Anyone come up with alternative Warlock abilities/flavor and Invocations? [Archive] - Wizards Community

Post/Author/DateTimePost
eclipticavatar

09-06-05, 07:25 AM
Towards the end of the Warlock description it says that Warlock powers can be granted by non-evil powers. Yet the Warlocks flavor is fiendish all around. Anyone go about renaming Warlock powers and Invocations?

Also anyone come up with any custome Invocations?
The Everlasting Icecube

09-10-05, 05:38 PM
A while back Shadowfoot came up with several differently flavored Warlock variants.

Warlock Variants (http://boards1.wizards.com/showthread.php?t=370164)

:shifty:
SoulStorm

09-11-05, 12:10 AM
Weather Witch

A weather witch is a warlock who consorts with the primal forces of nature itself. They have been embraced by the storm and through that mystic union of spirit and flesh they invoke the unfettered fury of nature.

Invocations

Lightning Bug (Least; 2nd)

You summon a living mote of electricity for 24 hours. Lightning bugs shed light as a candle. You may only have one lightning bug summoned at any given time. A lightning bug has the following statistics:

Fine Elemental (Air, Electricity, Extraplanar)
Hit Dice: ¼ d8 (1 hp)
Initiative: +3
Speed: Fly 50 ft. (perfect) (10 squares)
Armor Class: 21 (+8 size, +3 Dex, touch 21, flat-footed 18
Base Attack/Grapple: +0/-16
Attack: Shock +11 melee touch (1 electricity)
Full Attack: Shock +11 melee touch (1 electricity)
Space/Reach: ½ ft./0 ft.
Special Qualities: darkvision 60 ft., elemental traits, immunity to electricity
Saves: Fort +0, Ref +5, Will +0
Abilities: Str 1, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Spot +1
Feats: Weapon Finesse
Environment: Elemental Plane of Air
Organization: Solitary
Challenge Rating: ½
Treasure: None
Alignment: Usually Neutral
Advancement –
Level Adjustment –


Static Field (Least; 2nd)

You emanate an electrical field that sheds light as a candle and inflicts 1 point of electrical damage each round on your turn to any creature within a 5’ radius. A static field has a duration of 24 hours and may be dismissed as a standard action.


Shocking Blast (Lesser; 4th)

A shocking blast deals electrical damage. The target of a shocking blast must make a fortitude save or be staggered for 1 round.


Storm Blast (Greater; 6th)

A storm blast is formed from conjured electricity that ignores spell resistance. The target of a storm blast must make a fortitude save or be stunned for 1 round.


Storm Front (Greater; 6th)

Range: Medium (100 ft. + 10 ft./level)
Effect: Storm barrier, up to one 10-ft. cube/level (S)
Duration: Concentration +1 round/level
Saving Throw: None
Spell Resistance: Yes

The storm front invocation creates an immobile thunderstorm in the area of effect. The storm provides concealment and deals 2d6 points of electrical damage +1 per caster level (maximum +20). The storm deals this damage when it appears, on your turn each round, and to any creature passing through it. Half of the storm’s electrical damage results from supernatural power and is therefore not subject to being reduced by resistance to electricity. If any 5-ft. cube of this storm takes 20 or more points of fire damage in 1 round it dissipates. Any warlock who has this invocation is immune to its effects.


Electrolytic Blast (Dark; 8th)

An electrolytic blast deals electrical damage. Half of the blast’s electrical damage results from supernatural power and is therefore not subject to being reduced by resistance to electricity. The target of an electrolytic blast must make a will save or be paralyzed for 3 rounds.