| Post/Author/DateTime | Post |
|---|---|
| vinny_rex01-09-07, 12:44 PM | What do you guys think of them? I'm starting a game soon and I was thinking about scrapping some or all of them. They make sense for Paladins and somewhat for Barbarians but those are the only ones I can think of that I agree with at all, and I could see either or both being prestige classes, which I have no problem with alignment restrictions in. As far as I can remember (books are away from me at the moment) The base classes with restrictions are: Paladin - LG Barbarian - C/ Monk - L/ |
| Salla01-09-07, 01:07 PM | There's also the Bard (Nonlawful), and the Druid (must have a neutral component). I've thrown them all out (for all classes except the Incarnum classes), and made the Paladin and Samurai into Prestige Classes. Let me bust out one of my favorite quotes here: "I still maintain that Flavor Text and Game Mechanics should be dealt with entirely separately. There is nothing inherently unbalancing about just dropping all the alignment restrictions and not changing anything else. They are two totally separate issues, and the Flavor stuff has such a minor effect on balance that it can be safely ignored, from a balance standpoint. Also, I see classes as more of a way to add mechanics to a character in a way to build it into the concept you're wanting to roleplay, not as straitjackets that force you to roleplay your character to fit their stereotypes. Hence why I basically ignore all the flavor text for classes. I think you should come up with a concept, then mix and match class levels however you want to build a character to fit that concept. I don't care if the classes you use are normally tired to a certain roleplaying stereotype. I see those stereotypes as more hindering creative roleplaying than enhancing it." --PhaedrusXY, these forums. |
| Witch01-09-07, 01:37 PM | I'd say remove all of them, including the Paladin's. Furthermore, demand flavor matches abilities. You want a monk/barbarian mechanically? That rage better not be a dribbling furious anger. It better be an incredible mental focus, losing sight of some of the outside world (-2 AC) to gain mental resilience and physical power. In the case of the Paladin, you'll need to slightly revise abilities and spells. An evil paladin, for example, could detect good. You'll need more slight modifications ofcourse. |
| Vestigial_Thumb01-09-07, 02:32 PM | That rage better not be a dribbling furious anger. Why not? "I explode in kung fu fury!" |