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| seng306-23-05, 11:23 AM | I believe most but not all would agree that non-primary casters (fighter, pally, ranger, barbarian, rogue) are way less powerful than primary casters (casters with 9th level spells .. Wiz, Sor, Cleric Druid). So I am sharing what I intend to implement in my campiagn to close up the gap. I understand there are many variants out there. So here is mine, to share and discuss. In this thread, I am only interested in core classes in PHB and limit to 20 level. I do want to avoid feats except for the few mentioned below to boost fighter's damage to match casters at high level. My current (not finale) fixes are: For all classes: Cross class skill rank cap at character level instead of half of class skill. (if you think yr fighter should have spot, just invest it. ) Weapon Focus * change bonus to +1, +2 at level 10th and +3 at level 20. I believe this would make combat class stronger and its also make it more worthwhile for caster to take it. (as a variant, can make it only available to fighter and bonus only increase with fighter level) Fighter * change to 1 bonus feat per level (for versatility) (Although most believe fighters should have his own favor, I want fighter to be generic so that it can be mould to meet most players' need. I believe that most non-casters prcs should be able to implement by fighter with the right feats.) Weapon spec * change dmg to +1, +1/4 fighter level. i.e. +2 at level 4, +3 at level 8 ... +6 at level 20 Greater weapon focus * change bonus to +2, +1/5 fighter level i.e. +4 at level 12, +5 at 15th, +6 at 20th Greater Weapon spec * change dmg to +2, +1/2 level. +8 at 12th and +12 at 20th Barbarian * +1 con and +1 str per 5 level (stat bonus, similar to inherent bonus. I call them barbarian bonus for now so that they can stack. Barbarian should be strong and tough, even when not raging) * (edit) +5' movement/5level (if monk train in monastry, barbarian train by running after food!! sigh.. no hide and move silent to hunt..) * rage dmg bonus.. +1/2 barbarian level (still the top damage dealer in combat) Ranger * Ambush.. Ranger deal double favoured enemy bonus when his opponents are denied of dex bonus. (no flanking for now) (edit) (alternative - also +2 to hit when opponent deny dex bonus. also a flat +2 dmg vs non-flavored enemy) * Ranger start with 4 favoured enemy at level 1 and progress as in PHB. (I would prefer to call them creature familarity\knowledge instead of favoured enemy) * alternative - Ranger have the following as favored enemy plus one of player choice at level 1 - Animal, Fey, Giant, (5 humanoid ?!?) Magical beast, plant? * Hide in plain sight - as in PHB except.. Hide in plain sight provoke AOO. Hide fail if any damage is taken. Paladin * no fix yet, maybe 1 divine feat at level 5, 10, 15, 20 Bard * need to fix? I have no idea at all (please don start a debate on this!! Some brief suggestions are welcome) Rogue * level ?? - Evade combat.. When not attacking, a rogue can spend a standard action to bluff. Those who fail the oppose roll cannot attack the rogue in melee (he sort of manevour and feint out of reach) * level 13th - Blend in shadow (like Ranger Camo skill but need shadow) * level 17th - Hide in plain sight Please offer comment/suggestion and the rationale.. Please do not argue who is right and make this thread lengthy. All constructive inputs are welcomed. Thanks in advance! |