Arcane Smithy a crafting class(P.E.A.C.H.) [Archive] - Wizards Community

Post/Author/DateTimePost
carcrazy202

10-22-06, 04:26 PM
Arcane Smithy

You see that old man over there? He has more magic in his hat then you have on your sword.

http://www.davedanielart.com/Smithy.jpg
Copyright David Daniel 2001

An Arcane Smithy strives to create the most elaborate constructions known to man. They are obsessed with making things, any thing. But they love money almost as much.

Alignment
any

Hit Die
d6

Class Skills
Appraise, Craft (any), Diplomacy, Disable Device,Forgery, Intimidate, Knowledge (Arcana, Architecture and Engeneering), Open lock, Profession, Search, Sense motive, Use Magic Device

Skill Points
4 + Int Modifyer

Saves
Good: Fort
Poor: Ref, Will

BAB
3/4 (as Rogue)

Class Features
Proficient with all Simple weapons, as well as light Armor and shields (except tower shields).


Level BAB Fort Ref will special
1 0 2 0 2 Merchant's Perogative, Tenacious Worker
2 1 3 0 3 Master Craftsman
3 2 3 1 3 Wisdom of Age
4 3 4 1 4 Auctioneer
5 3 4 1 4 Master Craftsman
6 4 5 2 5 Wisdom of Age
7 5 5 2 5 Makeshift Tools
8 6 6 2 6 Master Craftsman
9 6 6 3 6 Wisdom of Age
10 7 7 3 7 Insightful Construction


Long Day
Work is what you do, every day.
Benefit: An Arcane Smithy gets a reserve of XP to spend on Item creation equal to his Class level times 100. These bonus XP are replaced upon level up if not used.

Master Craftsman (Ex)
Being an Arcane Smithy shows that you have mastered the art of the tool and all of its uses.
Benefit: At first level an Arcane Smithy can chose either the Exceptional Artisan, Extraordinary Artisan, or Legendary Artisan as a bonus feat, They then get to chose on of the other two abilities at 3rd level, and gain the last ability at 5th level.

Merchant’s prerogative
Benefit: An Arcane Smithy may always receive full market value for items sold out of their own shop.


Tenacious Worker (Su)
After so many long days, an Arcane Smithy has learned how to keep working even when her body begins to give.
Benefit: Beginning at 2nd level an Arcane Smithy may work for one additional hour per day for each point of constitution bonus.


Auctioneer (Ex)
An arcane smithy has become so accustomed to the ins and outs of the market that they can always find a bargain.
Benefit: At 4th level an Arcane Smithy receives 5% more for each point of charisma modifier when selling items outside of their shop (up to 50%).

Wisdom of Age (Sp)
Through age, an Arcane Smithy has learned to create weapons of seemingly magical properties.
Benefit: An Arcane Smithy gains the creation feats Craft Wondrous Item at 4th level, Craft Magic Arms and Armor at 6th level, and Forge Ring at 12th level. They also gain the ability to cast any spell from any spell list for the purpose of creating an item that requires a spell component. An Arcane Smithy must have a wisdom score equal to at least 10 + twice the spell level. Weapons created in this way have all the characteristics of a traditional magic weapon. An Arcane Smithy may also chose to use a craft check of DC 30 in place of the standard 1,000gp per day for instilling the magical component of an item.

Makeshift Tools (Ex): At 8th level, an Arcane Smithy becomes so familiar with tools that the character can make Craft checks without a set of Artisan’s tools at no penalty.

Insightful Construction (Ex)
Through years of training an Arcane Smith has learned that sometimes his constructions make the best teachers.
Benefit: An Arcane Smithy receives XP for any item created equal to the amount the item would normally require. Artisan feats do not decrease the amount of XP received.
carcrazy202

10-23-06, 08:18 PM
:bump:
LordPendragon

10-23-06, 08:37 PM
Well, it's interesting. It's obviously a PrC, though, and you didn't put any requirements in. Also, I think there may be a balance issue with Insightful Construction... infinite experience loops are usually frowned upon.
carcrazy202

10-23-06, 09:30 PM
I take it their are no 10lvl core classes, oh well...

Requirements

4 ranks in any 2 Craft skills, 2 ranks Appraisal

There ya go! :D :D

Now about the infainite XP loop, How does one acheive that???:confused:
LordPendragon

10-23-06, 10:43 PM
Like so...

Insightful Construction (Ex)
Through years of training an Arcane Smith has learned that sometimes his constructions make the best teachers.
Benefit: An Arcane Smithy receives XP for any item created equal to the amount the item would normally require. Artisan feats do not decrease the amount of XP received.The Artisan feat will reduce the amount of exp he has to pay to make the item. Then he gains full normal exp back for the crafting of the item, even though he only paid 75%. Net gain of 25% base cost.
Szatany

10-23-06, 10:46 PM
edit: nevermind, my mistake :)

To not make an empty post, tenacious worker ability should mention constitution bonus, not modifier. Unless you want it to add 2 hours for someone with -2 modifier :).
carcrazy202

10-24-06, 08:09 AM
Ok, changed it. :)
carcrazy202

10-24-06, 03:41 PM
Oh no, Insigtful construction Replaces the XP artisan feat.
so if i built a +10 Armor:

100days * .75 =75 days
(100,000 gp /2) *.75 = 37500 gp

(100,000 gp/25) =4000 Xp + Insightful Construction (4,000) =

net gain of: 0xp

Origionaly i had intended for you to gain the 4,000XP. But based on your response, I think ill just make it cancle out the cost.

I'lll re-word it once I get a response.