Alchemist class ((Not from the borad game. Like the on in fullmetal Alchemist show. [Archive] - Wizards Community

Post/Author/DateTimePost
Fullmetal_Alchemist

04-05-06, 04:25 PM
Trust me on this one. This class is fair and fun to play. Seeing that u can make alot of things using Alchemy, u have laws and rules into making things. Like Osbord is a level 3 Alchemist, he can only use level 0,1, and 2 Alchemy powers. ((Note: Alchemy isn't magic.))

Alchemist

Table Of the Alchemist
level Fortitude Reflex Will BAB Specil
1 +0 +2 +2 +0 The laws of Alchemy, Crafty +1
2 +0 +3 +3 +1 ------------------
3 +1 +3 +3 +2 ------------------
4 +1 +4 +4 +3 Crafty Alchemist +2
5 +1 +4 +4 +3 ------------------
6 +2 +5 +5 +4 ------------------
7 +2 +5 +5 +5 ------------------
8 +2 +6 +6 +6/1 Crafty Alchmeist +3
9 +3 +6 +6 +6/1 ------------------
10 +3 +7 +7 +7/2 ------------------
11 +3 +7 +7 +8/3 ------------------
12 +4 +8 +8 +9/4 Crafty Alchemist +4
13 +4 +8 +8 +9/4 ------------------
14 +4 +9 +9 +10/5 ------------------
15 +5 +9 +9 +11/6/1 ------------------
16 +5 +10 +10 +12/7/2 Crafty Alchemist +5
17 +5 +10 +10 +12/7/2 ------------------
18 +6 +11 +11 +13/8/3 Transmution Cration
19 +6 +11 +11 +14/9/4 ------------------
20 +6 +12 +12 +15/10/5 Transmution Death, Crafty Alchemist +6

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In Fullmetal Alchemist a major element in the story line is Alchemy, their science of changing one substance to another. Alchemy has three steps to perfrom a transmutation (a sucessful change of matter). The first step is understanding in which a person understands the molecular composition of an object. The second step is decomposition in which all bonds in the substance are broken through the use of alchemic energy and the final step is reconstruction in which those atoms are reconstructed into something new. Very good alchemists can also change the atom's element into somethign different too.
The most inportent thing to an Alchemist is Dex, Cha, and Int.
Alignment: Any
Hit dice: 1d8
Class skills:
Appraise, Bluff, Craft (Alchemy), Decipher script, Gather infomation, Knowlegde (Arcana), Knowlegde (History), Knowlegde (Planes),
Profession, Serch, Use magic Device.
Class features:
Weapon and armor Proficeny:
You are all familier with Simple weapons and all Light armor.

The laws of Alchemy:
You have the power to use Alchemy. changing one form to another. But you have to give something up in return in order to use Alchemy. (( See The Alchemy powers Table for the sacerficess in Alchemy.))

Crafty Alchemist:
When you make anything used on the Craft Skill, you gain +1 on the roll for making the Alchemy craft skill roll. and it goes up by +1 every 4 levels.

Transmution Creation:
You have the power now to bring a creature or human being back to life. You have to follow the laws of alchemy. The DC is 45 for bring a person back to life with 1 HP but if u fail, u take 4d8 points of damage.

Transmution Death:
You know have the power to kill a person or thing with one touch of your finger. The DC save is equal to your oppsite AC +3. If u fail, you go down to 1 HP and -4 Con

Alchemy powers Table:
Powers Per day
levels 0 1 2 3 4 5 6 7 8 9
1 3 2 0 0 0 0 0 0 0 0
2 4 2 0 0 0 0 0 0 0 0
3 5 3 0 0 0 0 0 0 0 0
4 5 3 2 0 0 0 0 0 0 0
5 6 4 2 0 0 0 0 0 0 0
6 6 4 3 2 0 0 0 0 0 0
7 6 5 3 2 0 0 0 0 0 0
8 6 5 4 3 0 0 0 0 0 0
9 6 6 4 3 2 0 0 0 0 0
10 6 6 5 4 2 0 0 0 0 0
11 6 6 5 4 3 0 0 0 0 0
12 6 6 6 5 3 2 0 0 0 0
13 6 6 6 5 4 2 0 0 0 0
14 6 6 6 6 4 3 0 0 0 0
15 6 6 6 6 5 3 2 1 0 0
16 6 6 6 6 5 4 2 1 0 0
17 6 6 6 6 6 4 3 2 0 0
18 6 6 6 6 6 5 3 2 2 1
19 6 6 6 6 6 5 4 3 2 1
20 6 6 6 6 6 6 4 3 3 2
The DC for the Alchemist is 10+spell level + Int Mod
A Alchemist already knows all of his spells so he knows them all and doesn't need to pre-pare them ahead of time. You must have Chalk to make the transution circles. A normal Transmution circle takes 1 full turn. The tranmution Death or creaion takes 3 turns to make.

(((Thank you for reading this. im not done with the class eyt so don't make any repelys untill i get the whole thing done. Thx you all))
Ziggaraut

04-05-06, 09:01 PM
Learn to set them up right, hire a spell-checker, and go to this thread.
http://boards1.wizards.com/showthread.php?t=498216