Archer-Priest (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Kujo der Zahn

04-22-07, 05:38 PM
Hi, all! :D

I've a friend who is running an elven cleric of the hunt. He has looked at the Order of the Bow Initiate as a PrC, but hates to give up several levels as a spellcaster since he is also the primary healer in his group.
I was wondering if anyone has a divine archer PrC-type already or if you guys would mind critiquing the following concept. Obviously, it is based very closely on the OotBI.
I was thinking that if Shadowbanes, Nightsongs, and Daggerspells could work as related but separate classes, why not another such pairing?
So, without further ado, I present the Order of the Bow Accolyte:

Requirements:
BAB: +4
Skills: Craft (bowmaking) 5 ranks, Knowledge (Religion) 5 ranks
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (some bow)
Spells: ability to cast second-level divine spells

Order of the Bow Accolyte

LVL BAB F/R/W Special
1 +0 0/2/2 Ranged Precision +1d8
2 +1 0/3/3 +1 level of existing divine spellcasting class
3 +2 1/3/3 Close Combat Shot
4 +3 1/4/4 Ranged Precision +2d8, +1 level of existing divine spellcasting class
5 +3 1/4/4 Improved Skill Focus: Spot
6 +4 2/5/5 +1 level of existing divine spellcasting class
7 +5 2/5/5 Ranged Precision +3d8
8 +6 2/6/6 +1 level of existing divine spellcasting class
9 +6 3/6/6 Sharp-Shooting
10 +7 3/7/7 Ranged Precision +4d8, +1 level of existing divine spellcasting class


Class Skills:
Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Knowledge (Religion)(Int), Ride (Dex), Spellcraft (Int), Spot (Wis)
Skill Points per Level:
2+ Int modifier

Class Features:
Weapon and Armor Proficiency: None gained.
Spells per Day: At each even-numbered level, an Accolyte gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before adding the prestige class. She gains no other benefit a character of that class would have gained (except an increase in caster level). If she had more than one qualifying spellcasting class, she must choose which class to add this to.
Ranged Precision: As a standard action, an Accolyte may make a single precisely-aimed attack with a ranged weapon, dealing an extra xd8 points of damage if it hits. She must be within 30' of her target for this strike to work. It only works against living creatures with discernable anatomies. Anything immune to critical hits is also unaffected by Ranged Precision and anything that protects from critical hits (ie, fortification) also protects against Ranged Precision. Damage will stack with Sneak Attack damage but does not itself require the target to be flat-footed. It can only be used with a ranged weapon the Accolyte has Weapon Focus with.
Close Combat Shot: At 3rd level, an Accolyte can attack with a ranged weapon while in a threatened square without provoking an attack of opportunity.
Improved Skill Focus-Spot: An Accolyte gains the ability to improve her chances of seeing distant targets. This ability stacks with Skill Focus-Spot, otherwise it is identical to that feat.
Sharp-Shooting: At 9th level, an Accolyte's target only receives a +2 bonus to Armor Class from cover instead of the customary +4.
Phalo

04-23-07, 02:12 AM
how about something like this its a really rough draft


Huntsman(for lack of better name)
Requirements
elf/half-elf
skills
Knowledge (religion) 8
survivial 4
profession (hunter) 6
feats
Weapon focus (longbow)
Track
BAB fort reflex will
1st +1 +2 +2 +0 Endurance Arrow of faith 1-day
2nd +2 +3 +3 +0 +1 level of existing divine spellcasting class
3rd +3 +3 +3 +1 +1 level of existing divine spellcasting class
4th +4 +4 +4 +1 Woodland stride Arrow of faith 2-day
5th +5 +4 +4 +1 +1 level of existing divine spellcasting class
6th +6/+1 +5 +5 +2 +1 level of existing divine spellcasting class
7th +6/+1 +5 +5 +2 Summon totem guide Arrow of faith 3-day
8th +7/+2 +6 +6 +2 +1 level of existing divine spellcasting class
9th +8/+3 +6 +6 +3 +1 level of existing divine spellcasting class
10th +9/+4 +7 +7 +3 join nature Arrow of faith 4-day


Arrow of faith
upon first level a huntsman may call upon the spirit
of the hunt to imbue his arrow with divine energy.
Dealing an additional 1d6 per huntsman level to ensure a clean kill.
imbueing an arrow is a free action.

Woodland Stride (Ex)

Starting at 7th level, a Huntsman may move
through any sort of undergrowth such as
natural thorns, briars, overgrown areas,
and similar terrain) at his normal speed
and without taking damage or suffering any
other impairment.

However, thorns, briars, and overgrown areas
that are enchanted or magically manipulated
to impede motion still affect him.

Summon totem guide

upon reaching 7th level a huntsman has developed
his bond to nature and the hunt to a degree
that a phyiscal manifestation occours in the form
of a hunting companion.
Leopard Wolf Hyena

totem guide progression
Class Level HD Armor Str/Dex s Tricks Special
7th-8th +0 +0 +0 1 Link, share spells
9th +2 +2 +1 2 Evasion
10th +4 +4 +2 3 Devotion

join nature
Upon reaching 10th level a huntsman transforms to a creature of nature changing his type to animal and is no longer affected by spells that target humanoids. charm person ect

Gains the Scent ability
and ability to speak with animals of the type of totem guide at will