| Post/Author/DateTime | Post |
|---|---|
| isaac anthony10-31-06, 10:23 PM | I have a character that is lining up to become an assassin, I would like to alter some of the ability progression and was wondering if ya'll could give me some feedback on balance... first: change "poison use" to 2nd level. second: remove + vs poison save at every-other level and give them immunity to poison at 10th level (like the druid ability). then: uncanny dodge at 4th level, improved if you have it already. then: add improved evasion at 6th level, improved if you have it already. and: leave HIPS for 8th level. so you have sneak bonus at every-other level starting at 1st,3rd,5th,7th, and 9th and abilities at every between level. is this "fairly" balanced, or am I off my rocker? thanks in advance... |