Airbender [Archive] - Wizards Community

Post/Author/DateTimePost
TailsofElements

04-18-06, 08:38 PM
Ok I'm working on it for all you worriers but I don't feel like making mechanics tonight (stupid testing tomorrow) but I'll get it done.

Airbender
“There is no way this staff can let you fly,” said the waterbender. The windbender flicked out the wings on his staff and jumped into the air soaring.
“I stand corrected.”

The air bending monks of the air temples that fly on bison and gliders.
Adventures: Airbenders usually travel according to their alignment. Most don’t leave their temples.
Characteristics: Airbenders are long range fighters and great dodgers and movers.
Alignment: Airbenders have many alignments mostly good and chaotic for their kind free nature.
Religion: Airbenders worship Obad Hai or the god of wind.
Background: Airbenders have no parents since they are monks.
Race: Humans are more common than any other race for the skill is a human one. The skill is rarely seen in pure races but often enough in half ones.
Classes: Airbenders are respected by all classes.
Role: Airbenders like to run more than fight but they are great at distracting.
Game Rule Information
Airbenders have the following game statistics.
Abilities: Dexterity and wisdom for their lack of armor and need for bending. Rest are kinda dump stats. Constitution more hp. Strength for damage.
Alignment: Any

Hit Die: d6

BAB Fort Ref Will Special
1. +0 +0 +2 +2 Reflexes, Replace Air I
2. +1 +0 +3 +3
3. +2 +1 +3 +3 Replace Air II
4. +3 +1 +4 +4
5. +3 +1 +4 +4 Replace Air III
6. +4 +2 +5 +5
7. +5 +2 +5 +5 Replace Air IV
8. +6 +2 +6 +6
9. +6 +3 +6 +6 Replace Air V
10.+7 +3 +7 +7
11.+8 +3 +7 +7 Replace Air VI
12.+9 +4 +8 +8
13.+9 +4 +8 +8 Replace Air VII
14.+10 +4 +9 +9
15.+11 +5 +9 +9 Replace Air VIII
16.+12 +5 +10 +10
17.+12 +5 +10 +10 Replace Air IX
18.+13 +6 +11 +11
19.+14 +6 +11 +11 Replace Air X
20.+15 +6 +12 +12



Class Skills
Balance (Dex), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Jump (Str), Sense Motive (Wis), Tumble (Dex)
Skill Points: 2 + Int Mod

Class Features
The following are class features of the Airbender class

Weapon and Armor Proficiency: Airbenders wear no armor and are proficient with all simple weapons, all type of weapons that can move a lot of air including Glider Staves*.
*See below

Reflexes: Airbenders gain an unnatural dodging ability which allows them to slip out of harms way like air through a net. They gain their wisdom modifier as a dodge bonus to their AC. When they lose their dexterity to AC they lose this ability.

Replace Air: Airbenders gain abilities to replace air every other level. I: Push Winds. II: Air Lift. III: Deflect. IV: Wind Blade. V: Boost. VI: Soft Fall. VII: Air Scooter. VIII: Fly. IX: Air Shield. X: Tornado.
Push Winds:
Air Lift:
Deflect:
Wind Blade:
Boost:
Soft Fall:
Air Scooter:
Fly:
Air Shield:
Tornado:
jaw4ever

04-18-06, 09:28 PM
I can't wait till you go through all the elements!
Grug the Just

04-18-06, 09:32 PM
I always kind of assumed that the airbender, earthbender, ect. would be best suited as all being one class, with different "spell lists", or something similar. I say this because their abilities are all relatively the same.
Seerow

04-18-06, 09:40 PM
I agree with the above poster. I think rather than having a radically different system for each of the elements as you currently do, you should try to standardize them so that they're more compatible with each other. Really, each of them IS a different style, but they also stem from the same source, and should be closer to each other than not.
TailsofElements

04-18-06, 09:44 PM
Actually each bending style comes from a different type of martial art. We still might connect them in the avatar PrC doing spell mixing with bending and everything. Maybe Avatar-in-training and then Avatar after his training that gives him the avatar spirit stuff.
Seerow

04-18-06, 09:53 PM
You realize as is the Avatar is already going to be an 80th level AKA god-level character, right? (Actually several gods probably have ECLs lower than 80 before Divine Salient abilities...)

Make the Avatar a single person, MUST be an NPC, but let him gain the powers in 5-10 levels each. Getting full powers around 30th level.

But an NPC for it? No, just no.


