Artificer's crafting [Archive] - Wizards Community

Post/Author/DateTimePost
GhostStepper

02-07-07, 08:39 PM
I've read on the boards before that artificer's cant make wands of infusions but the only thing i can find in the text of the class is that they can "apply item creation feats and metamagic feats to his infusion" suggesting that an artificer can indeed apply Craft Wand to infusions.

So is there something im missing? Or is it perfectly legal for me to make a Wand of Metamagic Item and break the hell out of the game?
Morwen

02-07-07, 09:06 PM
I don't see how that would break the game. You would spend one round (your full round) to activate the Wand (targeting some item, probably another wand), and then the next round to actually use that item..
jaelis

02-07-07, 09:07 PM
So is there something im missing? Or is it perfectly legal for me to make a Wand of Metamagic Item and break the hell out of the game?

Why would that break the game?
enygmatic_me

02-07-07, 09:10 PM
I don't see how that would break the game. You would spend one round (your full round) to activate the Wand (targeting some item, probably another wand), and then the next round to actually use that item..

Unless they took TWF and the Dual Wand Wielder Feat.
crimsonwolf

02-07-07, 09:24 PM
would still not relly....becuse then you loses precious meta magic ...
GhostStepper

02-07-07, 09:38 PM
I just figured that theres got to be some tricks that can break this. For example:

You get 2 wands of Metamagic Item. You activate one to put Persistant Spell on the other one. Now every metamagic feat this wand put on other wands last 24 hours. You then use the persisted MMI wand to put Twin, Energy Admixture, Maximize (and/or whatever else) for a measly 1 charge a piece onto a orb of force wand for a whole day.

Your 15d6 orb of force wand now does a flat 360 points of damage per charge all day long. It takes 10 charges to achieve, but if youve really got to kill something its deffinately overkill. You can burn through a few more charges to put the same effect on another wand for another 3 charges and double wand wield with quicken for an easy 1080 damage by spending only 7 charges per round.

You do go through a lot of charges and thus money this way, and i wouldnt do it every day with my artificer but if you really need to do direct damage i can imagine this easily ticking your DM off.

EDIT: Now that think about it, that combo cant work. Metamagic Item would not be able to be persisted.