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| plaguewraith12-26-07, 04:36 PM | 1st +0 +0 +0 +2 Bonus feat 2nd +1 +0 +0 +3 Arcane secret 3rd +1 +1 +1 +3 Metamagic specialist 4th +2 +1 +1 +4 Eclectic learning 5th +2 +1 +1 +4 Arcane secret, bonus feat 6th +3 +2 +2 +5 Eclectic learning 7th +3 +2 +2 +5 Metamagic reduction 8th +4 +2 +2 +6 Arcane secret 9th +4 +3 +3 +6 Eclectic learning, bonus feat 10th +5 +3 +3 +7 Metamagic reduction 11th +5 +3 +3 +7 Arcane secret 12th +6 +4 +4 +8 Eclectic learning 13th +6 +4 +4 +8 Metamagic reduction, bonus feat 14th +7 +4 +4 +9 Arcane secret 15th +7 +5 +5 +9 Eclectic learning 16th +8 +5 +5 +10 Metamagic reduction 17th +8 +5 +5 +10 Arcane secret, bonus feat 18th +9 +6 +6 +11 Eclectic learning 19th +9 +6 +6 +11 Metamagic reduction 20th +10 +6 +6 +12 Arcane secret Arcanist Adventures: arcanists adventure for the same reason as sorcerers or wizards and often accompany these characters for this very reason. Some arcanists, however, use their magic to help those in need rather than themselves. Characteristics: arcanists are defense specialized mages that find their natural talent for magic as a way to prove themselves to their allies. An arcanist’s magic is inborn, much like the sorcerer, but their spell selection is more restricted, however, arcanists learn to manipulate their spells to help them in battle. Arcanists have more formal training in combat than the standard wizard or sorcerer. Alignment: arcanists usually tend towards chaos as their magic is spontaneous but this magic is regulated with study making it easy for an arcanist to be of any alignment. Personality: arcanists are usually between the wizard and sorcerer, wild inspiration and keen study makes the arcanist a very unique type. Arcanists tend to embrace combat due to their various defensive spells. Religion: arcanists usually follow deities of magic or knowledge, although, some of the more adventurous arcanists sometimes follow Fharlanghn or Olidammara. Background: arcanists show their power in the same way a sorcerer does, but the magic is slightly stranger and more subtle. Arcanists are more common in small cities that don’t have formal magic training but rather large magic libraries where arcane knowledge is stored. These locations are usually filled with young arcanists building on their knowledge of magic. Races: humans are most commonly arcanists followed closely by gnomes and elves. Some halflings are known to take up the ambition of the arcanist and usually find that it can augment their natural abilities. Dwarves and half-orcs rarely are able to take up the classes unique view of magic. Other Classes: arcanists share much in common with the sorcerer and often get along best them and other spontaneous casters. Arcanists get along well with other self taught classes and get along with slightly studious classes. Arcanists are usually competitive with both sorcerers and wizards, as they cast many of the same spells but with a slightly different method. Role: an arcanists is a defensive specialist, their spells are fairly simple and revolve almost entirely around not taking damage. With their high charisma, arcanists can fill the niche of the “face” of a party. Hit Die: d6.......Alignment: Any Class Skills: Bluff(Cha), Concentration(Con), Craft(Int), Decipher Script(Int), Diplomacy(Cha), Heal(Wis), Knowledge(each taken separately)(Int), Listen(Wis) Profession(Wis), Spellcraft(Int), Spot(Wis), Tumble(Dex) Use magic device(Cha) 4 + Int mod (x4 at 1st level) Class Features: Wpn/Arm Prof: Arcanists are proficient with simple weapons, one light or one-handed martial weapon, light armor, and the buckler. An arcanist can cast arcanist spells while wearing light armor or the buckler without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, an arcanist wearing medium or heavy armor or using a shield (except the buckler) incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. Spells: An arcanist casts arcane spells which are