| Post/Author/DateTime | Post |
|---|---|
| SOKAR08-31-04, 11:45 AM | Since riding dogs are already trained for war, do the tricks he knows from the combat riding package count against his maximum number of tricks he can learn? |
| Lord Pendragon08-31-04, 01:42 PM | Since riding dogs are already trained for war, do the tricks he knows from the combat riding package count against his maximum number of tricks he can learn?Yes. "Trained for war" doesn't mean free trick slots. It just designates a package of tricks you've elected to teach the animal. |
| pres_man08-31-04, 06:20 PM | Since riding dogs are already trained for war This is both true and not true. Dogs purchased a shop in a town are already trained for war (default assumption from PHB). I assume it just isn't worth anyone's time to just train a dog to carry someone. Yet the term "riding" is more to differ the big dog from the smaller dog, the big one can be ridden. If you find a saint bernard in the wilderness, that dog would not necessarily be trained for war, or for riding for that matter. Yet it would have the same game stats as a riding dog in the MM. So if a druid would prefer to have a "riding" dog (i.e. big dog) that is not trained for war or riding, but instead trained for tracking, then that is fine. do the tricks he knows from the combat riding package count against his maximum number of tricks he can learn? Yes, but feel free to replace any tricks you want. |
| Thorak08-31-04, 09:37 PM | I agree wholeheartedly with pres_man, but remind you that if you're taking a riding dog and changing it's tricks, it's probably not going to be rideable. This is fine if, as pres_man mentioned, you want a burlier pet, but it's not a way to get all the advantages of a riding beast mixed with all your own chosen tricks. |
| SOKAR08-31-04, 09:53 PM | Since riding dogs are already trained for war I could not find it in the SRD, but in the MM, in the riding dog entry, it says ...brave in combat like a warhorse Wouldn't this mean, that, although he may not have the tricks in the combat rideing packege, I won't need to make a DC 20 ride check to control him? |
| RaspK FOG08-31-04, 10:02 PM | Indeed that's what it means. |
| SOKAR08-31-04, 10:12 PM | Indeed that's what it means. And, correct me if i'm wrong, but he won't be able to attack on my turn unless he knows attack? And if he does, who attacks first? me or him? (Since it says in the PHB that he acts on my inti.) |
| RaspK FOG08-31-04, 10:20 PM | You may act before or after a creature you somehow control. When a combat trained animal (warhorses and riding dogs) attacks (which it can do, as so told in MM and the SRD), you can only attack after making a successful Ride check (DC 20, I think). |
| SOKAR08-31-04, 10:59 PM | You may act before or after a creature you somehow control. When a combat trained animal (warhorses and riding dogs) attacks (which it can do, as so told in MM and the SRD), you can only attack after making a successful Ride check (DC 20, I think). From the SRD: Task Ride DC Task Ride DC Guide with knees 5 Leap 15 Stay in saddle 5 Spur mount 15 Fight with warhorse 10 Control mount in battle 20 Cover 15 Fast mount or dismount 201 Soft fall 15 1 Armor check penalty applies. DC 10. Thanks for all the help!! |