Anime Rocks Air Gear-Stormrider PrC or Core [Archive] - Wizards Community

Post/Author/DateTimePost
The_Envoy

05-04-06, 03:42 AM
I'm not sure many of you know about the anime Air Gear but it made me think it would be a very interesting class or prestige class or core. But I've never really made one before so I'm going to show a really crappy version of it. I want to say that i don't know how the numbers work with the reflex saves and attacks. So I am going to just list the abilities. Bare with me. If it is going to be a core class it might be very similar to the bard.

The character is a roller blader of sorts. The rollerblade (called in Air tech) comes with its own motor and when a person adds pressure to it the wheels start rolling. I'm not sure if his is more of a rogue or bard prestige class

Air Tech Use: Prereq: 15 ranks in balance, 10 ranks in climb, 15 ranks UMD

+5 to movement
air cushion (-5 ft when falling)
-2 balance checks
traction: -4 to climb checks

Storm Rider PrC

1 Emblem, True Rider, On top of the World, Call of the sky (+5)
2 Wall Rider (-10)
3 Push the blades (+10), Life on the edge (+2)
4 Gravity Shift, (+10), Call of the Sky (10) Quicken Trick
5 Wall Rider (-20), Life on the edge (+4)
6 Push the Blades (+10), Home Turf (+1)
7Call of the Sky (+10)
8 Wall Rider (-30), Gravity shift (+20)
9 Push the Blades (+30)
10Call of the Sky (+20)

Class features:
Emblem: The emblem is the sign of the riders pride and adds +2 diplomacy and intimidation checks.
True Rider: Many people can put the blades on but that doesn't mean they were meant to ride. The Storm rider's blades have movement increase to (+10), aircushion is now -10 ft, balance check -1, and -3 to climb checks.
On top of the World: The Storm rider was made to be a cut Above the rest. When the StormRider is higher than others then he/she gets +1 to attack
Call of the Sky The sky calls the Stormrider and they want to get closer to it. Their max jumping height is increased by 5. And increases by 5 every three levels afterwards.
Wall Rider When going up a wall the Stormrider is able to go the wall at such a speed that the momentum carries him some of the way up. The stormrider doesn't need to roll for a climb check until he passes the mentioned height.
Quicken Trick Normally a Stormrider can only perform one trick every 5ft. He can now perform an extra trick. (partial trick if it requires 10 ft.
Push the Blades While where the blades the Stormrider has gotten more used to the blades and can push them faster than most people.
Life on the Edge The Stormrider lives for the thrill of life and has gotten used to putting themselves in dangerous situations. They get a +2 to climb and balance.
Gravity Shift A stormrider wants to be able to perform as many tricks as possible and tricks allow him/her to shift his/her center and increase his/her max distance.
Home Turf If one has their own territory they get a competence bonus to all roles when in their territory

Perform (tricks): I wish to make it a bit more different than the normal perform checks. But to be honest i'm not sure how they work. Or in fact how jump works.
1st rule. A storm rider can do one trick per 5ft up or distance wise. Some tricks need to be higher or more distance to be completely performed
2nd rule. No trick has a set perfrom DC. Instead when the stormrider performs a trick they add t o their performance check increasing their chance to pull off some (bardic? or supernatural) effect.
3rd rule. Each trick perfrormed increases the DC of the landing (Balance check) and if the stormrider doesn't succeed in the balance check then they fall and the performance is cancelled having no affect except looking stupid.

Ex:
180 - perform bonus +3 - landing DC +3
front flip +4 (needs 10 ft up) landing DC +7
rail grinding +5 landing DC +4

Later you will be able to combine tricks and perform increadible feats and even make up moves if you want to.

I want to add batle blading moves and fighting styles as well but it would be too much for a PrC.
Ex. Roll with the punches: When an enemy tries to bull rush you ou can make a reflex or balance check and take 1/4 damage and allow yourself to be pushed by them.
Or a move where you can add more damage when charging someone or being able to pick them up with your momentum, bring them up the wall and then drop them from that height or piledrive them.

Momentum and strength. Every 50 ft you are able to move during your turn you can add 1 to your strength. If you are running and you have 120 ft you gain plus 2 to strength. temporarily

I'm not sure if i showed it well enough but in the anime they are able to ride up walls at their top speed, but of course they have to be running. When turning corners a stormrider loses 20 feet because they have to slow down to make it (dash feat cancels this weakness)

I wanted to give them a spell progression similar to the bard but only the schools of illusion, transmutation, and evocation. maybe abjuration

I was thinking of a shadow conjuration ability called spirit manifistation. In the manga and possibly the anime sometimes the characters project themselves as something else. A giant snake, hawk, tank, jet, etc... But maybe a similar ability would be to shadow conjure a representing creature for one attack.

Oh and one can improve on their Air techs by buying new parts. Warning air techs are expensive. Unless this is a Core class which the blades can be given as a present or found at the beginning. Different parts give better bonuses like to traction, air cushion, movement

Should I make this a core class? Is it interesting enough to be made a PrC? Does anyone one with experience want to make a prestige class of this

(Epicness) The bonuses continue as normal as possible, but there will be a seperate epic prestige class for those that complete this one. In the story there are 8 different roads that some Stormriders follow. Each Road has a Road King. Only four roads have been mentioned so far. Wind, Bloody, Thorn, and Flame. When the Road King Epic Prestige class is chosen one must choose the road they want and they get different skills and Spell like abilites according to their road.
Qube

05-04-06, 08:11 AM
(1) Preq.s are to high (you should be able to finish the PrC before epic levels)
(2) why would anyone want to take the class? especially if they have to sacrefice the last 10 levels of their class?

the prestige clas is underpowered if you ask me?

preq:
- 13 ranks in balance (max)
- 10 ranks in jump
- +6 base reflex save

class: good reflex / bad will and fortitude
BAB: medium (as rogue)

how about a speed increase +10ft lvl 1 and every 3 levels after
air cushon: 5 ft per level

lvl 2: evasion or if you already have evasion, improved evasion ? (with these preq, this is around the time a rogue would get them)

in psionics 3.0 their were feats to be waking on walls