Arcane Artificer? [Archive] - Wizards Community

Post/Author/DateTimePost
DM_Dracophile

01-28-06, 12:59 AM
I was wondering what you folks would think about trying to make the Artificer class fit as a variant Wizard.

I was thinking along the lines of eliminating the Armor/weapon proficiences and going with the Wizard armor/weapon info. Use the Wizard's BAB progression and save progression.

Eliminate the Wizard bonus feats and possibly require the character to drop two schools, much like a Specialist. That might be too much...not sure.

In return, he'd have the Artificer's Craft Reserve and ability progression (Artificer Knowledge, Item Creation feats, etc.)

Perhaps a reduction in spells/day would be good too...but it seems the Artificer and Wizard have a similar spells/day progression, so I'm not sure that's vital.

Essentially, the only thing I see making such a character stronger than a normal Artificer is that they're using spells instead of infusions and would have a broader repertoire.

What do you guys think?

I'm dying to create a Wizard with the crafting capabilities of the Artificer...I don't like infusions over spells for my campaign.

Thoughts?
JLaurHughes

01-28-06, 01:26 AM
It's your campaign world.
DM_Dracophile

01-28-06, 09:38 AM
That really goes without saying. Or it should anyway ;)

If we all leaned exclusively on that thought, these boards would be a ghost town.

Opinions, discussion, observations, balance assistance...these are the things a Jedi craves :pint:
Greg K

01-28-06, 01:41 PM
I was wondering what you folks would think about trying to make the Artificer class fit as a variant Wizard.


I think it is fine. The Artificer first appeared in 2e as a specialist wizard.
DM_Dracophile

01-28-06, 01:57 PM
After further consideration, I'm wondering if actually limiting the Arcane Artificer to a solid 4 schools wouldn't be more balanced; Abjuration, Conjuration, Evocation, and Transmutation.

Wizard AB
Wizard saves
Artificer skills
Artificer feat/class feature progression
Limited Wizard spellcasting (4 schools only)

What do you think?
DM_Dracophile

01-28-06, 04:44 PM
Considering also allowing the arcane casting in Light Armor...just something about a wizard in a leather work apron casting spells while fixing his golem LOL

Any help would be greatly appreciated
Peace
Draco
DM_Dracophile

01-28-06, 07:37 PM
Any thoughts or suggestions?

I'm wondering if limiting the available schools is a good balancing factor. If so, would knocking it down to 3 or 4 be best?