"Proper" way to compare classes? [Archive] - Wizards Community

Post/Author/DateTimePost
Draco9_1_1

08-13-05, 07:56 PM
I've been looking at a few threads, where they pit two classes at a set level against each other. But wouldn't it make sense to pit the classes at each level and average the results instead? That way, it would properly show how powerful a class is overall. I know it is more time consuming, but it would yield a more accurate result. For example.

Fighter Vs Wizard

Level
1 -> Results
2 -> Results
3 -> Results
...
20 -> Results

Or every odd numbered level if need be.

Another idea I have when dealing with two classes is set up two different parties in a special way. Like so:
1 High Level Wizard + 3 Low Level Fighters
vs
1 High Level Fighter + 3 Low Level Wizards

That will situate two conflicting classes in a party like situation and from there, you can determine which class is stronger.
Tuah Shinguru

08-13-05, 08:04 PM
But what about rogues? They don't do well in a straight fight; and have to use stealth. If you're pitted against someone, it's not likely that you'd be able to beat them. :(
cammobeast

08-13-05, 08:16 PM
this whole idea is a little silly. its a fun activity to compair classes as such, but first of all... its not an adventures function (for the most part) to fight other adventurers, but rather monsters. so you would need to adverage different results from those kind of fights to determine, even roughly, the usefulness of a character.
good clerics and paladins in an adventuring party are the most apparent examples of this. whithout even scratching the surfase of their abilities, one notices that even a first level cleric can turn undead. this would be useless in one of these duels, but it kicks axe in the appropriate adventure.
then one must also take into account that in an adventure setting there are many other variables, than just straight dueling. many abilities have limited uses per day, in a simple duel that doesent matter as much as it should. most people measure a barbarian only while hes in a rage. expecailly at early levels, this is not likely to be every challange. though if the adventure is such that the party only fights once per day it could be.
wizards have a strong potency to prepair in advance. if the party knows they are encountering a specific adversary the next day, a wizard could pick through his massive collection of spells and select only spells which focus on the weaknesses and low saving throws of this critter/person.
these are just A FEW examples, and they are some of the most easily understood. this list could have been much longer. do you see the trend?

i agree that this class vs. class stuff is cool and interesting, but for the most part, it wont help you make the most effective adventurer