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| waldoh03-04-05, 01:00 PM | This class is imspired from Prince of Persia the game. HD:d6 Skills: 4(6) + int Class Skills:Balance, Bluff, Climb, Craft, Disable Device, Escape Artist, Jump, Listen, Move Silently, Search, Spot, Tumble, and Use Rope. Prerequisites Alignment: Any BAB: +4 Skills: Balance 8 ranks, Climb 8 ranks, Jump 8 ranks, Tumble 8 ranks. Feats: Dodge, Improved Trip, Improved Disarm, Two-Weapon Fighting+ Weapon/Armour porfiency He is skilled with Simple and martial weapons. He can wear light armour. Lv BAB Fort Reflex Will Special abilities 1 +1 Same as Monks Wall climb 5ft., Sand Blast 2 +2 Amazing Jump +5 ft.,Snap Kick 3 +3 Wall Run 10ft sneak att d6 4 +4 Lucky Dodge, Sand BlastII 5 +5 Amazing Jump+10 ft., Sand StormI 6 +6/+1 Wall Run 15 ft.,Swing Attack Sneak attack 2d6 7 +7/+2 Wall Climb 10 ft.,I. 2weapon 8 +8/+3 Amazing Jump +15 ft., Sand BlastIII Fancy Dandwork 9 +9/+4 Wall Run 20ft. extra strike Sneak Attack 3d6 10 +10/+5 Improved Lucky Dodge, Sneak Attack +3d6, Sand StormII 11 +11/+6/+1 Amazing Jump +20 ft., Fancy Footwork (+3 instead of +1) 12 +12/+7/+2 Wall Run 25 ft., Power Kick Sneak Attack 4d6, Sand BlastIV 13 +13/+8/+3 Wall Climb 15 ft., Overhead Strike 14 +14/+9/+4 Amazing Jump + 25 ft. 15 +15/+10/+5 Wall Run 30 ft., Spinning Strike SneaK Attack 5d6, Sand BlastV, Sand StormIII Abilities Description Sand Storm At every 5 lvs, you get this ability. It grants the cast to hit multiple targets at once. Lv.1 hits target in a 5foot radius dealiing d6. Lv2 Hits targets in a 10foot radius dealing 3d6 Lv.3 Hits targets in a 20foot radius dealing 5d6 Wind Blast: AT Lv 1,4,8,12,15 you get the Sand Blast ability. At lv one it deals d6+wis modifier. Every lv you aquire the next form, add another d6. Cast per/day: 2+wis modifier per/day Wall Climb (Ex): At lv 1,7,13,your Climb speed is at this rate given (is a natural movement speed requiring no check and typical huge bonuses if needed and such per standard racial monster ability) Sneak Attack (Ex): As rogue ability. But you get at different lvs. Amazing Jump (Ex): add this much feet to the final result for a jump check. Snap Kick (Ex): Kick that does 1d6 base damage. Can be used as a secondary attack. Wall Run (Ex): Can run across vertical walls the distance indicated. Must, however, being and end turn on a horizontal surface. Lucky Dodge (Ex): If your AC is hit by 1, you have a chance to save it. Roll a d20+dex, if it is higher then enemies roll you dodge the attack. Improved Lucky Dodge(Ex): Same as liucky dodge except by 2. Swing Attack (Ex): No penalty while fighting from a rope, wall, or swinging from a rope or some other similar movement. Improved Two-Weapon Fighting: As the feat. Fancy Handiwork: 1/round can use single attack to attempt both a trip and disarm maneuver. Standard benefits from trip (and anything else like that) apply. Grants attack of oppertunity when around multiple foes. Fancy Footwork (Ex): Improves bonus from Dodge feat to +3 (instead of +1). Power Kick (Ex): As Snap Kick, but does 1d8 and initiates bull rush that could drive the enemy back 10 ft. Overhead Strike (Ex): Standard action. Does normal damage +1d4 and knocks opponent prone. Spinning Strike (Ex): Full-round action, and you must move at least 10 feet before attacking. If it hits, opponent makes Ref save (DC 10 + level + Str mod) or go flying up into the air. Opponent takes an extra 1d6 damage from falling down, and lands prone and is dazed for 1 round. Extra Strike: Grants you an extra attack in off hand. ----------------------------------------------- NEED HELP WITH A BETTER NAME PLEASE. Hope you like it :) |
| pseudoidiot03-04-05, 02:01 PM | the thing i notice right off is a fighter's BAB progression with a monk's saves. i'm inclined to say that might be a little too powerful. i like the idea for the character, though. frankly, i suck at the PoP games, but the things you can do in them are amazing. also, you didnt mention weapon/armor abilities. i would assume simple & martial weapons with light armor? while this type of character can do some really fun things, i dont think he'd necessarily have the kind of discipline that's required of a monk to warrant those kinds of saves. |
| waldoh03-04-05, 06:17 PM | I need help with that. I am not sure how to make his BAB and his save progress. Any help would be nice. Also please write back with some more info. THIS IS MY FIRST CLASS I EVER MADEso be easy. Waldoh ;) |
| pseudoidiot03-04-05, 07:17 PM | well, i dont know if i'll ever attempt to make a class, so i dont know what sort of help i can be. but those are the 2 primary things i notice. things to really think about is, looking at the prince of persia characters, what does he most closely resemble? what's he relying on? etc he's definately relying on speed more than strength. as for class he's resembling? he's got the great reflexes of a rogueish character, but i'd also say he's got better melee abilities than the average rogue. i'd be inclined to give such a character 2 good saves of reflex & fortitude, but poor saves on will. as for BAB. i'm not sure, picking between good & average progression is a bit tough. i'd think good (like a fighter) would be fine. |
