Any thought on makeing a TOB version of the Psychic Meditation feat [Archive] - Wizards Community

Post/Author/DateTimePost
LunarWolfPrime

03-19-08, 02:21 PM
I was reading the Minds Eye article intitled " Chance Favors the Prepared Mind A Revised Look at Psychic Meditation (V.3.5)" and thought that it would be a cool idea to make it TOB but just one prob what to change and what to keep about the orginal verson of the feat and the mechanics. An in reguards to the items that are used along with the meditation I have given thought of makeing a set of feat's for martial adepts that allows them to make magic wep's, armor, and items with out needing to multiclass (in reguards to that just take the mechanices that the artifcers use just replace use magic device with martial lore checks) I am also in the process of makeing martial homulculi, which will require it's own feat and fro simplecty they will only need the one type of craft checks (weaponsmith) and the usual spells or the noted idea to make them.

For more on the Psychic Meditation pls refer to the bellow link
http://www.wizards.com/default.asp?x=dnd/psm/20040827b
The_Shaman

03-19-08, 02:31 PM
Doublepost, sorry.
The_Shaman

03-19-08, 02:35 PM
I believe adaptive style also restores your maneuvers by "changing" them, so in a way it's way better than Psychic Meditation. As for your other ideas, I'd strongly advise against them. ToB is supposed to be about martial arts, of a sort, not actual magic - and both forging magic items and having familiars/homunculi/whatever has a very strong magical undertone. Artificers are just that - artificers, specialists in making enchanted items. Martial adepts are not.


If a blend of spell and sword is what you're after, I would suggest you just play a gish. I think the various power systems lose some of their appeal if you make them too similar.
LunarWolfPrime

03-19-08, 02:53 PM
I believe adaptive style also restores your maneuvers by "changing" them, so in a way it's way better than Psychic Meditation. As for your other ideas, I'd strongly advise against them. ToB is supposed to be about martial arts, of a sort, not actual magic - and both forging magic items and having familiars/homunculi/whatever has a very strong magical undertone. Artificers are just that - artificers, specialists in making enchanted items. Martial adepts are not.


If a blend of spell and sword is what you're after, I would suggest you just play a gish. I think the various power systems lose some of their appeal if you make them too similar.

Point well noted it is just I wanted to make a additional use for the martial lore skill and make it to where the martial adept could make his own magic weapon with out haveing to depend on a mage of some sort of going the path of a Kensai. An reguards to the homunculi wanted to give the martial adept a little allie that could help or hinder him ( the dam from it's death) that could be styleized after the difrent styles that he knows, I am planing on makeing 9 one for each style and makeing a special rule set for them in reguards to there interaction with the manuvers and stances, but they will not be easy to make oh no! Now back to the meditation I was not thinking of the manuver recovery i was thinking about the effects of activating the energy center. Think about it you always here of great sword masters in meditaion and how it effects there abilities in combat. I jsut need to chage 2 of the centers effects to make this easy and I can take my idea note above and apply it to the items in the article. An inreguards to the magic undertone just think of it as infuseing the item with you own Ki ( it makes the xp cost make more sense to me any way)
The_Shaman

03-19-08, 04:39 PM
The thing is, they were experts at using weapons, not making them. If you want to have a personal, unique weapon you could imo simply adapt the Ancestral Relic from BoED. I'm sorry if this doesn't seem constructive, but what you're suggesting seems to have very little or no tie to what martial adepts are supposed to be imo.

Rather, I'd suggest using martial lore for, well, purposes more related to actual fighting. Perhaps it could substitute the combat intuition feat, giving you more information about your enemy's style (maybe even feats or BAB) on a successful check.
bkdubs123

03-19-08, 05:36 PM
Working out a unique system of Martial Meditation could be very interesting, especially if made accessible to other classes than simply Martial Adepts.

Creating magical weaponry I can see, magical armor is beginning to push the envelope, and allowing Martial Adepts to create wonderous items etc definitely draws the line.

Creating Homunculi through the use of Martial Lore is outright absurd, and has nothing to do with Martial Adepts. I don't even have any idea what you would want one for, or what you think a player would use one for. If you want a "little buddy that can help or hinder you" take the Leadership feat and grab a Cohort. If you want an artificially intelligent training dummy, talk to an Artificer/Wizard friend of yours and guide their construction of the thing - you help them to deliver understanding of Martial prowess to it, they actually do the magical work of animating nonliving matter, and granting it sentience. That italicized bit ought to be impossible to achieve through martial prowess and knowledge of martial lore.