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| Rhomphaia07-24-06, 02:07 AM | Hello all. I have a PrC, which (due to possible copyright issues) I will refer to as "Class X". I love the class within its setting and I thought it would be a neat PrC for a D&D campaign. The title says it all though, I would like advice balancing this against other melee type PrCs. CLASS X In the constant struggle of good and evil, there are heroes and villains, and sometimes heroes fall. However, a precious few of those repent their evil ways and turn back to the light. Even fewer undertake the dangerous Ritual of Renewal and completely turn their lives back around, ending up coming full circle from where their allegiances started. These are the 'Class X'. 'Class Xs' are greatly feared, not just by evil beings, but by those they would call allies as well. Those who know what 'Class Xs' once were are understandably suspicious, and common folk are often frightened of the mask they wear, if only for superstitious reasons. None of this changes their hearts though. They work to fight evil in all its forms, from the false priests who pretend to espouse the virtues of the light to the demon and devil lords themselves. They fight with a zeal and ferocity that makes the fervor of paladins pale by comparisson. Hit Dice: d10. Requirements: The following requirements must be met for a character to become a 'Class X'. Alignment: Any good, but typically non-lawful. Base Attack: +7. Skills: Intimidate 5 ranks, Knowledge (religion) 6 ranks, Sense Motive 5 ranks. Feats: Iron Will, Power Attack, Two-Weapon Fighting. Special: Must have had an alignment change from evil to good through the use of the Ritual of Renewal (described below). Class Stats: Base Attack Progression: Equal to class hit dice (as fighter). Base Save Progression: Good Fortitude, poor Reflex, good Will (as cleric). Skill Points: 2+ Intelligence modifier per level. Class Skills: Concentration (Con), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis). Proficiencies: Class X gains no weapon or armor proficiencies. Class Features: Mask (Ex): Upon completing the Ritual of Renewal, the 'Class X' emerges with a symbiotic mask that holds much of the 'Class X's' power. This mask is always demonic in appearance and when worn, it cannot be forcibly removed save by sundering (must be reduced to zero HP before coming off). Wile worn, the mask grants a Spell Resistance of 15+ class levels against spells with the [evil] descriptor. Also, the mask must be worn to gain the benefits of the Frightful presence, Resilience and Supernatural Strength class features. While worn, the mask imposes a -10 circumstance penalty to all Charisma based checks (save for Intimidate). The mask itself is a psuedo-living creature with hit dice and saves equal to an outsider of 1/2 the total ECL of the 'Class X'. Only hit points and saves are calculated for the mask. The mask itself cannot attack or do anything else on its own. If the mask is reduced to zero or fewer hit points, the 'Class X' loses all benefits of the mask until it is restored to at least 1 hit point. On its own, the mask heals at the same rate the 'Class X' does. Detect Evil (Sp): The 'Class X' can Detect Evil as the spell at will starting at level 1. Frightful Presence (Su): Starting at level 1, against those of evil alignment, the 'Class X' has a Frightful Presence with a DC of 10+ class level + Charisma modifiers out to a range of 30 ft. If the evil is of the outsider type, then the DC increases by 5 and the range increases by 10 ft. Any creature who makes a successful save vs the Frightful Presence cannot be affected again by that same 'Class X's' frightful presence for 24 hours. Immune to Fear (Ex): Class X has seen the darkest depths of their own soul and knows what he was once truly capable of. Nothing is more frightening. As a result, starting at level 1 the 'Class X' is immune to all fear effects. Resilience (Ex): At level 2, the 'Class X' gains an additional hit point per hit die, just as if they had a Constitution score 2 higher than it is. Whenever the 'Class X' gains another hit die (such as gaining a level) he gains another hit point. This bonus increases by 1 hit point per hit die at levels 4, 6, 8, 10. As noted before, the 'Class X' only gains this benefit if the mask is worn. Supernatural Strength (Su): At level 3, the 'Class X' gains a +2 enhancement bonus to his Strength score as long as the mask is worn. At level 6 the bonus becomes +4 and at level 9 the bonus becomes +6. Demon/Devil Bane (Su): Any weapon wielded by a 'Class X' is treated as a good-aligned weapon for the purposes of overcoming damage reduction. Furthermore, against evil outsiders, the weapon is treated as being one size larger for purposes of damage dealt. Fast Healing (Ex): The 'Class X' gains Fast Healing 2 at level 7. RITUAL OF RENEWAL This incredibly dangerous ritual involves an act of (potential) suicide on the part of a repetant evil character. The ritual is a many-stepped process and often most of it takes place without the character knowing it. The first step is realizing one is evil and not liking what they have done. This doesn't automatically make the character good, but they have started on the path. The second step is willing to do something about the nature of one's soul. While a character may be uncertain about what they wish to do, the willingness to try and repent and the effort to do so is what is important. Third, a character must stumble upon the ritual somehow, usually by rumor or word of mouth, but a precious few texts exist on the subject and a character may (very rarely) be of the mindset to properly carry out the last step without realizing it. Finally, the character must commit suicide in such a manner that their body is consumed (usually by acid or fire) and with the knowledge that if they are not truly faithful of their change of heart and truly repetant, then their soul will immediately and irrevocably be cast down to the lower planes for eternity. Once the body is consumed and if the character is truly repetant, then their entire outlook is changed (their alignment shifts from evil to good, but stays on the same law/chaos axis) and their bodies are remade, complete with a symbiotic mask. If the character should ever fall from a good alignment after this, they immediately and irrevocably lose all benefits of the 'Class X' class. If they should fall to an evil alignment after undergoing this ritual, then the character is destroyed and his/her soul forver banished to the lower planes. |