| Post/Author/DateTime | Post |
|---|---|
| dakkon7506-18-07, 06:37 AM | I am not sure if this goes into the races section or classes but here goes. In the book Races of Eberron the Warforge have a race substitution level for artificers called Tools of War. In it is states that whenever the warforged artificer spends points from his craft reserve to add a magical property to an construct or living construct (including himself), to created a construct, or to create or enhance magic armor, a magic shield, or a magic weapon, each point spent is worth 2 xp. I am wondering what does it mean adding magical properties to a construct or living construct (including himself). This came up because one of my players want to enchant himself with the protection from evil spell that will always be up and continuous. He said that since he is a Warforge this ability allows him to enchant himself like an item. I am sure that doing this can be done as I am sure that I can handle things if they get out of hand. But can he just create this effect just like making an unslotted magic item or does he need create construct feat to do stuff like this? Also what would be the cost of making this effect if it can be done. I have a week before the next game so any outside info would be appreciated. |
| Lawkeeper06-18-07, 06:49 AM | I'd say he needs a feat (if anything, for balance issue), and that should be Create Construct, since he is, actually, enchanting a construct. For the cost, I'd say it's an unslotted "item" : then, double price. Hence the benefit of the substitution, since it's a 1 craft = 2XP. He will have to spend as much craft points as he would have should he have enchanted a slotted item like a ring or amulet. But this will cost him twice the money. But this is really a question of balance, as should he be able to put as many "unslotted" enchantments on himself as he wants, he'd become too powerful compared to a non-warforged construct. Also, remember two things : - first, don't forget to apply the cost-multipliers for permanent effects - second, you're the DM, you're the one deciding what the exact effects are and what the cost is : you're not bound to accept the desires of your player. If such a continuous effect seems too much for you, you can set whatever market price you want or simply reduce the effect to whatever you want. The kind of effects he wants is the same as using the permanency spell on protection from evil : an ordinary spellcaster would have to pay 500XP in addition of requiring your authorization to research that particular application of permanency (which does not normally work on protection from E/G/L/C spells). |
| Captain_Kobold06-18-07, 07:28 AM | While Warforged, as a construct can have infusions used on them, I don't see any reason why a warforged (or any other construct come to that) should be enchantable like a magic item. Infusions are listed as able to be applied to items and constructs. Enchantment of items is not. However, I believe that a warforged chould be able to enchant his composite plating as if it were armour which effectively allows the same thing. Just decide on a property that allows the armour to continually radiate Prot Evil effect. This should be a bonus, as opposed to a set cost, and should be a very high one due to what the effect will be doing: +2 deflection bonus to AC +2 to all saves. (These only affect the attacks of evil creatures, but unless the group rarely fights them, there should not be much of a discount.) Immunity to possession, Enchantment (Charm) effects and Enchantment (Compulsion) effects. Immunity from the natural attacks of all non-good summoned creatures unless the warforged chooses to attack them. The cost should not simply be based on the use of a 1st level spell. Compare the cost with similar effects, not the spell it is based on. Personally I would not allow such an enchantment due to the sweeping nature of the effects. If you decide to allow it, I believe that it would count as at least a +4, and probably a +5 effect. The good news is that the Tools of War ability from the racial substitution level would apply. :) |
| Lawkeeper06-18-07, 07:39 AM | While Warforged, as a construct can have infusions used on them, I don't see any reason why a warforged (or any other construct come to that) should be enchantable like a magic item. Infusions are listed as able to be applied to items and constructs. Enchantment of items is not. Yep, it is. Look to the wording of the Tools of War ability if you want a confirmation. Kinda odd, but it's written there, and I haven't seen an errata for that. |
| Archangel6206-18-07, 07:51 AM | Essentially look for similar items and work from there, The warforged CAN actually just enchant parts of their body and that works as the item slot, hands are the glove slot etc. It can make for a nasty warforged monk. |