I realize that each of the bending styles is a different martial art, but the effect they cause is similar enough to not warrant entirely different mechanics for each class. Why should, for example, the Firebender be restricted to 1/day abilities while the Earthbender gets unlimited use of many of theirs? I also assume much of the airbender is going to be at Will.

From what the show gives us, there is no real limit to how much one can use bending, and while you can give them all different flavors, their mechanics SHOULD work very similarly.
TailsofElements

04-18-06, 11:05 PM
Avatar is like the Singer of All Songs in this series im reading. They can do all bending doesnt mean they know all bending. an avatar class could be just alot of bending not over powered stuff like u see roku and others doing. More like ang like stuff.
Seerow

04-18-06, 11:48 PM
But the show makes it very clear that the Avatar is a "Master" of all four elements. Implying he has complete mastery of the bending techniques.

The reason why Ang isn't as good as some others that we've seen is because he's still in training, very young, and going through a VERY rushed training process.

Think, the normal avatar has years through which he trains, Ang has less than a year, so of course he's not going to be as powerful as some others. The better comparison would be the Avatar form, which grants him the power of all his past lives, past lives which had the full training. When he accesses that form, he essentially becomes the 80th level character I described.
wolfie-kun

04-19-06, 11:25 AM
For one thing, the Earthbender won't have at will uses of his abilities when we're done. The firebender was limited based on feats. The earthbender will have per day uses of all his abilities.

These classes are not creating the characters you see in the show. Almost all of those characters are near epic. Even Zuko was out of breath after too much firebending, suggesting that you most certainly can run out of uses of it. It is, however, near infinite, which is what we're trying to do.

And while each of the benders may do what is basically the same thing, you can see very easily during the show that the way each bender is trained is radically different. Airbenders live in seclusion and train like monks. Firebenders are trained as soldiers. Earthbenders learn their craft from their parents (at least from what we've been able to see). Waterbenders learn from their elders.

Case in point: THEY ARE NOT THE SAME THING!
eggplantm

04-19-06, 12:04 PM
I've been thinking of doing something like this for a while as well except I wanted to make one class for all of the benders.

I started it as a remake of the shugenja because the class is seemingly focused on an element and yet is not. Bascially, I gave the Shugenja the monk skill selection plus spellcraft, wisdom governing their spells, Monk AC bonus from wisdom, unarmed strike at first level. The shugenja could then only pick spells from their chosen element and it could make special uses of its element by direct bending that required uses of the stunning fist per day mechanic.

For example: air could spend a use of stunning fist in one round to do any of the following. They can use a maximum number of stunning fist uses equal to their class level in any given round. All effects last for one round.
- Land speed increases +10 ft
- Fly 10ft per use for one round
- Jump bonus of +10 per use for one round
- Reach of unarmed strike is extended by 5ft per use
- Damage of unarmed strike is increased by 1d4 for one attack
- reduce damage of a fall by 10ft
- damage reduction 5/- against ranged attacks per use
- +1 bonus on a reflex save against an area effect attack
- evasion class feature
- improved evasion class feature (2 uses)
- bull rush or trip attempt without provoking attack of opportunity. (If combined with unarmed attack, it can be used at range.)

I think these are plenty and they cover most of the things I've seen the avatar do on the show. Other than that, the shugenja has all the air spells to play with so later on he can cause windstorms or even summon air elementals.

The other elements would work in similar ways with a different list of options for their stunning fist uses.
Tristan

04-19-06, 01:11 PM
I think a better quote would be
"I laugh at gravity all the time. hehe...gravity."


I like eggplantm's idea. Though I think it would be better for there to be infinite points and so many points per round. As they level up they gain more abilities and can use more abilities at once.

for instance, a beggining airbender might be able to increase his speed by 30 one round to escape, and then next round focus his air control into a blast (no longer moving at enhanced speed.)
A more experienced bender would be able to move "as fast as the wind" while using wind to evade attacks and create a constant protective gail all in the same round.
supernerd8916

04-19-06, 04:25 PM
naming them all "replace wind" suggests something less linear than this, you should either rename them orchange it to be less linear

high level ability

Disrupting wind

The seclusive airbenders never share their secrets of disrupting elements. An airbender of at least 4 levels above his opponent may use his airbending attempt to instead disrupt his opponents bending as a counterspell. He must still identify the spell (DC 15 + 1/2 his opponents bender level-1, minimium 0, max 9.
Seerow

04-19-06, 08:12 PM
For one thing, the Earthbender won't have at will uses of his abilities when we're done. The firebender was limited based on feats. The earthbender will have per day uses of all his abilities.