drawn primarily from the arcanist spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, an arcanist must have a Cha score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a arcanist’s spell is 10 + the spell level + the arcanist’s Cha modifier. Like other spellcasters, an arcanist can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Arcanist Spells Per Day. In addition, he receives bonus spells per day if he has a high Cha score. An arcanist’s selection of spells is extremely limited. An arcanist begins play knowing three 0-level spells of his choice. he gains spells as shown on the table: arcanist spells known. An arcanist need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast. Bonus Feats: at 1st level and every 4 levels thereafter, an arcanist can choose a bonus feat from the following list, these feats are in addition to the feats normally gained at 1st level and every 3 character levels. The feats are as follows: Arcane preparation, Battle caster, Communicator, Insightful, Necropolis born, Night haunt, Soul of the north, Spell hand, any heritage feat (using arcanist level as sorcerer level), or any metamagic feat. Arcane Secret: An arcanist knows how to manipulate his arcane talents to create a number of unique abilities. These abilities are not spells and cannot be dispelled and they still function in an antimagic field. The arcanist can choose one ability at 2nd level and every 3 levels thereafter. The arcanist can only use one arcane secret per round. Heal: an arcanist can, as a swift action, sacrifice a spell to heal a single target within 10ft equal to a number of points equal to the spell level X the arcanist’s Int modifier, this ability cannot be used to harm undead. An arcanist can choose this ability a second time to allow him to harm undead with this ability. Greater Heal: an arcanist must have chosen heal in order to choose this ability. An arcanist gains the ability to use cure light wounds as a spell-like ability 3 times per day and cure moderate wounds once per day. An arcanist can choose this ability a second time to increase the number of times he can use cure light wounds by 2 and cure moderate wounds by 1. Ward: an arcanist can, as an immediate action, sacrifice a spell to gain a deflection bonus to his AC equal to half the level of the sacrificed spell rounded down (min +1). This effect lasts for a number of rounds equal to 3 + the arcanist’s Int bonus. An arcanist can choose this arcane secret a second time to gain the level of the spell as a deflection bonus to AC (min 1). Bolt: an arcanist can, as a swift action, sacrifice a spell to launch a bolt of arcane energy that deals damage to one target within 30ft for 1d6 points of damage for every level of the sacrificed spell + the arcanist’s Int bonus (min 1d6 + 1). An arcanist can choose this ability a second time to increase the damage die to d8s. Burn: an arcanist can, as a swift action, sacrifice a spell to create a temporary blade of arcane energy that deals 1d8 points of damage for each level of the sacrificed spell (min 1d8) to the touched target. An arcanist can choose this ability a second time to increase the damage die to d10s. Talent: an arcanist can, as an immediate action, sacrifice a spell to gain a bonus to one skill equal to the level of the sacrificed spell (min 1), this bonus only lasts for one skill check. An arcanist can choose this ability a second time to increase the time of the bonus to 1 minute. Speed: an arcanist can, as a swift action, sacrifice a spell to gain an enhancement bonus to his speed equal to 5 X the level of the sacrificed spell (min +5ft) for a number of rounds equal to 3 + the arcanist’s Int bonus. Metamagic Specialist: Beginning at 3rd level, an arcanist can apply a metamagic feat to a spell without increasing the casting time of the spell. The arcanist can use this ability a number of times per day equal to his Cha mod + his Int mod (min 1). Eclectic Learning: at 4th, 6th, 9th, 12th, 15th, and 