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| RysanMarquise10-15-07, 07:24 PM | The Sonari "Words have a power all their own, but that doesn't mean we can't help them out a bit with some of ours" Alaric, Sonari Adept Hit Die: D6 Simple Weapon Proficiency Proficient With Light and Medium Armor Medium Attack Progression 4+Int Skill Points Per level Class Skills: Craft, Profession, Jump, Tumble, Balance, Concentration, Listen, Search, Perform, Diplomacy, Bluff, Intimidate, Sense Motive, Appraise, Gather Information, Speak Language, Truespeak (though they have no use for it) Lvl BAB Fort Ref Will 1. +0 +0 +2 +2 Know Sound, Voice of Striking(1d4, 5') Bonus Feat 2. +1 +0 +3 +3 Voice of Commanding(+2) Bonus Feat 3. +2 +1 +3 +3 Voice of Striking(1d4, 20') 4. +3 +1 +4 +4 Voice of Wisdom 5, Commanding Shout (once per day) 5. +3 +1 +4 +4 Voice of Striking(1d6, 30'), Voice of Commanding(+4) 6. +4 +2 +5 +5 Bonus Feat 7. +5 +2 +5 +5 Voice of Striking(1d6. 60') 8. +6 +2 +6 +6 Voice of Many, Voice of Commanding(+6), Commanding Shout(2 times) 9. +6 +3 +6 +6 Voice of Striking(1d8, 60') 10.+7 +3 +7 +7 Voice of Strength, Silence, Bonus Feat 11.+8 +3 +7 +7 Voice of Striking(1d8, 90'), Voice of Commanding(+8), Bonus Feat 12.+9 +4 +8 +8 Commanding Shout (3 times), Voice of Power 13.+9 +4 +8 +8 Voice of Striking(1d10, 100') 14.+10 +4 +9 +9 Voice of Commanding(+10), Bonus Feat 15.+11 +5 +9 +9 Voice of Striking(1d12, 120') 16.+12 +5 +10 +10 Commanding Shout(4 times), Voice of Reason 17.+12 +5 +10 +10 Voice of Striking(1d12, 200') Voice of Commanding(+12) 18.+13 +6 +11 +11 Commanding Shout (3x day), Bonus Feat 19.+14 +6 +11 +11 Voice of Striking(2d10, 300') 20.+15 +6 +12 +12 Voice of Commanding(+14) Commanding Shout (5 times), Voice of All Know Sound: The Sonari has such an in-depth attunement with the workings of sound and energy that he is able to sense their presence far more easily. Add his class level to all listen checks. Bonus Feats: At first level, second level, and every 4th level there-after, a Sonari gains a bonus feat. They may choose any feat from the general list that they qualify for. Voice of Striking: A Sonari is able to make a devastating attack with their voice, focusing their very energies to do damage to their target. Once per turn as a free action the Sonari may use Voice of Striking to attack one target in range. In order to hit, the attacker must have line of sight against the target. The attacking Sonari rolls a D20 and adds their class level, rolling against 10+Targets Will Save to hit, ignoring any armor or other defenses the target has*. Damage is done as indicated. This does not provoke an attack of opportunity, but does prevent the character from talking for the round. Voice of Striking is a supernatural ability. Instead of dealing damage to a target, the Sonari may choose to relay a single sentence of up to 10 words to the target. If they choose to do this, they do not need to roll to hit. *If the attacker, defender, or any intervening space is under the effects of magical silence then the attack roll must exceed the caster level+10 of the caster who produced the magical silence or equivalent. Voice of Commanding Starting at second level, then every third level afterwards (5,8,11...) the Caller gains a bonus on all verbal diplomacy, bluff, and intimidate checks. This ability cannot be used if the Sonari cannot speak, and only work for the purposes of getting the target to perform some specific task. Voice of Wisdom The Caller's words are chosen carefully. They gain the ability to add their wisdom bonus to all skills that use charisma. In addition, they now add their Wisdom bonus when dealing damage with Voice of Striking. Commanding Shout Once per day, then once more every 4 levels after a Sonari can make a commanding shout. They add their Sonari class level to any Intimidate or Diplomacy check for the purposes of making a single command. They may instead may make a Bluff check for the purposes of instilling a suggestion. If this is done then they will add double their class level instead of the normal single. All other bonus' apply normally. Voice of Many The Sonari gains the ability to attack multiple targets with their Voice of Striking. They receive a -3 on all rolls to hit for each attack added in this way. All targets must be within Wisdom bonus*5 feet from each-other and within range. The Sonari may not reduce their attack bonus below 0 in this way. Silence: At level 10 a Sonari gains the ability to neutralize any spell with a verbal component, by using his Voice to nullify the sound. First, the Sonari must indentify the spell being cast, using the Sonari's listen skill instead of spell-craft to identify the spell (Include applicable listening penalties). If this check succeeds, treat this as a counter-spell using Dispel Magic with the Sonari's level for the dispel check. If the checks are successful, then the spell is countered with no effect. This check recieves an additional -2 penalty for every level of the spell above third. This is a supernatural ability. Only spells being cast within the range of Voice of Striking may be targeted. This ability is usable once per turn. Voice of Strength At level 10 Sonari gain the ability to focus their strength inward. Instead of using voice of striking in a turn, they may instead choose to add the damage to any one attack that they make. This damage is not resistable by a will save and counts normally as a part of the attack. Voice of Power At level 12 a Sonari may choose to use a different damage type for his attacks. At will he may choose his Voice of Striking to do Fire, Cold, Electric, or Acid damage instead of sonic. The attack gains no bonus' due to this. Voice of Reason At level 16, a Sonari gains the ability to use his powers to boost the abilities of himself or others. The Sonari must spend a full turn focusing, then unleashes a burst of energy to aid or guide one target. Any skill check is increased by the Sonari's damage roll as if he was using Voice of Striking. This can only be used on skill checks that take less than one turn. If the skill lasts longer then this, then the bonus disappears after this time. Voice of All At level 20, a Sonari gains the ability to talk while using his abilities, and to hit any target within line of sight, regardless of range. His ability to hit multiple opponents doubles in size(to wisdom bonus*10 feet from eachother). The penalty to hit remains the same. |