Assassin alteration? [Archive] - Wizards Community

Post/Author/DateTimePost
isaac anthony

10-31-06, 10:23 PM
I have a character that is lining up to become an assassin, I would
like to alter some of the ability progression and was wondering if
ya'll could give me some feedback on balance...

first: change "poison use" to 2nd level.

second: remove + vs poison save at every-other level and give them
immunity to poison at 10th level (like the druid ability).

then: uncanny dodge at 4th level, improved if you have it already.

then: add improved evasion at 6th level, improved if you have it already.

and: leave HIPS for 8th level.

so you have sneak bonus at every-other level starting at
1st,3rd,5th,7th, and 9th and abilities at every between level.

is this "fairly" balanced, or am I off my rocker?

thanks in advance...