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| ShinoAburame02-17-07, 02:23 AM | I love the flavor behind prestige classes but would like to see players take them to 20th level. So here's the first installment. (Take into consideration unearthed arcana's def bonus) *The Arcane Archer* http://www.matthewart.com/03_games/02_cards/images/Arcane-Archer.jpg Hit die: d6 Class Skills The arcane archer’s class skills (and the key ability for each skill) are Craft (Int), Hide (Dex). Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), and Use Rope (Dex). Skill Points at first level: 4+int modifier x4 Skill Points at Each Level: 4+int modifier Weapons and Armor Proficietcy: The arcane archer is proficiet with all bow weapons (longbow, composite longbow, light/heavy crossbow, hand crossbow) and light armor. Lvl BAB Fort Ref Will DB Abilities 1. +0 +0 +0 +2 +2 Enhance Arrow +1 Point blank shot 2. +1 +1 +1 +3 +2 Ranged Sneak attack +1d6 3. +2 +1 +1 +3 +3 Arcane Accuracy 4. +3 +1 +1 +4 +3 Spell level 0 5. +4 +3 +3 +4 +4 Imbue Arrow 6. +5 +3 +3 +5 +4 Ranged Sneak attack +2d6 Spell level 1 7. +6 +3 +3 +5 +5 Enhance Arrow +2 8. +6/+1 +4 +4 +6 +5 Seeker Arrow 9. +6/+1 +4 +4 +6 +6 Ranged Sneak attack +3d6 Spell level 2 10.+7/+2 +4 +4 +7 +6 Enhance Arrow +3 11.+8/+3 +5 +5 +7 +7 Phase Arrow 12.+9/+4 +5 +5 +8 +8 Ranged Sneak attack +4d6 13.+9/+4 +6 +6 +8 +9 Spell level 3 14.+10/+5 +6 +6 +9 +9 Enhance Arrow +4 15.+11/+6/+1 +5 +5 +9 +10 Ranged sneak attack +5d6 16.+12/+7/+2 +5 +5 +10 +10 Spell level 4 17.+12/+7/+2 +5 +5 +10 +11 Hail of Arrows 18.+13/+8/+3 +6 +6 +11 +11 Enhance Arrow +5 19.+14/+9/+4 +6 +6 +11 +12 Ranged sneak attack +6d6 20.+15/+10/+5 +6 +6 +12 +12 Arrow of Death Spells per day 0 1 2 3 4 1. - - - - - 2. - - - - - 3. - - - - - 4. 1 - - - - 5. 2 - - - - 6. 3 0 - - - 7. 3 1 - - - 8. 3 2 - - - 9. 3 2 0 - - 10. 3 2 1 - - 11. 3 3 1 - - 12. 3 3 2 - - 13. 3 3 2 0 - 14. 3 3 2 1 - 15. 3 3 3 1 - 16. 3 3 3 2 0 17. 3 3 3 2 1 19. 3 3 3 3 2 20. 3 3 3 3 3 Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer’s magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 7th level, +3 at 10th level, +4 at 14th level, and +5 at 18th level). Point blank shot: Gains point blank shot as a bonus feat at 1st level. Ranged Sneak attack: Starting at 2cd lvel an arcane archer may attempt a ranged sneak attack on an opponent. Such attacks can only be made against opponents who are stunned, surprised, off-balance or otherwise would lose their Dexterity bonus to their AC. Such attacks also require that the arcane archer to be within point blank range to the target. An arcane archer with an extended Point Blank Shot may attempt Ranged Sneak Attacks from a greater range. Arcane Accuracy: At 3rd level an arcane archer has such a good eye concealed foes only grant half thier chance of your attack failing. (That means a you have only 10% chance of missing a concealed foe instead of twenty and 25% chance of missing a completely concealed foe instead of fifty.) Imbue Arrow (Sp): At 5th level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted. Seeker Arrow (Sp): At 8th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). Phase Arrow (Sp): At 6th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). Hail of Arrows (Sp): In lieu of her regular attacks, once per day an arcane archer of 11th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow. Arrow of Death (Sp): At 20th level, an arcane archer can create an arrow of death that forces the target, if damaged by the arrow’s attack, to make a DC 20 Fortitude save or be slain immediately. It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time. Spells: Starting at 4th level the arcane archer can starting casting level 0 spells. The arcane caster chooses two spells from the wiz/sor list for spell repitore per arcane archer level of 4 and later. To cast a spell an arcane archer must have an intelligence score of 10+the spell's level, DCs for spells 10+spell level+arcane archer's int modifier. Arcane archers do not suffer arcane spell failure for wearing light armor. Arcane archers cast spontanously. |
| ShinoAburame02-17-07, 05:28 PM | Man does it suck that bad lol.. |
| periscope02-17-07, 07:07 PM | No, but if you fix up the table, you'll get more responses |
| Arthedain the ranger02-17-07, 07:16 PM | I think you should shift the +1 enhancement to 4th level.. having a magical weapon for free at level 1st it's too much. Usually the game considers like the 4th level as the normal to get a magical weapon |
| Nivek Loneshadow02-17-07, 08:59 PM | I'll try to post some thoughts soon. Until then here . . . . Lvl BAB Fort Ref Will DB Abilities 1. +0 +0 +0 +2 +2 Enhance Arrow +1 Point blank shot 2. +1 +1 +1 +3 +2 Ranged Sneak attack +1d6 3. +2 +1 +1 +3 +3 Arcane Accuracy 4. +3 +1 +1 +4 +3 Spell level 0 5. +4 +3 +3 +4 +4 Imbue Arrow 6. +5 +3 +3 +5 +4 Ranged Sneak attack +2d6 Spell level 1 7. +6 +3 +3 +5 +5 Enhance Arrow +2 8. +6/+1 +4 +4 +6 +5 +5 Seeker Arrow 9. +6/+1 +4 +4 +6 +6 Ranged Sneak attack +3d6 Spell level 2 10.+7/+2 +4 +4 +7 +6 Enhance Arrow +3 11.+8/+3 +5 +5 +7 +7 Phase Arrow 12.+9/+4 +5 +5 +8 +8 Ranged Sneak attack +4d6 Spell level 3 13.+9/+4 +6 +6 +8 +9 Spell level 3 14.+10/+5 +6 +6 +9 +9 Enhance Arrow +4 15.+11/+6/+1 +5 +5 +9 +10 Ranged sneak attack +5d6 16.+12/+7/+2 +5 +5 +10 +10 Spell level 4 17.+12/+7/+2 +5 +5 +10 +11 Hail of Arrows 18.+13/+8/+3 +6 +6 +11 +11 Enhance Arrow +5 19.+14/+9/+4 +6 +6 +11 +12 Ranged sneak attack +6d6 20.+15/+10/+5 +6 +6 +12 +12 Arrow of Death Spells per day 0 1 2 3 4 1. - - - - - 2. - - - - - 3. - - - - - 4. 1 - - - - 5. 2 - - - - 6. 3 0 - - - 7. 3 1 - - - 8. 3 2 - - - 9. 3 2 0 - - 10. 3 2 1 - - 11. 3 3 1 - - 12. 3 3 2 - - 13. 3 3 2 0 - 14. 3 3 2 1 - 15. 3 3 3 1 - 16. 3 3 3 2 0 17. 3 3 3 2 1 19. 3 3 3 3 2 20. 3 3 3 3 3 |