Balance this NEW CLASS: Spirit Detective [Archive] - Wizards Community

Post/Author/DateTimePost
ZeroTakenaka

05-24-06, 05:46 PM
Yes... I know this is a cheap knockoff of Yuyu Hakusho but might work.

First of all, I can't balance at all and I make over powered.

Second of all, this class should have the flavor of a spiritually aware fighter... thereby bringing spot, listen and search as CC.

Third of all, I don't care if you think this class is a copy in some way of another class.

Fourth, get what I missed.

Spirit Detective

HD: d8
Class Skills: No Idea but these must be included. Heal, Listen, Spot, Search, Sense Motive


Lvl BAB Fort Ref Will Spirit Base Specials
1 +0 0 2 2 10 Spirit Base, Spirit Aware, Spirit Booster, Access Lvl 1 Specials
2 +1 0 3 3 15
3 +1 1 3 3 20
4 +2 1 4 4 25
5 +2 1 4 4 30 Access Lvl 2 Specials
6 +3 2 5 5 35
7 +3 2 5 5 40
8 +4 2 6 6 45
9 +4 3 6 6 50
10 +5 3 7 7 55 Access Lvl 3 Specials, Imp. Spirit Booster
11 +5 3 7 7 60
12 +6/+1 4 8 8 65
13 +6/+1 4 8 8 70
14 +7/+2 4 9 9 75
15 +7/+2 5 9 9 80 Access Lvl 4 Specials
16 +8/+3 5 10 10 85
17 +8/+3 5 10 10 90
18 +9/+4 6 11 11 95
19 +9/+4 6 11 11 100
20 +10/+5 6 12 12 105 Access Lvl 5 Specials, Perfect Spirit Booster


WAAP: Unknown

Spirit Base: Use this to cast the specials. You gain SP(Spirit Power) of that amount per day.

Spirit Aware: +2 to Listen, Spot, and Search Checks due to spiritually awareness

Spirit Booster: You gain SP equal to damage divided by 2

Imp. Spirit Booster: You gain SP equal to damage

Perfect Spirit Booster You gain SP equal to 1.5x damage

LVL 1 Uses 5 SP
LVL 1: Spirit Gun, Spirit Sword

LVL 2 uses 20 SP
LVL 2: ?

LVL 3 uses 50 SP
LVL 3: ?

LVL 4 uses 100 SP
LVL 4: ?

LVL 5 uses 200 SP
LVL 5: ?




OKAY, you fix now.
Witch

05-24-06, 05:47 PM
I don't have a clue.
herms

05-24-06, 05:54 PM
hey i dont want to be mean but its your class so make it overpowerful with great taste and im sure some guy's will love to make it normal but first is that you have to complete it
MoonSprite

05-24-06, 07:41 PM
First of all:

Class skilss should be similar to monk
BAB as monk

Weapon Proficiency: either all simple plus one martial, or your own list.

Less Spirit Power at starting levels.

Spirit Aware could increase a couple of times.

He should know 1 special per class level.

Specials cost less, and doing damage equal similar to spells ranging from 1st to 6th or 7th level

And yes, complete the class please.
ZeroTakenaka

05-24-06, 08:22 PM
Sowwy
belthazzar1113

05-24-06, 08:28 PM
after reading all your cavats i don't know why you bothered to post it. you don't want feedback, you litterally have said "hey here is my broken overpowered class, fix it but don't tell me its overpowered"

umm, no. you know there are plenty of things wrong with it, so not going to spend time trying to do your own job.
frasmage

05-25-06, 04:47 PM
Hey takenaka, I think you really should make your whole class before posting something - people don't generally like doing someone else's work for them
- just a thought

Now, recently I did a soul-based PrC with rudiger_smith. If you needed this class here for a campaign, you can try and use our class instead. It is called the soul priest (http://boards1.wizards.com/showthread.php?p=9231729)
Nephlite

05-25-06, 05:41 PM
Psionics is the point system you should use. Your numbers seem random and out of place.

I made a class like this a few years ago that was pretty balanced. But I've since lost it.

Use Psychic Warrior's PP progression maybe.

I'll try to redo it. Spirit Detective was only one person's job sop i'll use the name Spirit Warrior.

Table: The Spirit Warrior
Level Base Attack Bonus Fort Save Ref Save Will Save Special Power Points/Day Powers Known Maximum Power Level Known
1st +0 +2 +0 +0 Unarmed Damage: 1d4, Spirit Aware 0* 1 1st
2nd +1 +3 +0 +0 Spirit Booster: 1 2 1st
3rd +2 +3 +1 +1 — 3 3 1st
4th +3 +4 +1 +1 — 5 4 2nd
5th +3 +4 +1 +1 Unarmed Damage: 1d6 7 5 2nd
6th +4 +5 +2 +2 — 11 6 2nd
7th +5 +5 +2 +2 — 15 7 3rd
8th +6/+1 +6 +2 +2 Unarmed Damage: 1d8 19 8 3rd
9th +6/+1 +6 +3 +3 — 23 9 3rd
10th +7/+2 +7 +3 +3 Imp. Spirit Booster 27 10 4th
11th +8/+3 +7 +3 +3 Unarmed Damage: 2d4 35 11 4th
12th +9/+4 +8 +4 +4 — 43 12 4th
13th +9/+4 +8 +4 +4 — 51 13 5th
14th +10/+5 +9 +4 +4 Unarmed Damage: 2d6 59 14 5th
15th +11/+6/+1 +9 +5 +5 — 67 15 5th
16th +12/+7/+2 +10 +5 +5 — 79 16 6th
17th +12/+7/+2 +10 +5 +5 91 17 6th
18th +13/+8/+3 +11 +6 +6 — 103 18 6th
19th +14/+9/+4 +11 +6 +6 — 115 19 6th
20th +15/+10/+5 +12 +6 +6 Perfect Spirit Booster 127 20 6th


Spirit Aware: +2 to Listen, Spot, and Search Checks as long as Psionic Focused.
Spirit Booster: As a swift action, sacrifice up to your manifester level in pp. For 1 round + Wisdom bonus rounds, get a +1 bonus to spirit bonus to hit/damage for every 2 pp used.

Imp. Spirit Booster: As Spirit Booster, but bonus is equal to pp spent.

Perfect Spirit Booster: As Spirit Booster, but bonus is equal to every 1/2 pp used (need to spend at least 1 pp).

Something like that might work.
DarkRhystar

05-25-06, 06:34 PM
I don't know.

Just seems to me that a Warlock could do the job of "Spirit Detective" without the need to make a new class.