| Post/Author/DateTime | Post |
|---|---|
| bbb69501-26-07, 04:08 AM | The Apostle is supposed to be a Divine equivalent to the warlock Apostle Divine Caster level = Class level. Hit Dice D6 Skills 2+int mod Alignment: At 1st level the Apostle may chose a patron deity, this is the god who granted the Apostle his power. The Apostle must be the same alignment as his patron deity. If the Apostle decides not to chose a patron then a Patron chooses him. In this case the apostle will not know who has granted him this power (and might not care). The patron will either be a being who’s goals match those of the apostle (a god or powerful outsider) or a fundamental force that is close the Apostle (e.g. Evil, Nature, Good, Freedom). Class skills Concentration (Con), Craft (Int) Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Listen(Wis), Profession (Wis), Speak Language(Int), Spellcraft (Int). Weapons and armor The Apostle is proficient with all simple weapons, with light and medium armor and with shields. level BAB Fort Ref Will Special Prayers known 1 0 0 0 2 Psalm, Bonus Prayer 1 2 1 0 0 3 Smite 1dice, Smite 1st energy type 2 3 2 1 1 3 Sermon, Bonus Prayer 2 4 3 1 1 4 Smite 2nd energy type 3 5 3 1 1 4 Smite 2dice, Commune. 3 6 4 2 2 5 Smite 3rd energy type, Breviary, Switch Prayer 4 7 5 2 2 5 Immediate protection +1 4 8 6 2 2 6 Smite 3dice, Smite 4th energy type 5 9 6 3 3 6 Switch Prayer 5 10 7 3 3 7 Smite 5th energy type 6 11 8 3 3 7 Smite 4dice, Missal 7 12 9 4 4 8 Switch Prayer 8 13 9 4 4 8 Immediate protection +2 8 14 10 4 4 9 Smite 5dice 9 15 11 5 5 9 Switch Prayer 9 16 12 5 5 10 True Prayer 10 17 12 5 5 10 Smite 6dice 10 18 13 6 6 11 Switch Prayer 11 19 14 6 6 11 Immediate protection +3 11 20 15 6 6 12 Smite 7dice 12 Prayers (sp) Prayers are similar to spell like abilities that can be used at will by the Apostle. The dv for any prayer is 10 + spell level + Cha mod. Most Prayers have a verbal component and so cannot be used if the Apostle is unable to speak for any reason. There are 4 types of Prayers (Psalm, Breviary, Missal and True Prayer), an Apostle may not select Prayers from a given type until he acquires the appropriate class feature. Some prayers affect “Damage”, for the purpose of prayer use Damage, is defined as hitpoint damage and Ability score damage only. All other effect (including loss of hitpoints due to negative levels or stat damage) are not considered to be Damage. Bonus Prayer at 1st level the apostle gains Rest of the faithful as a bonus prayer. At 3rd level the apostle gains Divine Comprehension as a bonus prayer. Smite (su): starting at 2nd level the Apostle may as a standard action infuse a weapon with Divine energy and make a single attack. Before making the attack roll the Apostle must decide what form the energy will take, at first he will only have the choice of a single energy type but as he gains levels more options will become available. The energy type selected will determine the dice type the extra damage will use and any special effects. The energy dissipates after the attack. The alignment based energy types (Holy (good), Unholy (Evil), Anarchic (Chaotic) and Axiomatic (Lawful)) only deal damage to those with the opposing alignment. Energy types Fire; dice type d6. Cold; dice type d6. Electricity; dice type d6. Acid; dice type d4, the target takes 1d4 acid damage per round for 1 round per 4 levels (minimum 1 round). Sonic; dice type d3. Anarchic; dice type d6. the attack gains the chaotic descriptor. Only available to Chaotic Apostles of at least 8th level. Axiomatic; dice type d6. the attack gains the Lawful descriptor. Only available to Lawful Apostles of at least 8th level. Holy; Dice type d6. the attack gains the Good descriptor. Only available to good Apostles of at least 8th level. Unholy; Dice type D6 the attack gains the Evil descriptor. Only available to Evil Apostles of at least 8th level. Positive energy; Dice type D12. only causes damage to undead targets. may not be taken by Evil Apostles. Negative energy; Dice type None (only causes 1 point of damage per dice of smite damage). a living creature killed by this attack immediately rises as a skeleton under the control of the Apostle. Any Undead created in this way count towards the amount of undead an apostle can command with the Rebuke Undead ability. May not be taken by good Apostles. Sermon (sp): Upon reaching level 3 the Apostle gains the ability to deliver a verbal message, speech or sermon that any creature who is not actively trying to harm the Apostle, will hear in there own native language. This ability does not provide the Apostle the ability to understand or communicate in any additional languages beyond the delivering of his message, nor does it ensure that the message will be understood, only that there will be no language barriers. At 15th level it