But why base one on feats while the other gets it handed directly to him? It's still a mechanical difference that doesn't necessarily need to be there.

These classes are not creating the characters you see in the show. Almost all of those characters are near epic. Even Zuko was out of breath after too much firebending, suggesting that you most certainly can run out of uses of it. It is, however, near infinite, which is what we're trying to do.

Hold on, Katara, who has trained in serious Waterbending for little more than a few months is near-epic? I'm not buying into that.

As for Zuko being out of breath, that isn't any sort of point. Have two people fight with swords, they're going to get out of breath eventually too. Are fighters limited to times per day that they can swing their sword because of this? Human fatigue isn't accounted for in D&D mechanics, and there is NOTHING in the show to say that Zuko losing his breath is anything more than that.

And while each of the benders may do what is basically the same thing, you can see very easily during the show that the way each bender is trained is radically different. Airbenders live in seclusion and train like monks. Firebenders are trained as soldiers. Earthbenders learn their craft from their parents (at least from what we've been able to see). Waterbenders learn from their elders.

So, a person trained in a Monastary and a person trained in a city by his father should have a completely different system to show what they can and can't do? What you are describing is pure flavor. MECHANICALLY they do similar things, so MECHANICALLY their abilities should be similar in form.

Case in point: THEY ARE NOT THE SAME THING!

They aren't the same thing, but the difference between them is negligible compared to the difference in other classes. I just think the whole project could be done a LOT smoother if you simply make a template that the classes are based off of, and give them abilities of similar power levels at certain levels. Especially if you're using a feat based system for Firebender, it should be easy to make the others similar and allow it to be worked like that.
frayedknot

04-20-06, 03:43 PM
Earthbenders learn their craft from their parents...
Don't forget the giant badgers that taught Earthbending too. So, parents and giant badgers are sources of earthbending. :P
TailsofElements

04-20-06, 07:10 PM
Ok this is a class thread not a debate place. Also we are doing different class builds to get experience for when we make different characters. We might end up making a single bender class later on. Also about katara, she had the knack of bending. best student and i think thats good bending for a girl her age compared to her master. I will have the full abilities up soon, i got ground from comp yesterday so i didnt do it yesterday.
Seerow

04-20-06, 08:56 PM
Im sorry? First, what do you think a message board is for if not to express differing views? If the debate is cenetered on the construction of the class, then it is within the bounds of the topic. Thus your first statement is flawed.

Second, "different classes to get experience when you build different characters"? I'm going to assume you meant to get a different experience when you make a new character. If that IS what you meant, then it's still BS. Do you make different mechanics for an Evoker as compared to a Conjurer? No, it uses the same mechanic, but with give vastly different abilities.

I'm not saying to make all of the classes carbon copies, but make the mechanics similar enough that you don't have to go through a whole new system for each type of bender. They simply aren't different enough to justify that kind of difference between them.

I had a long argument for the Katara thing typed up here, but I'll shorten it up and say that most experts in a field that don't travel are generally low level characters who happen to know a lot. Katara travels and gains experience at an accelarated rate, but she is in no way a 20th level character. Maybe closer to 6th.
Silverthumb128

04-20-06, 10:26 PM
Oh for crying out loud, yes, let's fight over it and get the thread locked. :rolleyes: This message board has a code of conduct that warns against getting too far off topic of D&D and D&D related materials according to sub-forum and we're getting away from the topic of creating a class to mimic the Airbender from the tv series Avatar: The Last Airbender.

So, please, let's not fight about it, or anything, otherwise a Wiz_O will lock the thread, and that'll be the end of that. Inside voices, please.
Seerow

04-20-06, 10:52 PM
Actually the ToS against fighting refers to stupid flames and senseless arguments. My posts are niether flamatory nor senseless, a majority of my posts are in fact arguing mechanics. If that's off topic so is a large majority of this forum, and the whole thing should be closed down.
Samusic

04-20-06, 11:59 PM
Aww, man, I told myself I wasn't going to get into this...

All this seems extremely similar to the Elorii monks following the Contemplative Elemental Paths from Arcanis. It seems like you could create a character similar to any bender in the show while using existing D&D classes.

