Another vanilla Fighter remix [PEACH] [Archive] - Wizards Community

Post/Author/DateTimePost
heax

04-25-07, 03:26 AM
Boo~ che' boo boo! Boo~ Che' boo boo!
Yet another Fighter class remix. I want some critical feedback here- especially in concern to the floating feats. I don't know if they should be restricted to Fighter-only feats (those available on the bonus fighter feat list), or not. It seems stupid to do that. Oh well...
The weapon groups is just a way for versatility- what if you use a bastard sword, but your party finds a sweet, sweet greatsword? What's the real difference other than some minor balance issues? NOTHING.

Skills, Saves, BAB: all are the same.
Here's my Fighter Remix v1.0


LVL BAB F R W SPECIAL
---------------------------------------
1 1 2 0 0 [Weapon Group], Discipline, Weapon Focus (Group)
2 2 3 0 0 Bonus Feat
3 3 3 1 1
4 4 4 1 1 Discipline Feat 1
5 5 4 1 1 Variable Fighting 1
6 6 5 2 2 Discipline Feat 2
7 7 5 2 2
8 8 6 2 2 Discipline Feat 3
9 9 6 3 3
10 10 7 3 3 Any Tactical Feat
11 11 7 3 3 Variable Fighting 2
12 12 8 4 4 Bonus Feat
13 13 8 4 4
14 14 9 4 4 Bonus Feat
15 15 9 5 5
16 16 10 5 5 Bonus Feat
17 17 10 5 5 Variable Fighting 3
18 18 11 6 6 Bonus Feat
19 19 11 6 6
20 20 12 6 6 Bonus Feat

The Different Disciplines:You gain proficiency with all exotic weapons mentions under your Weapon Group.
Your weapon focus applies to weapons listed here. If you ever take
weapon specialization, Improved Critical, or the Greater version of
weapon focus or weapon specialization, it applies to all of those listed in your Weapon Group.

WEAPON GROUPS

Heavy Blade Longsword, Bastard Sword, Greatsword, Falchion
Light Blade Short Sword, Rapier, Scimitar, Dagger
Axe Handaxe, Battleaxe, Greataxe, Longaxe [dwarven waraxe]
Polearm Halberd, Guisarme, Glaive, Ranseur
Chain Light flail, Heavy flail, Spiked chain
Mace Light mace, heavy mace, morningstar, Warmace
Spear Shortspear, Longspear, Greatspear, Javelin
Bow Shortbow, Longbow, Composite [shortbow and longbow]
Crossbow Light crossbow, heavy crossbow, repeating crossbow, hand crossbow
Other weapon groups can be formed, I haven't done them all my any means.

STYLE DISCIPLINES
You gain these feats even if you do not meet the pre requisites

Hard as Stone Improved Toughness, Combat Expertise, Roll with It
Crescent Moon Combat Expertise, Improved Disarm, Improved Trip
Full Pincer Improved Unarmed Strike, Improved Grapple, Superior Unarmed Strike [or] Earth's Embrace
Water meets Rock Power Attack, Shield Specialization (heavy or light), Leap Attack [or] Powerful Charge
Charging Bull Power Attack, Improved Bull Rush, Powerful Charge [or] Improved Overrun
Sniper Point Blank Shot, Far Shot [or] Rapid Reload, Precise Shot [or] Rapid Reload
Wardance Weapon Finesse, Dodge, Mobility [or] Combat Reflexes
Many others can be created. Just make up an idea that a veteran warrior would learn
in the army or other military training. Must make sense, and follow a particular
flow.

VARIABLE FIGHTING
Are floating feats. Choose at the beginning of the day. Must qualify for the feats.

Otherwise, feat lists and bonus feats are the same. This allows for a similar amount of
specialization, but has a few minor benefits- for instance, the floating feats can make
a normal fighter suddenly, one morning, slightly psychic and able to run up walls.
Or have unnatural speed, dexterity, or strength. He could even begin to manipulate his
own body. I guess there's a limit to what the floating feats can do... But I didn't
want to limit them to fighter bonus feats. May be to any [fighter], [general], or [tactical] feat?