becomes almost impossible to resist listening to the Apostle. Any creature trying to do anything other than listen to the Apostle must first succeed at a will save with a DC of 10 +1/2 the Apostles level + his charisma mod, on a failed save the creature must continue to listen to the apostle until he is finished speaking. Any hostile action breaks this effect for all involved. creatures of animal intelligence are immune to this effect. Switch Prayer At 6th level and every 3 levels after, the Apostle may drop 1 known prayer and take another prayer of equal or lesser type in its place. Commune (sp); At 5th level the Apostle becomes able to ask his patron for guidance. once per day the apostle may ask 1 question of his deity and receives an answer of yes, no or unknown. The answer is always the truth from the deity’s point of view. An apostle that chooses to abandon his patron loses access to this ability until he atones. Immediate protection (su): Upon reaching level 7 the Apostle becomes able to take up to 2 immediate actions per round. This increases to 3 per round at level 13 and 4 per round at level 19. These extra Immediate actions may only be used to cast additional Prayers. Prestige classes; Any prestige class that provides +1 to divine caster level or +1 to caster level, gives the Apostle new Prayers, access to higher level Prayers and improved smite damage (but does not give extra energy types) as if he had gained a level of apostle. Prayers Psalm Natural Empathy Level: 1 Components: NA Casting Time: NA Range: Special Effect: Duration: NA Saving Throw: NA Spell Resistance: NA As long as he has access to this prayer the Apostle gains the Animal Companion and Wild Empathy class ability’s’ as a druid of his level. Comprehend Languages Level: 1 Components: NA Casting Time: NA Range: Personal Duration: permanent Saving Throw: NA Spell Resistance: NA As long as he has access to this prayer the Apostle can understand all written and spoken languages. Turn Undead Level: 1 Components: NA Casting Time: NA Range: Special Duration: NA Saving Throw: NA Spell Resistance: NA As long as he has access to this prayer the Apostle is able to turn undead as a cleric of his level. Evil Apostles gain the ability to Rebuke Undead instead. At the DM’s option the Apostle may take the ability to turn / rebuke elemental creatures instead. See the granted powers for the Fire, Earth, water and Air domains. Divine Comprehension Level: 1 Components: NA Casting Time: Permanent Range: Personal Duration: Permanent Saving Throw: None Spell Resistance: None With this prayer the Apostle gains a greater understanding of a particular field of magic. When choosing this Prayer the Apostle selects a spell casting class, as long as he has access to this prayer he is considered to have access to that classes spell list for the purpose of magic item use. The Apostle also gains insight into how the members of the selected class uses magic, this results in a +4 competence bonus to the Knowledge Arcane, Knowledge religion, or knowledge Nature skill. The Apostle may take this prayer multiple times each time he must select a different class. All Apostle’s receive this prayer free at third level. Rest of the faithful Level: 1 Components: V, S Casting Time: 1 standard action Range: Touch Effect: The following nights sleep will be more relaxing Duration: until the target next sleeps Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless) The Apostle places his hand on the target and mutters a short prayer, placing an enhancement upon them. when the target next sleeps (must be at least 8 hours of uninterrupted sleep) he regains hit points as if he had taken 2 days of full bed rest (a total of 4 hit points per hit dice and 4 ability score points) the heal skill may be used as normal to aid healing. All Apostle’s receive this prayer free at first level. Deflect element Level: 2 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: The target gains energy resistance 10 for any 1 energy type Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless) With this Prayer a single target is granted resistance 10 to 1 energy type of the casters choosing. The protection lasts only moments but is long enough to protect the target from a single attack. This power must be used before the roll for damage. Body of bronze Level: 2 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: The target gains damage reduction 10/- Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless) With this Prayer a single target is granted damage reduction 10/-. The protection lasts only moments but is long enough to protect the target from a single attack. This power must be used before the roll for damage. Protection of the Faith Level: 1 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: The target gains a +4 bonus to all