Alternate starting fighter Set-up [Archive] - Wizards Community

Post/Author/DateTimePost
shout27

06-27-07, 02:02 PM
Okay, not many like to go the whole weapon for weapon route so after some thought i decided to try this instead, Please comment.

Light Weapons = Improved Unarmed Strike Feat Tree

One-handed Weapons = Power Attack Feat Tree

Two-handed Weapons = Combat Expertise Tree

Ranged Weapons = Point Blank Shot Tree


The Basic premise is that your character gives up one entire "Weapon Set" for Specialization in a particular tree, the effects of which are:
A. Weapons of the lost set can be obtained but not receive Weapon Specialization without extenuating circumstances, like Melee Weapon Supremacy.
B. you can take feats from Specialized Trees while ignoring the stat prerequisite. (Clive, 12 Str, can get Cleave)
C. two levels of Tree Spec. exist the first level grants the Feat pertaining to the Tree and an extra Feat from the tree; the Second gives the Character All Exotic Weapons of that Catagory and an additional Feat pertaining to the tree.


Special:

Shields (All) = Two-Weapon Fighting Tree or Dodge Tree
the character can give up his/her Shield Feats for Specialization in either Two Weapon Fighting or Dodge

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I personally think it would be fitting if at Level 20 a Fighter were to be made Immune to Mind-Affecting Spells and Abilities.

Tell me what you think.