save, another fighter bonus feat and the Evasion class feature.

Maybe this fits better what and Adventuring Fighter should be:


Adventuring Fighter

Prerequisites:
Base Attack Bonus: +4
Skills: Climb 4 ranks, Jump 4 ranks, Swim 4 ranks.
Feats: Blind Fighting, Weapon Focus (any), Weapon Specialization (any), Athletic, Alertness.
Special: Trapfinding special feature.

Game Rule Information:
Hit Die: d8.
Class Skills (key ability): Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Open Lock (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str) and Tumble (Dex).
Skill Points at each additional level: 6 + Int modifier

Table 1: The Adventuring Fighter
Fort Ref Will
Level BAB Save Save Save Special
1st +1 +2 +2 +0 Natural Athlete
2nd +2 +3 +3 +0 Disease Inmunity, Evasion
3rd +3 +3 +3 +1 Fighter Bonus Feat, Surefooted
4th +4 +4 +4 +1 Blindsight
5th +5 +4 +4 +1 Advanced Mobility
6th +6 +5 +5 +2 Fighter Bonus Feat, Poison Inmunity
7th +7 +5 +5 +2 Double Jointed
8th +8 +6 +6 +2 Improved Evasion
9th +9 +6 +6 +3 Fighter Bonus Feat, Erratic Charge
10th +10 +7 +7 +3 Planned Assault

I removed "Deadly Swing" and "Threatening Presence" cause I didn't liked them XD. Note that i added 2 extra fighter bonus feats.

By the way, this should be on the Prestige Classes forum... i think