saves Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless) With this Prayer a single target is granted a +4 bonus to all saves. The protection lasts only moments but is long enough to protect the target from a single attack. This power must be used before the save is rolled. Divine retribution Level: 1 Components: V Casting Time: 1 immediate action Range: Personal Effect: gain a bonus to a single attack Duration: Instantaneous Saving Throw: None Spell Resistance: No With this Prayer the Apostle may add his charisma bonus to a single attack roll. This power must be used before the roll to hit. Divine Armor Level: 2 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: Target gain a +5 bonus to AC Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless) With this Prayer the Apostle grants his target a +5 bonus to AC. The bonus lasts only moments but is long enough to deflect a single attack.. This power must be used before the attack roll. Armor of Faith Level: 3 Components: NA Casting Time: NA Range: Personal Duration: permanent Saving Throw: none Spell Resistance: no As long as he has access to this prayer the Apostle may add his charisma modifier to his armor class when unarmored. Physicians touch Level: 1 Components: NA Casting Time: NA Range: Personal Effect: The Apostle gains a +6 bonus to some skills. Duration: permanent Saving Throw: none Spell Resistance: no As long as he has access to this prayer the Apostle gains a +6 bonus to all Heal, Diplomacy and Concentration skill checks. He also reduces the time required to make a heal check by half. Mark of Disfavor Level: 2 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: Targeted creature Duration: Permanent (D) Saving Throw: Will partial Spell Resistance: Yes With this Prayer the Apostle marks one of his opponents to receive the disfavor of his god. On a failed save the target takes a penalty equal to the Apostles charisma bonus, to all attack rolls, saving throws and skill checks. On a successful save the target only takes a -1 penalty. The Apostle may only have 1 active Mark of Disfavor. Ending Level: 2 Components: V Casting Time: 1 standard action Range: Touch Effect: Dying Creature touched Duration: Instantaneous Saving Throw: no Spell Resistance: Yes As the Death Knell spell except the Apostle gains +4 Str and is healed 2 hitpoints per hit dice of the target. Divine grace Level: 2 Components: NA Casting Time: NA Range: Self Duration: Permanent Saving Throw: None Spell Resistance: No As long as he has access to this prayer he may add his charisma bonus to a single save type (fortitude, reflex or will). The type of save effected must be decided when the apostle first picks this prayer and may not be changed. An Apostle may take this prayer multiple times, its effects do not stack, each time you take this prayer it must be applied to a different save type Breviary’s Holy Aura* Level: 6 Components: V Casting Time: NA Range: Personal Effect: self Duration: Permanent Saving Throw: none Spell Resistance: no As long as he has access to this prayer the Apostle gains the benefit of the protection from evil spell. In addition the Apostle becomes immune to all forms of disease or Poison. *There are 4 variants of this Prayer, one for each alignment each provides the benefit of the protection from alignment spell vs. the opposing alignment and one additional effect, see the table bellow for details. Variant protection vs. Additional benefit Holy Aura Evil Apostle becomes immune to disease and poison. Unholy Aura Good The Apostle radiates a malign aura that causes enemies within 10 feet of him to take a –2 penalty on all saving throws. Axiomatic Aura Chaos Apostle becomes immune to Fear and grants a +4 bonus to save vs. fear to all allies within 10'. Anarchic Aura Law The apostle gains the Slippery Mind class ability. Cleansing Level: 4 Components: V, S Casting Time: 1 standard action or full Round action Range: Touch Effect: The target may take an immediate save to remove disease, poison or paralysis. Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) If the Target of this Prayer is affected by any of the following conditions disease (magical or otherwise), poison or paralysis. He may immediately make a save (with a bonus equal to the Apostles Charisma mod) to remove 1 of the effects. If the save succeeds the effect ends with no further effect, if the save fails the prayer has no effect and he cannot benefit from it again for 24 hours. The DC and type of the save is the same as it was to avoid the initial effect. The Apostle may if he chooses take a full round to cast this prayer and substitute a heal check in place of the save. Spending the Life Blood Level: 4 Components: V, S Casting Time: 1 standard action Range: Touch Effect: Target is healed as if resting for 5 days. Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes The Apostle lays his hand on the target and uses the targets own reserves to repair damage The target heals as if getting 5 days of natural rest (i.e. heals five hit points per hit die). The target becomes fatigued. If the target is already fatigued, the target becomes exhausted. If the target is already exhausted, this prayer cannot affect them. Creatures that have no Con score cannot benefit from this Prayer. Creatures that are immune to fatigue may only benefit from this prayer once per day. Luck of the trickster Level: 5 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: The target gains the Evasion class ability Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) With this Prayer a single target is granted the Evasion class ability. The protection lasts only moments but is long enough to protect the target from a single attack. This power must be used before the save is rolled. Animate Dead Level: 5 Components: V, S Casting Time: 1 standard action Range: Touch Effect: The corpse of a single creature Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell turns the bones or body of a dead creature into an undead skeleton or zombie minion that follows your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed or dismissed (A destroyed skeleton or zombie can’t be animated again.). Regardless of the type of undead creature you create with this spell, the creature you create cannot have more HD than twice your caster level. If you wish to create a new undead minion you must first dismiss or destroy the old one. Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy. Touch of the chosen Level: 5 Components: V, S Casting Time: 1 standard action Range: Touch Effect: Grants the target a +2 enhancement bonus to any 1 ability. Duration: 1 hour per level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) With this Prayer a single target is granted a +2 enhancement bonus to one ability of the Apostles choosing. No target may benefit from more than 1 application of this prayer at a time. Breaking Deaths touch Level: 4 Components: V, S Casting Time: 1 standard action Range: Touch Effect: creature touched. Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) If the Target of this Prayer has any negative levels that have the potential to result in level loss. He may immediately make a fortitude save (with a bonus equal to the Apostles Charisma mod) to remove the negative level. If the save succeeds the target loses 1 negative level, if the save fails he keeps the negative level and cannot benefit from this prayer again for 24 hours. The DC of the fortitude save is the same as the DC to avoid level loss. Halo of protection Level: 4 Components: NA Casting Time: NA Range: Self Duration: Permanent Saving Throw: None Spell Resistance: No As long as he has access to this prayer the Apostle gains a +4 armor bonus to AC. This functions just like the armor bonus granted by bracers of defense. Raise Dead Level: 5 Components: V S Casting Time: 1 minute Range: Touch Effect: Brings the dead back to life. Duration: Instantaneous Saving Throw: None Spell Resistance: No With this prayer the Apostle is able to bring the dead to life. You can raise a creature that has been dead for no longer than one minute per caster level. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can’t be raised). This level/HD loss or Constitution loss cannot be repaired by any means. A raised creature has a number of hit points equal to its current Hit Dice. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell. A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age. Block Spell Level: 4 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: Creature targeted Duration: Instantaneous Saving Throw: no Spell Resistance: no The Apostle uses this power just as the target is about to be affected by a spell. He is able create a magical barrier around his target blocking all magic for a brief moment. The target gains Spell resistance 10 + Caster level, that must be applied to the incoming spell regardless of the targets wishes. Spells that do not allow spell resistance are un affected. Missal Exhaustion Level: 6 Components: V Casting Time: 1 immediate action Range: special Effect: Smitten creature. Duration: 1 min./level Saving Throw: Fortitude partial; see text Spell Resistance: Yes After striking a target with a smite attack, the Apostle may chose to channel additional energy into his target by invoking this prayer. The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This prayer has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires. Planar Ally Level: 7 Components: V, S, Xp Casting Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels) Effect: One called elemental or outsider. Duration: Instantaneous Saving Throw: None Spell Resistance: No As per the Lesser Planar Ally spell except