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| wkg01-02-04, 04:55 PM | Summary: I am trying to create a PrC for a Rogue/Monk multiclass character, who uses the skills of a Rogue, the unarmed abilities of a Monk and gains arcane abilities to find and retrieve magic items. The Arcane Seeker gets his abilities as follows: Rogue: Hit Dice, Skill Points, Uncanny Dodge, Trap Sense Monk: BAB, Saving Throws, Fast Movement, Unarmed damage, Wholeness of Body, Improved Evasion PrC: Bonus Spells, Arcane Sense, Arcane Strike Thanks in advance for all comments! **************************************** ************ Arcane Seeker The Arcane Seeker is adept at finding, retrieving and using magic items. He is at heart a Rogue but has a lust for magic. His focus on dexterity skills gives him excellent abilities at finding traps, opening locks, stealth and unarmed combat. He is renown for his abilities and is both friend and foe of Sorcerers, Wizards and all who have and desire powerful magic items. These people often seek out and hire Arcane Seekers to obtain magic items for them and yet at the same time fear his services will be used against them. The Arcane Seeker's special aptitude and deep desire for magic give him innate arcane senses. These arcane senses provide spell like abilities that enable him to seek out and find magic items. Through his study of magic he also gains very limited spell casting abilities. The spells he is able to use are ones related to helping him find and retrieve magic items. Hit Die: d6 Requirements: To qualify to become an Arcane Seeker, a character must fulfill all the following requirements: Skills: Decipher Script 5 ranks Knowledge (arcane) 5 ranks Use Magic Device 6 ranks Disable Device 6 ranks Open Lock 6 ranks Hide 6 ranks Move Silently 6 ranks Search 6 ranks Gather Information 5 ranks Knowledge (local) 5 ranks Feats: Dodge, Investigator, Magical Aptitude, Improved Unarmed Strike and Stunning Fist. Special Abilities: Evasion Spellcasting: No arcane spell casting abilities. Class Skills The Arcane Seeker's class skills (and the key abilities for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcane) (Int), Knowledge (architecture and engineering) (Int), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex) Skill Points at each level: 8 + Int Modifier Class Features All of the following are class features of the Arcane Seeker prestige class. Lvl BAB Fort Rflx Will Special _1_ +1_+2_+2_+2__Arcane Sense of Touch, Bonus Spells, Uncanny Dodge, Trap Sense +1, _2_+2_+2_+3_+3__Arcane Sense of Location, Bonus Spells, Fast Movement 10' _3_+3_+3_+3_+3__Arcane Sense of Vision, Trap Sense +2 _4_+3_+4_+4_+4__Arcane Strike +1, unarmed damage 1d8 _5_+4_+4_+4_+4__Wholeness of Body, Trap Sense +3 _6_+5_+5_+5_+5__Bonus Spells, Improved Uncanny Dodge, Arcane Strike +2 _7_+6_+5_+5_+5__Improved Evasion, Fast Movement 20', Trap Sense +4 _8_+6_+6_+6_+6__Arcane Sense of Touch Improved, Arcane Strike +3 _9_+7_+6_+6_+6__Arcane Sense of Location Improved, Trap Sense +5 10_+8_+7_+7_+7__Arcane Sense of Vision Improved, Unarmed damage 1d10, Arcane Strike +4 Weapon and Armor Proficiency: An Arcane Seeker maintains all weapon proficiencies earned from other classes. However, due to their focus on martial abilities, stealth and dexterity, they may only use Unarmed Attacks or Light Melee Weapons and Ranged Weapons that are 2 lbs or less. Using heavier weapons in combat is allowed (following weapon proficiency rules) but involve experience point or ability penalties as deemed appropriate by the DM. Arcane Seekers may not wear armor heavier than leather, but still incur normal penalties for wearing armor. Arcane Seekers may wear magical armor of leather or lighter without incurring any penalties; he is treated as wearing no armor. Uncanny Dodge (Ex): Starting at 1st level, an Arcane Seeker can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. Trap Sense (Ex): Starting at 1st level, an Arcane Seeker gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses raise by +1 every two levels. Trap sense bonuses gained from multiple classes stack. Fast Movement (Ex): At 2nd level, an Arcane Seeker gains an enhancement bonus to his speed of 10'. At 7th level another enhancement bonus of 10' is gained. An Arcane Seeker in armor (other than magic armor of leather of lighter, see Armor Proficiency) or carrying a medium or heavy load loses this extra speed. Unarmed Damage: Unarmed damage increases by +2 at 4th level and again by +2 10th level. For example if unarmed damage is 1d6 at 3rd level it would be 1d8 at 4th level. Wholeness of Body (Su): At 5th level or higher, an Arcane Seeker can heal his own wounds. He can heal a number of hit points of damage equal to twice his current Arcane Seeker level each day, and he can spread this healing out among several uses. Improved Uncanny Dodge (Ex): An Arcane Seeker of 6th level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack by flanking him, unless the attacker has at least four more rogue levels than the Arcane Seeker. If he has levels from the rogue class, those levels stack to determine the minimum rogue level required to flank him. Improved Evasion (Ex): At 7th level, an Arcane Seekers evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless Arcane Seeker does not gain the benefit of improved evasion. Bonus Spells: The Arcane Seeker gains a number of bonus spells based on his Intelligence ability bonus. To cast a spell, an Arcane Seeker must have an Intelligence score of at least 11 + the spell's level. Saving throws against these spells have a DC of 10 + spell level + Int bonus. These Bonus Spells occur at 1st, 2nd and 6th levels. The Arcane Seeker may cast any spell he knows without preparing it ahead of time. The following table