| Post/Author/DateTime | Post |
|---|---|
| Shawnzy11-25-05, 03:26 PM | I am a big fan of the Soul Calibur series and wanted to know if It would be possible to play a character that was like Nightmare. I didn't know if it would be like a class or not, so can anyone help me? |
| Reighnhell11-25-05, 05:28 PM | Well, I'm a big fan of using what is available when necessary. Nightmare was a human warrior possed by a evil artifact. I would declare Nightmare a Fighter Blackguard with a template to represent the powers granted by Soul Edge. I did up a Nightmare write up on another forum, but I will re-post it here. Nightmare, the Azure Knight (as of Soul Calibur I) Corrupted Human Fighter 12/BlackGuard 2 Medium Humanoid [evil] HD: 12d10+48, 2d10+8(126 hp) Init: +6 Speed: 30ft AC: 27 (10 Base, +1 Dex, + 10 Armor, +4 Natural Armor, +2 Deflection), Touch: 13 Flat: 26 Base Attack: 13 Grp: 19: Attack: 26 Melee (2d6+16/17-20, Soul Edge) Full Attack: +26/ +21/ +16 Melee (2d6+16/17-20, Soul Edge) SA: Detect Good, Poison Use, Smite Good(1/day) SQ: Ageless*, Aura of Evil, Dark Blessing, Darkvision (60ft), Damage Reduction 5/ Good & Magic, Fast Healing 1, Marked* Resist Acid, Cold, Fire 5, SR 19 AL:CE SV: Fort: +18 Ref: +9 Will: +7 Str: 22 Dex: 15 Con:18 Int:14 Wis:10 Cha:16 Feats: Cleave, Combat Brute (C. Warrior), Combat Expertise, Dodge, Flying Kick (C. Warrior), Improved Initiative, Improved Sunder, Improved Trip, Improved Unarmed Strike, Leap Attack (C. Adv), Power Attack, Weapon Focus (Great Sword), Weapon Spec (Great Sword) Corrupted Feats*: Greater Weapon Focus, Improved Bull Rush, Mobility, Power Critical (C. Warrior) Skills:+2 Racial bonus Intimidate.-4 Penalty Charisma skills (except Bluff&Intimidate) Climb +12/7, Craft +12, Diplomacy +1,Handle Animal +2, Heal +2,Hide +9/4, Intimidate +17, Jump +18/13, Know:Religion +8,Ride +6, Swim +10/0 Equipment: Soul Edge +5 Unholy Keen Vicious Great Sword, Azure Armor +2 Fortified (25%) Full Plate, Ring of Protection +2, Gauntlets (d3+6), *See Corrupted Template LA: +5 (Corrupted) and the "Corrupted" template Corrupted [Template] "Corrupted" is an inherited template that can be applied to any corporeal creature capable of using manufactured melee weapons. a corrupted creature uses the base creatures statistics and abilities except as noted here. Do not recalculate the creatures HD, base attack bonus, saves, or skill points if it's type changes. Size and Type: Gains the [evil] subtype. Armor Class: The base creature’s natural armor bonus increases by +4. Special Attacks: Same as base creature Special Qualities: Ageless (As Timeless Body, except a corrupted creature is effectively immortal and will not die from old age or natural causes), Darkvision (60ft), Damage Reduction 5/Good&Magic, Fast Healing 1, Marked (a corrupted creature gains some physical, mental or spiritual deformity that makes social interaction difficult. A Corrupted creature suffers a -4 to all Charisma based Skill checks except Bluff and Intimidation.) Resist Acid,Cold,Fire 5, SR (Base Creatures HD+5, Max 20). Corrupted Creatures natural attacks are treated as Evil and Magic for the purposes of overcoming damage reduction. Abilities: +4 Str,+2 Dex,+2 Con, -2 Wisdom Skills: +2 racial bonus to Intimidate Feats: Soul Edge grants it's wielder skills taken from the souls of powerful warriors. Corrupted characters gain 4 feats of their choice from the Fighter Feat list, assuming the base creature meets the prerequisites. Environment: Same as base creature Challenge Rating: ? Treasure: Normal +Soul Edge Alignment: always CE Advancement: By character class LA: +5 hope this helps |
| DarknessEternal11-26-05, 01:57 AM | He wasn't some nifty class. He was a nifty artifact combined with normal, but still extraordinary, skill. |
| Shawnzy11-26-05, 01:58 AM | Wow, Thanks! That helps a lot. |