| Post/Author/DateTime | Post |
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| louiedx208-06-07, 02:55 PM | hi guys i've been trying to make a new class called "Gadgeteer", they survive by smart ideas and improvisation in MacGuyver-style but i've no idea about how to make this class usefull, this class isnt for conjurers its for people who trust in the "future"(favored class for gnomes), below some of my ideas: HD: d6 BBA: cleric Fort/Ref/Will: poor/good/poor class skills: open lock, apraise , knowledge (architecture and geography), knowledge (technology), spot, craft, use device, listen , profession, search. base skill points: 6 ---------------------- mechanical improvisation: modifications in the weapon/armor/item, give some bonus in certain rolls (atks, dmgs, AC and some physicals skills). Craft roll or "Gadgeteer/Devicer" level roll.(level 2) personal perfectioning: works like the Loremaster's secret hability.(levels 1/5/10/15/20) Evasion and Improved Evasion(ex): like rogue (level 3 and 11, respectively) "Skill Master": take 10 in Craft/Use device/Open Lock checks (no specific level) "Build Familiar": can have a familiar like sorcerer/wizard but his type is "construct" (level 4 +) Technological Creation/Miracle(ex): create itens based on this effects(lv 6+): - blindage= give Dmg Reduction - warbuilding= plus dmg to arms - load= er... - transport= create rudimentary vehicles to use out of combat(or not) - implantation= give some "cibernetical" stuff that give bonuses in STR, DEX, CON for a short time. |