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| R9904-09-06, 05:30 PM | Sort of like the barbarian but more defensive and they develop a bond with their weapon of choice as they got it when they left their military academy or something for all I care. Please criticise. Hit Dice: D10 Skills: tumble, jump, climb, swim, concentrate, spot, search, profession, heal, balance, intimidate, craft. Skill Points: 4+int mod B.A.B: As HD Good Saves: ref, fort Proficiencies: All simple/martial weapons Light armour Light shields and buckler L1: Weapon of Choice, Weapon Focus L2: Power attack, Fast Movement +5ft L3: n/a L4: Weapon Specialization L5: Ki Blade (Cold Iron/Silver), Spell Protection +1 L6: Ki Blade (Rust Immunity) L7: Damage Reduction 1/- L8: Greater Weapon Focus, L9: Fast Movement +10ft L10: Damage Reduction 2/-, Spell Protection +2 L11: Ki Blade (Magic) L12: Greater Weapon Focus L13: Damage Reduction 3/- L14: n/a L15: Spell Protection +3 L16: Damage Reduction 4/-, Fast Movement +15ft L17: Ki Blade (adamantine) L18: n/a L19: Damage Reduction 5/- L20: Devastating Blow Weapon of Choice: At first level a two handed weapon that they are proficient with, including double weapons. From then on, any feats and abilities, such as Ki Blade, gained from the class table above apply exclusively to that weapon. The weapon does not have to be wielded in two hands to benefit from the feats, but it must be the correct size for the character. At the same time, whereas they can wield it in one hand, they cannot wield a heavy shield. E.g.: a shocktrooper can select the Bastard sword as his favoured weapon at first level (single-handed exotic or two-handed martial), exotic weapon proficiency at 3rd level and ultimately two weapon fighting at 6th level, a character can benefit from two own-ass bastard swords (or just a bastard sword and a short sword) and shock trooper special weapon abilities. Fast movement: Increases all speeds, provided they exist in the first place, if the shocktrooper is wearing light armour. It increases every 7 levels. Ki Blade: This treats the weapon of choice the mentioned variety for the purpose of overcoming damage reduction, except rust immunity, this merely renders the weapon immune to rust attacks. Spell Protection: The shocktrooper gains a bonus on saving throws vs. spells equal to the given amount. Damage Reduction: This functions as the barbarian ability and increases every 3 levels. Devastating Blow: This allows the shocktrooper to add twice his strength modifier to his weapon of choice in two hands or his entire strength modifier if he is wielding it in his off-hand Epic Shocktrooper Bonus feat: He receives a bonus feat every 2 levels, from the same list as fighters Master Ki Blade: At level 30 and every 10 levels thereafter, he may select an enchantment up to his level/10. Damage Reduction Continues to increase as normal, as does Fast Movement, and Spell Protection. Please note this is my first home made class…………….. :bigeyes: :bigeyes: |
| CryoSilver04-09-06, 06:55 PM | Sort of like the barbarian but more defensive and they develop a bond with their weapon of choice as they got it when they left their military academy or something for all I care. Please criticise. Hit Dice: D10 Skills: tumble, jump, climb, swim, concentrate, spot, search, profession, heal, balance, intimidate, craft. Skill Points: 4+int mod Heal? Why heal? And why so many skill points? 2+int is fine for a fighter-type with no other focus B.A.B: As HD Good Saves: ref, fort Proficiencies: All simple/martial weapons Light armour Light shields and buckler I assume you're going for a lightly armored fast moving type. That's ok... L1: Weapon of Choice, Weapon Focus L2: Power attack, Fast Movement +5ft L3: n/a L4: Weapon Specialization L5: Ki Blade (Cold Iron/Silver), Spell Protection +1 L6: Ki Blade (Rust Immunity) L7: Damage Reduction 1/- L8: Greater Weapon Focus, L9: Fast Movement +10ft L10: Damage Reduction 2/-, Spell Protection +2 L11: Ki Blade (Magic) L12: Greater Weapon Focus L13: Damage Reduction 3/- L14: n/a L15: Spell Protection +3 L16: Damage Reduction 4/-, Fast Movement +15ft L17: Ki Blade (adamantine) L18: n/a L19: Damage Reduction 5/- L20: Devastating Blow Weapon of Choice: At first level a two handed weapon that they are proficient with, including double weapons. From then on, any feats and abilities, such as Ki Blade, gained from the class table above apply exclusively to that weapon. The weapon does not have to be wielded in two hands to benefit from the feats, but it must be the correct size for the character. At the same time, whereas they can wield it in one hand, they cannot wield a heavy shield. E.g.: a shocktrooper can select the Bastard sword as his favoured weapon at first level (single-handed exotic or two-handed martial), exotic weapon proficiency at 3rd level and ultimately two weapon fighting at 6th level, a character can benefit from two own-ass bastard swords (or just a bastard sword and a short sword) and shock trooper special weapon abilities. This is worded kinda badly... You have to choose a 2 handed weapon, but you don't need to wield it in 2 hands... Which means it's not 2 handed. Which means you can't choose it. Huh? Fast movement: Increases all speeds, provided they exist in the first place, if the shocktrooper is wearing light armour. It increases every 7 levels. Most fast movements also include the cavaet of not carrying more than a light load... Ki Blade: This treats the weapon of choice the mentioned variety for the purpose of overcoming damage reduction, except rust immunity, this merely renders the weapon immune to rust attacks. Spell Protection: The shocktrooper gains a bonus on saving throws vs. spells equal to the given amount. Damage Reduction: This functions as the barbarian ability and increases every 3 levels. Devastating Blow: This allows the shocktrooper to add twice his strength modifier to his weapon of choice in two hands or his entire strength modifier if he is wielding it in his off-hand I'm sorry, but this is a crappy capstone ability. Your level 20 shocktrooper with 24 strength will get an extra 3 damage on each hit; that's one point better than Weapon specialization, which can be gotten at level 4 by a fighter. Can I make a suggestion? Of course I can: Devastating Blow: At 20th level, the shocktrooper's connection to his weapon becomes nearly perfect. A number of times per day equal to his Charisma modifier (min 1), he may make a Devastating Blow. He adds his Charisma modifier (min +1) to the attack roll, and his level to the damage. For purposes only of this attack, the weapon's threat range doubles (stacking with other threat range increasing effects) and the critical multiplier increases by one. Epic Shocktrooper Bonus feat: He receives a bonus feat every 2 levels, from the same list as fighters Master Ki Blade: At level 30 and every 10 levels thereafter, he may select an enchantment up to his level/10. Damage Reduction Continues to increase as normal, as does Fast Movement, and Spell Protection. Please note this is my first home made class…………….. :bigeyes: :bigeyes: There ya go. |