the called creature can have up to the Apostles level in hit dice. If the chosen task is in line with his gods wishes the Apostle need only pay half the listed cost. Xp cost 250 Resurrection Level: 6 Components: V, S, Xp Casting Time: 1 minute Range: Touch Effect: deceased creature Duration: Instantaneous Saving Throw: None Spell Resistance: No As per the Resurrection spell except the target can be dead no longer than 1 Hour per caster level and requires no material component. The Xp cost for this spell may be split between the caster and the target with the Apostle deciding on the exact amount each of them pays. Xp cost 1000 Monks discipline Level: 6 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: The target gains the Mettle class ability Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) With this Prayer a single target is granted the Mettle class ability. The protection lasts only moments but is long enough to protect the target from a single attack. This power must be used before the save is rolled. Celestial body Level: 7 Components: V Casting Time: 1 standard action Range: Touch Effect: The target gains damage reduction 5/magic. Duration: 1 Hour per level Saving Throw: None Spell Resistance: No With this Prayer the Apostle grants the target damage reduction 5/magic. Celestial Intervention Level: 6 Components: V Casting Time: 1 immediate action. Range: Close (25 ft. + 5 ft./2 levels) Effect: The damage of a single attack or spell is halved Duration: Instantaneous Saving Throw: None Spell Resistance: No The Apostle calls on this prayer just as he or one of his allies are struck by an attack or spell, calling on the celestial powers to save the victim. The effect is that the damage of the attack or spell (the total damage including all modifiers) is halved (this is applied before damage reduction or elemental resistance). This Prayer must be used before any save or damage roll but may be invoked after any attack or spell penetration roll. Contain Spell Level: 6 Components: V Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: targeted Spell Duration: Instantaneous/ 1 round per level Saving Throw: NA Spell Resistance: NA This Prayer is used to interrupt spell casting. The Apostle uses his power to form a barrier of Divine energy around a spell as it forms in an attempt to contain its power. The caster of the blocked spell must make a spell penetration roll with a DC of 10 + the Apostles caster level + his charisma modifier. If the roll fails the spell is contained and has no effect, on a successful roll the spell is able to break the containment and has its normal effect. This Prayer can contain spells that would not normally allow spell resistance. Elemental protection Level: 6 Components: V Casting Time: 1 standard action Range: Touch Effect: The target gains energy resistance 10 to 1 element. Duration: 1 Hour per level Saving Throw: Will negates (harmless) Spell Resistance: No With this Prayer the Apostle grants the target energy resistance 10 to any 1 element. No target may benefit from more than 1 application of this prayer at a time. True Prayer Ethereal Jaunt Level: 8 Components: V Casting Time: 1 standard action Range: Personal Duration: 1 round/level (D) Saving Throw: no Spell Resistance: no As per the Ethereal Jaunt spell but the Apostle takes 1D8 damage per round. Truth Level: 8 Components: V Casting Time: 1 standard action Range: Personal Duration: 1 Hour./level Saving Throw: no Spell Resistance: no As per the True Seeing spell but the Apostle is also able to automatically discern if a person is trying to deceive him. Protection from death Level: 8 Components: V Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Effect: Dying creature. Duration: until the Apostle’s next action Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The target of this prayer is rendered unable to die for a short period of time. Until the Apostle’s next action no amount of damage can kill the target or render him unconscious. The target should continue to track his hit points even after they are reduced bellow -10, on the Apostle’s turn he has the option to immediately use this prayer again to extend the duration by 1 round. If he fails to do so then the full impact of the targets injuries take immediate effect. Whilst under the effect of Protection from death any effect that would under normal circumstances render the target dead instead sets his hit points to -10 (or deals an additional 50 points of damage if the target has already reached -10). This Prayer cannot be used to prolong the targets life for more than 3 + targets con bonus in rounds (minimum 1 round). Divine Intervention Level: 9 Components: V, XP Casting Time: 1 immediate action. Range: Close (25 ft. + 5 ft./2 levels) Effect: 1 spell or attack. Duration: Instantaneous Saving Throw: None Spell