Barbarian / ToB [Archive] - Wizards Community

Post/Author/DateTimePost
Sines

04-02-07, 03:24 PM
Well, I've never played a beatstick, and when I started trying to come up with the 'Take and Do Damage' character, I found I liked the ToB, but there was something special about the simple HULK SMASH of the Barbarian. Because the ToB classes multiclass so well, I was thinking 4 levels of Barbarian, and then some ToB class, probably Warblade, (Or some prestige class) after that.

Four levels of Barbarian allows me to select level 2 manuevers with the first level of Warblade, and give me Uncanny Dodge, Fast Movement, Rage x2 and Trap Sense 1. I'd get improved uncanny dodge at Character Level 6 (Same as straight Warblade).

Still any advice? Prestige classes, feats, or manuevers? This is my first attempt at a Str 18+ Two Handed Weapon Combat type, so anything would be appreciated.
Marcotic

04-02-07, 03:26 PM
I say that sounds pretty sweet dude, way to incorperate ToB and PHB
Crimson_Concerto

04-02-07, 03:27 PM
Seems fine to me.

I will say that if you want to keep with the Barbarian's theme, Tiger Claw may be a good school to specialize in for its more primal flavor.
Kravell

04-02-07, 03:39 PM
If you go with the Iron Heart discipline consider the Bloodstorm Blade. D12 hd, BAB +1 lv, three fighter bonus feats, weapon aptitude, and the ability to use the blood rain ability.

If you go with the Tiger Claw discipline and if you have a high Dex, you might consider a bloodclaw master. But you'd lose out on using blood rain.

Charlie
Tempest Stormwind

04-02-07, 04:09 PM
Interestingly, if you like the "take and do damage" thing, you might want to try a crusader next. NOTHING soaks up the damage like they do, particularly with Stone Power and their healing strikes. They don't fit the bararian image, though, due to heavy armor and lack of Tiger Claw.

On topic, though, I would highly suggest focusing on Tiger Claw. Not only is Jump a Strength based skill (meaning your rages improve it as well as your attacks), but if you read Tiger Claw, it's both primal-themed and downright aggressive in the go-for-the-neck sort of sense. You don't even need two weapons in most cases. Just open with Claw at the Moon instead of Wolf Fang Strike -- those are the only two TC maneuvers without maneuver prereqs, and Claw at the Moon can be used with one big weapon while Wolf Fang Strike cannot.

If you feel you need to soak up more damage, take a Stone Dragon strike or two and the Stone Power feat.
MerlintheTuna

04-02-07, 04:29 PM
As has been said oh-so-many times before, you can go a lot of different directions as far as martial disciplines go. Your best bet is to figure out how you want your character to play out before you ask for help choosing maneuvers. I would personally spend a lot of time in Iron Heart and Stone Dragon, but Tiger Claw and White Raven work just as well -- as could a combination of any of those four. (Diamond Mind I recommend against, as you'll basically lose all of your abilities whenever you Rage since you can't access the Concentration skill.)

As far as stances go, you regrettably can only pick from 1st level material, as there aren't any 2nd level stances. Either of the Tiger Claw stances are good for the wildman-style character, though White Raven's Leading the Charge is a great one whether you're looking to become an ubercharger or not. The other three disciplines you have access to are yawn-worthy in that regard -- Iron Heart and Diamond Mind both have miserable 1st level stances, and Stone Dragon's, while not terrible, is both extremely situational and just generally boring.
periscope

04-02-07, 05:57 PM
If you want to avoid multiclassing, look at the primal in the Martial Compendium on the boards (its in the important links sticky). Its a barbarianesque class made for TOB.