Angel Disciple Prestige Class. [Archive] - Wizards Community

Post/Author/DateTimePost
Fullmetal_Alchemist

07-01-06, 06:19 PM
Now then, I'm not much of a good character type player because I usally play Choatic Good, Neutral, or Choatic Neutral. My friend was hoping to be someone like an angel type character. So I made this class....and after this class I had an idea. I will be making a Demon Disciple class ((And I'm sorry if this class is already made in a D&D book or someone else made something like this class on the threads)). Mostly I wanted to make this class for my dead grandmother. She died a copue of months ago. So I made this class just in the name for her. Sorry if it is over powered or broken. Please tell me if you think there is anything wrong with the prestige class.
http://www.wizards.com/dnd/images/UnA_Gallery/79141.jpg
"What good is good...and what is evil stays evil."

Angel Disciple Prestige Class.
The guardains of souls, the keeper of hope... For their wings spread light throw out the world, hoping to take out the evil. Not many people are bless with this kind of power. Usally this power is passed down from child to child within the family. For some how ever, just gain the ability to have angel blood in their veins. A good Str can help with their BAB, Good Cha can help with their smiting skills, and Dex can help improve their armor class with the Natural armor bonus. Mostly Paladins, and Paladins of freedom would become this class. Fighters, however, can become this class if they gain the riht abilites in time.

Requirments:
To become a Angel Disciple, you must have:
Aligment: Any Good
Skills: Knowledge (The planes) 8 Ranks, Intimidate 6 Ranks, and Sense Motive 6 Ranks.
Feats: Improved Initative
Laguages: Celestial and Infernal

Level BAB Fort Ref Will Speical
1 +1 +2 +0 +2 Protective Arua 1/day, Natural Armor Bonus (+1), Smite Evil 1/day
2 +2 +3 +0 +3 Damage Reduction 1/evil
3 +3 +3 +1 +3 Resistance
4 +4 +4 +1 +4 Damage Reduction 2/evil, Natural Armor bonus (+2)
5 +5 +4 +1 +4 Protective Arua 2/day, Smite Evil 2/day
6 +6 +5 +2 +5 Damage Reduction 3/evil, Greater Resistance
7 +7 +5 +2 +5 Natural armor bonus (+3)
8 +8 +6 +2 +6 Damage Reduction 4/evil
9 +9 +6 +3 +6 Dark Vision 60 feet and Low-light vision, Wings of an angel
10 +10 +7 +3 +7 Damage Reduction 5/evil, Protective Aura 3/day, Smite Evil 3/day.

Class Features:
Hit Dice: D10
Skill points: 2+Int mod.
Class skills: Concentration, Knowledge (Religion), Knowledge (Nobility), Diplomancy, Listen, Move Silently, and Spot.
Weapons And Armor Proficiency: Angel Disciple can use all Simple and Martial Weapons. And can use light armor and Shields ((But not Tower Shield)).

Natural Armor Increase (Ex)
At 1st, 4th, and 7th level, a angel disciple gains an increase to the character’s existing natural armor (if any).(the numbers represent the total increase gained to that point). As his skin thickens, a angel disciple takes on more and more of his progenitor’s physical aspect. This effect stacks with other natural armor you have from another class and/or race.

Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel’s HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel’s statistics block.) This ability can be used 2/day at 5th level, and 3/day at 10th level. the effect last for 3 rounds.

Smite Evil: You can Smite evil just as a paladin does. You can use this ability 1/day at each 5 levels of Angel Disciple.This effect stacks if you have Smite Evil from another class.

Damage Reduction: You can take hard hits from evil foes. Taking less damage then normal. This ability starts at 2nd level and for each 2 levels in Angel Disciple, this ability goes up by 1/evil. This stacks up with other evil damage reduction from other classes.

Ressitance: You gain resistance to Acid 5, Cold 5, and Petrification 5. This ability increases to Greater Resistance at level 9th with Acid 10, Cold 10, and Perrification 10.

Dark Vision and Light vision: You eyes slowly change into a light, hazel like color. You gain Dark Vision 60 feet and Low-light vision.

Wings of an Angel: You gain feather like wings, growing out of your back. This wings can be the color of grey, white, or yellowish white. With these wings you can fly with a poor maneuverabilty and the speed for you flying is half your land speed.

Ex-Angel Disciple: If a Angel Disciple breaks the code of coduct ((Depending on her Aligment)), she no longer takes levels in Angel Disciple class and losses all abilites of the class.
Fullmetal_Alchemist

07-01-06, 08:19 PM
So..no one has no tips on what to change the class and what is broken about it? I know it has alot of protecting features, but thats what an angel is for right? lol. :eek:
Verelor

07-01-06, 08:42 PM
I'm so tied down that I can't say I will be able to give this the review it deserves. All I can tell you is that this is a wonderful idea and a great picture.
Fullmetal_Alchemist

07-02-06, 04:21 AM
Well then, looks like no one wants to tell me what they think about the class. Please people, I would really love to know what you think about it. :waits:
I can't make classes without people telling me if it is ok, broken, over powered, or just plan stupid.
vulgartheswift

07-04-06, 01:51 PM
For the hit dice it should be raised. Like 1d10+5 atleast! Characters who use this class here are going to get thier butts handed to them! They should atleast get one more language. I have only 1 question. Do they only learn any spells at all? Dang ran out of ideas for questions. There gave my review. If I offended you in anyway I did not mean it
Fullmetal_Alchemist

07-04-06, 01:55 PM
For the hit dice it should be raised. Like 1d10+5 atleast! Characters who use this class here are going to get thier butts handed to them! They should atleast get one more language. I have only 1 question. Do they only learn any spells at all? Dang ran out of ideas for questions. There gave my review. If I offended you in anyway I did not mean it

Hit Dice if just fine. Having 1d12 is way to high, because mostly a Paladin's face of light would go into this class. A fighter also has 1d10 Hit Dice and if their Aligment is also any good, then thats fine. No, they don't get bonus spells. That would make it over powered. And the languages to get for the class are fine. I was going to put Draconic, but that was kinda pointless, seeing the class has no realtionship to dragons.
vulgartheswift

07-04-06, 01:58 PM
Now I get it! So your class is kinda of a mix between a paladin and a fighter?
Fullmetal_Alchemist

07-04-06, 01:59 PM
Now I get it! So your class is kinda of a mix between a paladin and a fighter?

Nope. There are not mixed. This class is basicly for a Paladin becasue Paladin's smite evil, protect themslefs and others from evil, and do they best can as a Good person. But a fighter that takes this class starts to become a fighter againts darkness.