Alternate paladin powers table [Archive] - Wizards Community

Post/Author/DateTimePost
Soulmage

03-22-04, 03:26 PM
While not nearly as stunning a presentation as JD's alternate paladin, I thought I'd let folks take a gander at the alternate paladin powers table I'm using in my game.

The intent of this variant was to:

1. Reduce front-loadedness of the class to discourage cherry-picking.

2. Encourage high level straight-paladin play.

3. Eliminate the mount which was never a good option for my urban/dungeon-based campaign. (Only about one adventure in five is actually in the wilderness.)

4. Make Cha somewhat less of an all or nothing stat for the paladin.


Everything is identical to the PHB version except where noted below. Divine Grace is not charisma based, but instead provides the bonus indicated.

This version of the paladin gets something new at almost every level. Uses of Remove Disease beyond 2x/day do not count towards "something new" but new spell levels do.

Revised Paladin Powers Table

Level
1 Aura of good, Detect Evil, Smite Evil 1/day

2 Divine Grace +1, Lay on Hands

3 Aura of Courage, Divine Health

4 Turn Undead

5 Divine Grace +2, Smite Evil 2/day

6 Remove Disease 1/week

7 Bonus Feat (Fighter List)

8 Divine Grace +3

9 Remove Disease 2/week

10 Smite Evil 3/day

11 Bonus Feat (Fighter List), Divine Grace +4

12 Remove Disease 3/week

13

14 Divine Grace +5

15 Bonus Feat (Fighter List), Remove Disease 4/week, Smite Evil 4/day

16

17 Divine Grace +6

18 Remove Disease 5/week

19 Bonus Feat (Fighter List)

20 Divine Grace +7, Smite Evil 5/day


Anyway, thoughts, comments?
Silverthumb128

03-22-04, 03:42 PM
doesn't look so bad. glad you took out spells. i never use em. if i wanted spells, id take cleric. i your nwe divine grace a bonus to ll saves, or what? and id like to see something available as an option for remove disease(something to take in plce of it, as an option). and id say dont make weapon specialization available to paladins. i stand by fighters and templars only using it.
Jaerom Darkwind

03-22-04, 03:54 PM
Change the bonus fighter feats to bonus divine feats. It's more in the flavor of the paladin, and this way the WS issue doesn't come up. Otherwise, interesting ideas. You didn't mention spells wither way, I assume that they are still present though, right?
Soulmage

03-22-04, 09:09 PM
Actually, you're right.

Sorry Silverthumb, this is still a spellcasting paladin. Anything that's not shown as different on the powers list (including the spellcasting) is exactly the same.

I have toyed around with a non-spellcasting paladin variant called a Crusader. Maybe I'll post it here at some point.

Divine feats. . . hmmm. . . might not be a bad idea. I'll have to give it some thought - especially now that I'm going to be stealing some of the ones you posted. :)