shows the number of spells known and the spells able to cast per day based on his level. Spells Known Spells/Day Spells/Day at level level at 4th level+ Int Score 1st 2nd 4th 1st 2nd 1st 2nd 4th 11 or less 0 0 0 0 0 0 0 0 12-13 1 0 0 1 0 2 0 0 14-15 2 1 0 2 1 4 2 0 16-17 3 1 0 3 1 6 2 0 18+ 4 2 1 4 2 8 4 1 1st Level: At 1st level the Arcane Seeker has the ability to know and cast the following spells based on his Intelligence bonus (see table above). The Arcane Seekers 1st level spell list: Detect Poison, Detect Secret Doors, Mage Hand, Open/Close 2nd Level: At 2nd level the Arcane Seeker has the ability to know and cast the following spells based on his Intelligence bonus (see table above). The Arcane Seekers 2nd level spell list: Arcane Lock, Knock 6th Level: At 6th level the Arcane Seeker has the ability to know and cast the following spell based on his Intelligence bonus (see table above). The Arcane Seekers 6th level spell list: True Strike Also the number of 1st and 2nd level spells cast per day is doubled. Arcane Senses (Sp): An Arcane Seeker develops special senses related to arcane magic. These arcane senses provide spell like abilities that enable him to seek out, obtain and identify magic items. These abilities are second nature to the Arcane Seeker and may be used at will. Arcane Sense of Touch (Sp): An Arcane Seeker can detect magic auras of items held or touched. The amount of information revealed depends on how long the item is studied. (This is similar to the Detect Magic and Identify spells, but more limited.) 1st round: Presence or absence of magic auras. 2nd round: Strength of aura. (0-5th faint, 6-11th moderate, 12-20th strong, 21st+/artifact overwhelming.) <The following does not function on an artifact.> 3rd round: Determine all magic properties of an item. 4th round: Determine how to activate functions (if appropriate). 5th round: Determine how many charges are left (if any). Arcane Sense of Location (Sp): At 2nd level an Arcane Seeker can sense the direction of a nearby magic item. (This is similar to the Locate Object spell.) For a unique magic item, one that has been observed firsthand (not through divination), it has a range of 100'/Arcane Seeker level and requires concentrating for 1 minute. For example he could concentrate on the specific +2 sword owned by a missing member of his party in hopes of locating him. For a general magic item with specific properties, it has a range of 50'/Arcane Seeker level, will locate the nearest item matching the description and requires concentrating for 5 minutes. The Arcane Seeker can immediately concentrate for an additional 5 minutes to determine the next closest item, if any, within range. For example he could concentrate on a ring of invisibility and may find the nearest one is owned by a member of his party, he could then continue to concentrate in hopes of finding another one nearby. Arcane Sense of Vision (Sp): At 3rd level an Arcane Seeker can detect magic auras in the field of vision within 60'. The amount of information revealed depends on how long a particular area is studied. 1st round: Presence or absence of magic auras. 2nd round: Number of different magic auras and the strength of the most powerful aura. (0-5th faint, 6-11th moderate, 12-20th strong, 21st+/artifact overwhelming.) 3rd round: The strength and location of each aura. (0-5th faint, 6-11th moderate, 12-20th strong, 21st+/artifact overwhelming.) Arcane Strike (Su): At 4th level an Arcane Seeker's unarmed strikes are empowered with magic. Unarmed strikes are treated as +1 magic weapons. This bonus raises by +1 every 2 levels. Arcane Sense of Touch Improved (Sp): An Arcane Seeker can detect magic auras of items held or touched. The amount of information revealed depends on how long the item is studied. Instant: Presence or absence of magic auras and strength of aura. (0-5th faint, 6-11th moderate, 12-20th strong, 21st+/artifact overwhelming.) <The following does not function on an artifact.> 1st round: Determine all magic properties of an item, including how to activate those functions (if appropriate), and how many charges are left (if any). Arcane Sense of Location Improved (Sp): At 10th level an Arcane Seeker can discern a unique magic item's location (place, name, business name, building name, or the like), community, country, continent, and plane of existence where the object lies. Nothing short of a Mind Blank spell or the direct intervention of a deity keeps you from learning the exact location. For a magic item he has touched at least once, he must concentrate for 10 minutes. For a magic item he has not touched, the chance of success is 1% for every two levels of Arcane Seeker with the following modifiers: +5% if observed through divination or +10% if observed first hand. He must concentrate for 30 minutes per attempt and can only attempt to locate a specific magic item once per week. Arcane Sense of Vision Improved (Sp): At 10th level an Arcane Seeker can detect magic auras in the field of vision within 120'. The amount of information revealed depends on how long a particular area is studied. Once the number/strength of auras is determined, the auras remain visible as long as they are within the field of vision. Instant: Presence or absence of magic auras. 1st round: Number of different magic auras and the strength of each aura. (0-5th faint, 6-11th moderate, 12-20th strong, 21st+/artifact overwhelming.) Special: Since the Arcane Seeker continues to focus on martial abilities used by a Monk, advancement in Arcane Seeker levels does not count against the Monk restriction of gaining a new class or raising another class level. |
| wkg01-02-04, 04:57 PM | Sorry about the formatting! I used a text file and it looked good when I copied it. |