18th level, an arcanist can add a new spell to his spells known list in place of an arcanist spell, this represents personal study and experimentation. The spells can be any spell from the cleric, druid, or wizard/sorcerer spell list, this spell is treated as one level higher than normal and can be of a level no higher than the highest level spell the arcanist can cast (after level modification). Once a new spell is selected, it is treated as a normal arcanist spell. Metamagic Reduction: at 7th level, an arcanist learns how to manipulate his metamagic spells to reduce the level increase normally applied. At 7th level, a metamagic feat increases the level of a spell by one less than normal, this reduction increases by one for every 3 levels beyond 7th to a maximum reduction of 5. This cannot reduce the level of the spell to below its normal level as shown in the arcanist spell list. Table: Arcanist Spells Known 0 1 2 3 4 5 6 1st 3 -- -- -- -- -- -- 2nd 4 -- -- -- -- -- -- 3rd 4 1 -- -- -- -- -- 4th 5 2 -- -- -- -- -- 5th 5 2 1 -- -- -- -- 6th 6 3 2 -- -- -- -- 7th 6 3 2 -- -- -- -- 8th 7 4 3 1 -- -- -- 9th 7 4 3 2 -- -- -- 10th 8 5 4 2 1 -- -- 11th 8 5 4 3 2 -- -- 12th 8 5 5 3 2 1 -- 13th 8 5 5 4 3 2 -- 14th 8 5 5 4 3 2 -- 15th 8 5 5 4 4 3 1 16th 8 5 5 4 4 3 2 17th 8 5 5 4 4 3 2 18th 8 5 5 4 4 4 3 19th 8 5 5 4 4 4 3 20th 8 5 5 4 4 4 4 Arcanist spell list: 0: resistance, read magic, daze, dancing lights, flare, light, ghost sound, touch of fatigue, mage hand, mending, message, open/close, prestidigitation 1st: endure elements, hold portal, mage armor, unseen servant, identify, charm person, hypnotism, magic missile, color spray, ventriloquism, cause fear, chill touch, longstrider, magic weapon, magic vestment, lesser deflect, hail of stone 2nd: arcane lock, dispel magic, resist energy, glitterdust, web, see invisibility, daze monster, Tasha’s hideous laughter, whirling blade, darkness, gust of wind, scorching ray, blur, hypnotic pattern, invisibility, mirror image, blindness/deafness, false life, ghoul touch, scare, cloud of knives, knock, deflect, dimension hop, fireburst, ice knife 3rd: protection from energy, Evard’s menacing tentacles, halt, arcane sight, hesitate, heroism, hold person, seeking ray, greater mage armor, invisibility sphere, vampiric touch, fly, haste, greater magic weapon, slow, fire ball, dispelling touch 4th: lesser globe of invulnerability, remove curse, stoneskin, legion of sentinels, arcane eye, charm monster, fire shield, shout, greater invisibility, channeled pyroburst, rainbow pattern, bestow curse, fear 5th: break enchantment, greater dispel magic, teleport, prying eyes, greater fireburst, dominate person, hold monster, symbol of sleep, cone of cold, seeming, symbol of pain, overland flight, passwall, telekinesis, permanency, sonic shield 6th: antimagic field, globe of invulnerability, true seeing, greater heroism, chain lightning, mislead, shadow walk, veil, symbol of fear, Tenser’s transformation, limited wish, doom scarabs, fire seeds, nightstalker’s transformation Table: Arcanist Spells Per Day 0 1 2 3 4 5 6 1st 5 -- -- -- -- -- -- 2nd 6 -- -- -- -- -- -- 3rd 6 3 -- -- -- -- -- 4th 6 4 -- -- -- -- -- 5th 6 4 3 -- -- -- -- 6th 6 5 4 -- -- -- -- 7th 6 5 4 -- -- -- -- 8th 6 5 5 3 -- -- -- 9th 6 6 5 4 -- -- -- 10th 6 6 5 4 3 -- -- 11th 6 6 6 5 4 -- -- 12th 6 6 6 5 4 3 -- 13th 6 6 6 5 5 4 -- 14th 6 6 6 6 5 4 -- 15th 6 6 6 6 5 5 3 16th 6 6 6 6 6 5 4 17th 6 6 6 6 6 5 4 18th 6 6 6 6 6 6 5 19th 6 6 6 6 6 6 5 20th 6 6 6 6 6 6 6 |
| plaguewraith12-26-07, 04:40 PM | can you help me get the tables right, i can't do it |
| vorpo12-26-07, 04:42 PM | can you help me get the tables right, i can't do it First type it out in notepad with all the necessacry spacing then post it in a code block (the # button above) Edit: you need to format your texts too. Like bolding each entry and space each entry apart. |
| plaguewraith12-31-07, 08:21 PM | i know this and i still want to know what people think of the class please |