| Post/Author/DateTime | Post |
|---|---|
| dancingdragon01-23-06, 05:26 PM | Alchemist” Alignment: Nertral or good Hit dice: d6 Class skills: Appraise, Bluff, Craft, Decipher Script, Gather Information, Heal, All Knowledge’s, Search, Spell craft, Spot, Survival, Use magic device. Skill points: (4+int)*4 Each level skill points: 4+int The table of Al chemist Level----BAB-----Fortified---Reflex---Will----Special 1 +0 +2 +0 +2 Turn undead, Scribe Scroll 2 +1 +3 +0 +3 ND/1 3 +2 +3 +1 +3 Brew potions 4 +3 +4 +1 +4 5 +3 +4 +2 +4 Craft Magic Arms and Armor 6 +4 +5 +2 +5 Craft wand 7 +5 +5 +3 +5 8 +6/1 +6 +3 +6 9 +6/1 +6 +4 +6 Craft Rod 10 +7/2 +6 +4 +6 11 +8/3 +7 +4 +7 12 +8/3 +8 +4 +8 Craft Staff 13 +9/4 +8 +4 +8 14 +10/5 +9 +4 +9 15 +11/6/1 +9 +5 +9 +1 AC 16 +11/6/1 +10 +5 +10 17 +12/7/2 +10 +5 +10 +2 AC 18 +13/8/3 +11 +6 +11 19 +14/9/4 +12 +6 +12 +3 AC 20 +15/10/5 +12 +6 +12 Spells know level 1-----2-----3-----4-----5-----6-----7-----8------9 1 2 1 0 0 0 0 0 0 0 2 2 1 0 0 0 0 0 0 0 3 3 1 1 0 0 0 0 0 0 4 3 2 1 0 0 0 0 0 0 5 3 2 1 0 0 0 0 0 0 6 4 2 2 1 0 0 0 0 0 7 4 3 2 1 0 0 0 0 0 8 4 3 2 2 0 0 0 0 0 9 5 4 3 2 1 0 0 0 0 10 5 4 3 2 1 0 0 0 0 11 5 4 3 2 1 0 0 0 0 12 6 4 3 2 1 1 0 0 0 13 6 5 4 2 2 1 0 0 0 14 6 5 4 3 2 2 1 0 0 15 6 5 4 3 2 2 1 1 0 16 6 5 4 3 2 2 2 1 1 All spells end at level 16. They cast Arcane or diven magic. its your choice. You can only wear light armor and use simple weapons Spells per day level 1----2----3----4----5----6----7----8----9 1 2 1 0 0 0 0 0 0 0 2 2 1 0 0 0 0 0 0 0 3 3 2 1 0 0 0 0 0 0 4 3 2 1 0 0 0 0 0 0 5 3 2 2 0 0 0 0 0 0 6 3 2 2 1 0 0 0 0 0 7 3 2 2 1 0 0 0 0 0 8 3 2 2 1 0 0 0 0 0 9 4 3 3 2 1 0 0 0 0 10 4 3 3 2 1 0 0 0 0 11 4 3 3 2 1 0 0 0 0 12 4 3 3 3 2 1 0 0 0 13 5 3 3 3 2 1 0 0 0 14 5 3 3 3 2 2 1 0 0 15 5 3 3 3 2 2 1 1 0 16 5 3 3 3 2 2 2 1 1 Thank you for looking, i hope you ake one of these.!!!!!! |
| Schitzophrenia_Manifest01-23-06, 06:23 PM | Huh...so it seems to me like it could be a more balanced version of the artificer (though I'm not sure how turning undead fits into the theme). With a little cleaning up (replacing special abilities and making the spell lists, mostly) I think it'd be a good class. |
| Nephlite01-23-06, 06:26 PM | Probably is mechanically and flavor wise alchemy is non-magical so the concept of the class is against itself. After pretending you changed name to something decent: Do they cast arcane or divine spells? I'm not asking what spell list they use. I'm asking what type. That changes balance. A Bard can use divine spells but they are arcane when he uses them (cure light wound, Animate object, etc). If they are arcane: can they cast in light armor like bard ('im thinking no if they have 9th level magic). Abilities: kinda end at level 12. There is no reason not to multi-class/Prc after lel 12. That is poor balance. You give a minor boost in AC I'll admit, but too little. Why AC bonus? What reason? Why so many feats (item creation ones)? Why turn Undead? How is this even an alchemist? A creator of magic items, but I see little alchemy... |