arcanist base class, master of arcane secrets (Peach, please) [Archive] - Wizards Community

Post/Author/DateTimePost
plaguewraith

01-28-08, 08:35 PM
i reworked my original arcanist class to be worthy of this forum (and i got the table right, i hope)

Arcanist


Level BAB Fort Ref Will 0lvl1st 2nd 3rd 4th 5th 6th 7th 8th 9th Special
1st +0 +0 +0 +2 4 2 - - - - - - - - Arcane secret
2nd +1 +0 +0 +3 5 3 - - - - - - - -
3rd +1 +1 +1 +3 5 4 - - - - - - - - Arcane secret
4th +2 +1 +1 +4 5 5 2 - - - - - - -
5th +2 +1 +1 +4 5 5 3 - - - - - - - Arcane secret
6th +3 +2 +2 +5 5 5 4 2 - - - - - -
7th +3 +2 +2 +5 5 5 5 3 - - - - - - Arcane secret
8th +4 +2 +2 +6 5 5 5 4 2 - - - - -
9th +4 +3 +3 +6 5 5 5 5 3 - - - - - Arcane secret
10th +5 +3 +3 +7 5 5 5 5 4 2 - - - -
11th +5 +3 +3 +7 5 5 5 5 5 3 - - - - Arcane secret
12th +6/+1 +4 +4 +8 5 5 5 5 5 4 2 - - -
13th +6/+1 +4 +4 +8 5 5 5 5 5 5 3 - - - Arcane secret
14th +7/+2 +4 +4 +9 5 5 5 5 5 5 4 2 - -
15th +7/+2 +5 +5 +9 5 5 5 5 5 5 5 3 - - Arcane secret
16th +8/+3 +5 +5 +10 5 5 5 5 5 5 5 4 2 -
17th +8/+3 +5 +5 +10 5 5 5 5 5 5 5 5 3 - Arcane secret
18th +9/+4 +6 +6 +11 5 5 5 5 5 5 5 5 4 2
19th +9/+4 +6 +6 +11 5 5 5 5 5 5 5 5 5 3 Arcane secret
20th +10/+5 +6 +6 +12 5 5 5 5 5 5 5 5 5 5

Alignment: Any
Hit Die: d4

Class Skills: Concentration(Con), Decipher script(Int), Knowledge(all skills taken separately)(Int), Sense motive(Wis), Spellcraft(Int), Use magic device(Cha)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier

Wpn/Arm Prof: arcanists are proficient with all simple weapons and light armor, but not with shields. The gestures for an arcanist’s spells are fairly simple and ignore the arcane spell failure chance of light armor. However, like any other arcane spellcaster, an arcanist wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcanist still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells: An arcanist casts arcane spells which are drawn primarily from the arcanist spell list. He can cast any spell he knows without preparing it ahead of time.
To learn or cast a spell, an arcanist must have a Int score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a arcanist’s spell is 10 + the spell level + the arcanist’s Int modifier.
Like other spellcasters, an arcanist can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Arcanist Spells Per Day. In addition, he receives bonus spells per day if he has a high Int score.
An arcanist’s selection of spells is extremely limited. An arcanist begins play knowing four 0-level spells and two 1st level spells of his choice. He gains spells as shown on the table: arcanist spells known.
An arcanist need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.
Arcane Secret: An arcanist knows how to manipulate his arcane talents to create a number of unique abilities. These abilities are not spells and cannot be dispelled and they still function in an antimagic field. The arcanist can choose 2 arcane secrets at 1st level and another 1 every 2 levels beyond 1st.
Eldritch Claws: an arcanist can, as a swift action, sacrifice a spell to create a pair of claws made from raw magical energy. The arcanist can form or dismiss these claws as a swift action. The claws deal 1d4 + the level of the sacrificed spell points of damage. The claws deal slashing or piercing damage, have a critical threat range of 19-20, and deal double damage on a successful critical hit. These claws last a number of rounds equal to the level of the sacrificed spell. An arcanist can choose this ability up to three times to increase the damage die to 1d6, and 1d8 on the 3rd time.
Heal: an arcanist can, as a swift action, sacrifice a spell to heal a single target within 10ft equal by a number of points equal to the spell level X twice the arcanist’s Int modifier. An arcanist can choose this ability a second time to allow him to harm undead with this ability.
Arcane reach: the arcanist can use a spell with a range of touch as a ray on a target up to 30ft away. An arcanist can select this ability a second time to increase the range to 60ft.
Ward: an arcanist can, as an immediate action, sacrifice a spell to gain a deflection bonus to his AC equal to half the level of the sacrificed spell rounded up (min +1). This effect lasts for a number of rounds equal to 3 + the arcanist’s Int bonus. An arcanist can choose this arcane secret a second time to gain the level of the spell as a deflection bonus to AC (min 1).
Bolt: an arcanist can, as a swift action, sacrifice a spell to launch a bolt of arcane energy that deals damage to one target within 30ft for 1d6 points of damage for every level of the sacrificed spell + the arcanist’s Int bonus (min 1d6 + 1). An arcanist can choose this ability a second time to increase the damage die to d8s.
Burn: an arcanist can, as a swift action, sacrifice a spell to create a temporary blade of arcane energy that deals 1d8 points of damage for each level of the sacrificed spell (min 1d8) to the touched target. An arcanist can choose this ability a second time to increase the damage die to d10s.
Spell knowledge: the arcanist trades a spell he knows for one on the cleric, druid, or wizard/sorcerer spell list of an equal level to the traded spell. An arcanist can choose this ability any number of times.
Feat: an arcanist can choose a bonus feat from the following list instead of an arcane secret: battle caster, innate spell, mobile spellcasting, arcane strike, arcane thesis, arcane toughness, combat casting, spell focus, greater spell focus, any heritage feat (use arcanist level as sorcerer level), or any metamagic feat.