But, if you must create a seperate class I agree with Seerow. I know that when I was creating my wind monk it was much easier to follow the path of the monk and then just pick my prestige class because comparing the different prestige classes was much easier.
wolfie-kun

04-21-06, 02:34 PM
Hit Die: d6

BAB Fort Ref Will Special
1. +0 +0 +2 +2 Reflexes, Replace Air I
2. +1 +0 +3 +3
3. +2 +1 +3 +3 Replace Air II
4. +3 +1 +4 +4
5. +3 +1 +4 +4 Replace Air III
6. +4 +2 +5 +5
7. +5 +2 +5 +5 Replace Air IV
8. +6 +2 +6 +6
9. +6 +3 +6 +6 Replace Air V
10.+7 +3 +7 +7
11.+8 +3 +7 +7 Replace Air VI
12.+9 +4 +8 +8
13.+9 +4 +8 +8 Replace Air VII
14.+10 +4 +9 +9
15.+11 +5 +9 +9 Replace Air VIII
16.+12 +5 +10 +10
17.+12 +5 +10 +10 Replace Air IX
18.+13 +6 +11 +11
19.+14 +6 +11 +11 Replace Air X
20.+15 +6 +12 +12

Why do they only have a d6 hit die? Well, I guess it makes sense. Be sure that when you're making the actual abilities that you make up for the semi-squishiness though.


Class Skills
Balance (Dex), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Jump (Str), Sense Motive (Wis), Tumble (Dex)
Skill Points: 2 + Int Mod
No Listen or Spot? No Craft or Profession? Bluff, at the very least?

Weapon and Armor Proficiency: Airbenders wear no armor and are proficient with all simple weapons, all type of weapons that can move a lot of air including Glider Staves*.
*See below
There's nothing below yet :P
Anyway, an actual list of weapons would be a good idea.

Reflexes: Airbenders gain an unnatural dodging ability which allows them to slip out of harms way like air through a net. They gain their wisdom modifier as a dodge bonus to their AC. When they lose their dexterity to AC they lose this ability.
Unless one of the airbending abilities will help with AC a good deal, just go ahead and give the normal monk bonus. The airbender's already got a crappy hit die, don't force them to have a crappy AC too.
wolfie-kun

04-21-06, 02:41 PM
Second, "different classes to get experience when you build different characters"? I'm going to assume you meant to get a different experience when you make a new character. If that IS what you meant, then it's still BS. Do you make different mechanics for an Evoker as compared to a Conjurer? No, it uses the same mechanic, but with give vastly different abilities.

I'm not saying to make all of the classes carbon copies, but make the mechanics similar enough that you don't have to go through a whole new system for each type of bender. They simply aren't different enough to justify that kind of difference between them.

So we'll see which version people like better, then re-make the others to be like that one. For now, just let us finish. Quit your whining and actually help. Find the bender you like best, and post about what you like and dislike and why. I don't know about Tails, but you and a few other people seriously bugging me with the tones of your posts, and I'm about to just drop this entire project altoghter just because there are people like you bugging us about it.

Seriously, if you don't like it that much, then make your own version. No one's stopping you. If you won't make your own, then please just say what you like or don't like about each individual bender for now, or just wait until we do have a version that covers all four of them. I would greatly appreciate some actual help on the Earthbender, seeing as it's not even close to a finished form.
supernerd8916

04-21-06, 08:45 PM
hopefully that is over with

anyway, did you actually make abilities or just liked the names :)
wolfie-kun

04-22-06, 03:14 PM
hopefully that is over with

anyway, did you actually make abilities or just liked the names :)

To the best of my knowledge, Tails is still working on the abilities for this class.

The Earthbender kinda died too, since we're trying to do something for it that not everyone has the book for.
supernerd8916

04-23-06, 08:51 AM
:bump:
wolfie-kun

05-07-06, 10:42 AM
Um...Tails?

Hello?

You still around?
supernerd8916

05-07-06, 10:44 AM
wow, been a while since I seen this.

when are you going to get around to posting what the air abilities do?
wolfie-kun

05-07-06, 10:53 AM
wow, been a while since I seen this.

when are you going to get around to posting what the air abilities do?

That's what I'm wondering.
TailsofElements

05-07-06, 02:09 PM
RAWR, I'm back and all. I have been skimming the boards abit but havent had much time for anything else. Boyscouts, last six weeks of school, KH2 release and FFXI expansion coming out. I will try to start finishing these up and doa giant P.E.A.C.H for all four of these classes when me and wolfie done so hang tight for a bit and I'll get rolling again.
Brickwall

05-29-06, 01:52 PM
i have made an avatar class, well just the basics and a few spells look at mine

I always kind of assumed that the airbender, earthbender, ect. would be best suited as all being one class, with different "spell lists", or something similar. I say this because their abilities are all relatively the same.