Resistance: No Using the power of the Gods themselves, the Apostle is able to completely negate all damage from a single attack or spell. For area effect spells the damage is stopped at its source and so negates the damage for every target. Any secondary effect that require the target to fail a save are also ignored. This Prayer has no effect on any attack or spell that cannot deal damage. Because this Prayer requires calling on the power of the gods directly it cannot be used more than once per round. This Prayer must be used before any save or damage roll but may be invoked after any attack or spell penetration roll. Xp cost , 200 Spell Resistance Level: 8 Components: V Casting Time: 1 standard action. Range: Touch Effect: Creature touched Duration: 1 Hour per level (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) With this power the Apostle is able to grant a target Spell resistance of 10 + Caster level vs. all spells except those cast by the same Apostle. Feats Extra Prayer [GENERAL] Prerequisite: Breviary class features. Benefit: You may select 1 additional Prayer subject to the following condition. The Prayer must be of a lesser type than the most powerful prayer you know. Special: You may purchase this feat multiple times, each time you may select 1 additional Prayer. Rapid Smite [GENERAL] Prerequisite: Smite 3 dice, Spring Attack. Benefit: When making a spring attack you may substitute a single Smite in place of any attacks. Normal: Smite is a standard action and so cannot be used as part of a spring attack. Special: This feat may not be used with any feat or class feature that allows multiple attacks as part of a spring attack. Ready Defense [GENERAL] Prerequisite: The ability to use an immediate action, Dex 15+. Benefit: You may use a standard action to ready an immediate action. Normal: Without this feat you may only ready a move, standard or free action. Retributive Smite [GENERAL] Prerequisite: +10 BAB, Combat Reflexes, Smite 3 dice. Benefit: You may make a smite action in place of an attack of opportunity. Normal: Smite is a standard action and so may not be used with an attack of opportunity. Combust [GENERAL] Prerequisite: Smite Fire, Smite 2 dice. Benefit: After successfully hitting an opponent with a fire based smite you may use an immediate action to set the target on fire. The target take 2D6 fire damage and must make a reflex save DC 10 +1/2 the characters Apostle level + his charisma bonus or be set on fire. Freeze [GENERAL] Prerequisite: Smite Cold, Smite 2 dice. Benefit: After successfully hitting an opponent with a Cold based smite you may use an immediate action to freeze the target. The target must make a reflex save DC 10 +1/2 the characters Apostle level + his charisma bonus or be paralyzed (held) for 1 round, on a successful save the target is slowed for 1 round. Shatter [GENERAL] Prerequisite: Smite Sonic, Smite 2 dice. Benefit: After successfully hitting an inanimate object or construct with a Sonic based smite you may use an immediate action to try and shatter the target. The attack ignores all damage reduction, energy resistance or hardness. Sunder UnLife [GENERAL] Prerequisite: Smite Positive energy, Smite 2 dice. Benefit: When making an attack vs. an undead target with a Positive energy based smite, if the attack roll is enough that it would normally result in a critical (including the roll to confirm the critical) then you may use an immediate action to try and destroy the undead. An undead creature without an Int score is automatically destroyed, undead with an Int score may make a Will save to avoid the effect DC 10 +1/2 the characters Apostle level + his charisma bonus. Extra True Prayer [Epic] Prerequisite: Prayers class features, ability to cast true prayers. Benefit: You may select 1 additional Prayer of any type up to and including a True prayer. Special: You may purchase this feat multiple times, each time you may select 1 additional Prayer. Improved Smite [Epic] Prerequisite: Smite 7 dice. Benefit: You may deal 1 extra dice of smite damage. Special: You may purchase this feat multiple times, each time you may deal 1 extra dice of smite damage. You may not have more bonus dice from this feat that regular dice of smite damage. Epic Progression Level special 21 22 23 Smite 8 dice, Bonus Feat 24 25 Immediate protection +4 26 Smite 9 dice, Bonus Feat 27 28 29 Smite 10 dice, Bonus Feat 30 31 Immediate protection +5 32 Smite 11 dice, Bonus Feat 33 34 35 Smite 12 dice, Bonus Feat 36 37 Immediate protection +6 38 Smite 13 dice, Bonus Feat 39 40 |
| Crimson_Concerto01-26-07, 04:39 PM | Looks interesting, but I'd like to point out that this is not a core class. It is a base class. There is a difference, and there are actually some people on these boards that won't take you seriously if you don't know that difference. |