Spells KnownLevel 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 6 4 - - - - - - - -
2nd 7 4 - - - - - - - -
3rd 7 5 - - - - - - - -
4th 8 5 3 - - - - - - -
5th 8 6 4 - - - - - - -
6th 9 6 4 3 - - - - - -
7th 9 7 5 4 - - - - - -
8th 10 7 5 4 3 - - - - -
9th 10 7 6 5 4 - - - - -
10th 11 7 6 5 4 3 - - - -
11th 11 7 7 6 5 4 - - - -
12th 11 7 7 6 5 4 3 - - -
13th 11 7 7 6 6 5 4 - - -
14th 11 7 7 6 6 5 4 3 - -
15th 11 7 7 6 6 6 5 4 - -
16th 11 7 7 6 6 6 5 4 3 -
17th 11 7 7 6 6 6 5 5 4 -
18th 11 7 7 6 6 6 5 5 4 3
19th 11 7 7 6 6 6 5 5 5 4
20th 11 7 7 6 6 6 5 5 5 5


Arcanist Spell List
0-level: acid splash, detect magic, read magic, daze, dancing lights, light, ray of frost, ghost sound, touch of fatigue, mage hand, open/close, prestidigitation
1st level: endure elements, shield, mage armor, summon monster I, charm person, magic missile, shocking grasp, disguise self, silent image, cause fear, chill touch, magic weapon, lesser deflect, fist of stone
2nd level: arcane lock, resist energy, summon monster II, see invisibility, daze monster, flaming sphere, scorching ray, blur, invisibility, minor image, ghoul touch, scare, alter self, levitate, deflect, cloud of knives, animalistic power
3rd level: protection from energy, summon monster III, arcane sight, suggestion, fireball, lightning bolt, invisibility sphere, major image, vampiric touch, greater magic weapon, legion of sentinels, halt, greater mage armor
4th level: lesser globe of invulnerability, stoneskin, summon monster IV, arcane eye, charm monster, fire shield, shout, greater invisibility, enervation, fear, polymorph, doom scarabs, channeled pyroburst
5th level: break enchantment, Mordenkainen’s faithful hound, summon monster V, prying eyes, dominate person, hold monster, cone of cold, persistent image, seeming, telekinesis, permanency, sonic shield, nightstalker’s transformation
6th level: globe of invulnerability, summon monster VI, true seeing, greater heroism, mass suggestion, chain lightning, mislead, shadow walk, veil, circle of death, disintegrate, tenser’s transformation
7th level: spell turning, phase door, summon monster VII, greater arcane sight, mass hold person, forcecage, mass invisibility, project image, simulacrum, finger of death, statue, limited wish, mass animalistic power
8th level: protection from spells, summon monster VIII, moment of prescience, greater prying eyes, mass charm monster, polar ray, greater shout, iron body
9th level: freedom, imprisonment, Mordenkainen’s disjunction, summon monster IX, foresight, dominate monster, mass hold monster, meteor swarm, wish
plaguewraith

01-29-08, 08:25 PM
come on, 32 views and no responses:confused: :weep: i need something to go by here. is it balanced or not