Balancing classes [Archive] - Wizards Community

Post/Author/DateTimePost
Chapolin

11-20-06, 10:09 AM
Well, there is around 50 base classes avaliable, but half of them are really playeble...

Classes like Samurai, Swashbuckey, Spirit Shaman, Wu Jen, and so many others are really weak in comparation with Fighter, Barbarian and other...

Any one have ideas to balance that classes...
Odimax

11-20-06, 11:04 AM
Well, there is around 50 base classes avaliable, but half of them are really playeble...

Classes like Samurai, Swashbuckey, Spirit Shaman, Wu Jen, and so many others are really weak in comparation with Fighter, Barbarian and other...

Any one have ideas to balance that classes...

I think there are like 27 base clases plus the Marshal and the Healer and maybe a few others...

Spirit Shaman seems pretty damn tough in the campaign I am playing in. I really don't see how it is weaker than the Barbarian or Fighter. The other ones do seem to be a little weaker, although I haven't really studied the Wu Jen, and I haven't seen any of them (other than Spirit Shaman) played.

You say, "so many others"? Which other ones? Just curious.

I think the Scout and Warlock are cool and powerful. I think the Ninja is cool, although I don't know how good it is. It looks good enough that I would play one, though.

I would suggest actually playing some of them before deciding to buff them up any. Just my opinion. :cool:
Chapolin

11-20-06, 01:14 PM
Well...

Soulborn is other example of a weak base class... The others melee classes (barbarian, paladin, Fighter) are more powerfull..

Spirited Shaman?? Oh.. A druid is very more powerfull..

Swashbuckley? Samurai? The fighter can make that concept very better and more powerfull..

Hexblade??? Can compare it with Duskblade?

Sujenja? no comentaries..

Ninja? Rogue is very better (Use magic device, social skills) and sneak attack is better than sudden strike..

In the other hand, what is Warblade??? there is no reason to pick up others melee classes, that class has specialization, d12, manoevers, etc..

Well... Rebalance the classes would be very interesting, so players can choose more of them and fellings no hurt..


The other classes..
Incarnuns, psionics, tome of magic and battle have 16 classes..
Completes have 12
Players I and II 15
Miniatures 2, heroes of horror 2, dragon magic 1..