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| EvilVegan01-01-07, 03:11 PM | Soulshield! Useless Fluff: The soulshield learns that not only is his mind a potent and deadly weapon, it can also be a stalwart bastion against attacks as well. They hone their already sharp minds into defending themselves and others. Hit die d10 Prerequisites BAB +3 Skills: Autohypnosis and Concentration 8 ranks Abilities: Mindblade, Shape mind blade Feats: Combat Expertise I suck at formatting tables and my mouse died: Average BAB. Good Fort and Reflex. Poor Will. Ability progression 1 Defending mindblade, improved mind blade 2 Mind shield, mind shield enhancement 3 Improved combat expertise 4 Ultimate shield 5 Ultimate resistance 6 Ultimate defender 7 Ultimate readiness 1/day 8 Ultimate barrier 9 Tower Mind Shield 10 Ultimate readiness 2/day Class skills (4+int) Autohypnosis, Climb, Concetration, Craft, Heal, Hide Jump, Knowledge (Psionics), Listen, Move Silenetly, Profession, Spot, Tumble. Class Abilities Defensive mindblade: A soulshield's mind-blade is permanently enhanced with the defending ability. This does not count against the mind-blade's total enhancements. Improved Mind Blade:You add your soulshield levels to your levels in the soulknife class to determine your mind blade's enhancement bonus and the mind blade enhancement class feature you may have as a soulknife. Mind shield: Beginning at 2nd level a soulshield uses his shape mind blade ability to create a buckler, light shield, or a heavy shield of pure mental energy in his offhand. This shield is identical in all respects to the type of shield created except for visually. (It follows all the mind blade rules for sundering, feats, and the like). This mind shield and his mind blade are both treated as having an enhancement bonus 1 lower than the soulknife would otherwise create with a single mind blade. A mind shield could also create two shields and no blade. Mind shield enhancement: A soulshield may select a shield enhancement for his mind shield. This ability is otherwise identical to a soulknife's mind blade enhancement. Enhancements added to mind shields count against the total enhancements on the mind blade. For example a 5th level soul knife/5th level Soul shield can have total weapon or shield enhancements up to +2. So they could have +2 on the shield with no enhancement on the blade, or +1 on both. Improved Combat Expertise: A soulshield of 3rd level gains improved combat expertise as a bonus feat. Ultimate shield: Beginning at 4th level you gain the ability to fully cloak yourself in a shimmering shield of energy. As a full round action a soulshield can create a defensive shield around his whole body. This allows him to add his class level to his armor class for a number of rounds equal to 3 + charisma modifier, with a minimum of 1 round. Creating this shield expends his psionic focus and costs 1 power point. Ultimate resistance: While using his ultimate shield ability a soulshield of 5th level or higher gains energy resistance 15 + class level to one type of energy, chosen when the shield is created. Ultimate defender: A soulshield of 6th level or higher can include one additional person of his size category or smaller up to his charisma modifier. Alternately, he can shield one person or object of his size category or smaller within close range (25' + 5' per 2 levels) and grant his class level as a bonus to their armor class for 1 round. Ultimate readiness: A soulshield of 7th level or higher can erect his ultimate shield as an immediate action once per day, but he loses his next turn. At 10th level he can do this twice per day. Ultimate barrier: While using his ultimate shield a soulshield of 8th level or higher gains power resistance equal to 10 + class level. Tower Mind Shield: At 9th level a soulshield gains the ability to shape his mind shield into a tower shield. A soul shield is proficient with his tower mind shield. Mind shield enhancement abilities: Arrow Catching +1 Bashing +1 Blinding +1 Fortification, light +1 Ranged +1 Arrow Deflection +2 Animated +2 Power Resistance (13) +2 Ghost touch +3 Fortification, moderate +3 Power Resistance +3 Vanishing +3 |