| waldoh03-07-05, 09:00 AM | Please people why wont anyone else reply to this. I want to know if it is good or not and what i need to change. This is my first class and i need to know if it is any good. Waldoh |
| DolArrah03-07-05, 09:12 AM | First, you should say what level each ability is gained in the description. I think that it is underpowered. It is more like a saves BAB, but with no real abilities worth mentioning. I would say decrease it BAB and give it a better Sneak Attack and a spell-like ability or to, like Pass without a Trace and True Strike. Things like that add the flavor I think you want. |
| waldoh03-07-05, 12:00 PM | Im also in the process of thinking up a name for this class. I am going ot completly redo this class and make it into a base class. Keep this forum going becasue i am going to post it in here. Also of you can help think up a name that would suit this class that would help alot. Thank you Waldoh |
| waldoh03-08-05, 10:47 PM | Will people please tell me what they think of this class. |
| farghal03-11-05, 05:24 AM | Well as i promised i'm going to take a look at it ;) This class is imspired from Prince of Persia the game. HD:d6 Skills: 4(6) + int Class Skills:Balance, Bluff, Climb, Craft, Disable Device, Escape Artist, Jump, Listen, Move Silently, Search, Spot, Tumble, and Use Rope. I've played warrior within and i would add intimidate to class skills the rest looks nice. Prerequisites Alignment: Any BAB: +4 Skills: Balance 8 ranks, Climb 8 ranks, Jump 8 ranks, Tumble 8 ranks. Feats: Dodge, Improved Trip, Improved Disarm, Two-Weapon Fighting+ Weapon/Armour porfiency He is skilled with Simple and martial weapons. He can wear light armour. high Prerequisites but fair enough it's a big PrC he can wear light armor may'be stat he has prof in light armour just for the view ;). otherwise no problems. I really think you should prohibit atleast heavy armor because this class is about fast movement and freedom of movement. and a couple ability's give a AC bonus so it should be oke Lv BAB Fort Reflex Will Special abilities 1 +1 Same as Monks Wall climb 5ft., Sand Blast 2 +2 Amazing Jump +5 ft.,Snap Kick 3 +3 Wall Run 10ft sneak att d6 4 +4 Lucky Dodge, Sand BlastII 5 +5 Amazing Jump+10 ft., Sand StormI 6 +6/+1 Wall Run 15 ft.,Swing Attack Sneak attack 2d6 7 +7/+2 Wall Climb 10 ft.,I. 2weapon 8 +8/+3 Amazing Jump +15 ft., Sand BlastIII Fancy Dandwork 9 +9/+4 Wall Run 20ft. extra strike Sneak Attack 3d6 10 +10/+5 Improved Lucky Dodge, Sneak Attack +3d6, Sand StormII 11 +11/+6/+1 Amazing Jump +20 ft., Fancy Footwork (+3 instead of +1) 12 +12/+7/+2 Wall Run 25 ft., Power Kick Sneak Attack 4d6, Sand BlastIV 13 +13/+8/+3 Wall Climb 15 ft., Overhead Strike 14 +14/+9/+4 Amazing Jump + 25 ft. 15 +15/+10/+5 Wall Run 30 ft., Spinning Strike SneaK Attack 5d6, Sand BlastV, Sand StormIII Abilities Description Sand Storm At every 5 lvs, you get this ability. It grants the cast to hit multiple targets at once. Lv.1 hits target in a 5foot radius dealiing d6. Lv2 Hits targets in a 10foot radius dealing 3d6 Lv.3 Hits targets in a 20foot radius dealing 5d6 Do you automaticly hit the targets? or do you still have to make an attack roll? i think you should have an attack roll (may'be with a little bonus) otherwise it would be a bit to strong. the ability itself is very nice Wind Blast: AT Lv 1,4,8,12,15 you get the Sand Blast ability. At lv one it deals d6+wis modifier. Every lv you aquire the next form, add another d6. Cast per/day: 2+wis modifier per/day Euh.... What is the range? is there a reflex etc....? try to be specific. look at a spell and see what information is given so that you know what information to add. Wall Climb (Ex): At lv 1,7,13,your Climb speed is at this rate given (is a natural movement speed requiring no check and typical huge bonuses if needed and such per standard racial monster ability) i'm not sure i understand.... you get more speed on your climb move speed. Nice. But you don't have to do a check or ???..... i think you mean that instead of a check per 5 ft you will have to do a check per 5ft+ extra speed. Sneak Attack (Ex): As rogue ability. But you get at different lvs. i'm not really sure this fits the character. i mean i never REALLY sneaked with POP. I could hit a character extra hard when he did'nt notice me. but sneak attack is also usable when you flank an opponent. may'be you could change that in some way. Amazing Jump (Ex): add this much feet to the final result for a jump check. nice Snap Kick (Ex): Kick that does 1d6 base damage. Can be used as a secondary attack. very nice i really like this one fits the flavor perfectly Wall Run (Ex): Can run across vertical walls the distance indicated. Must, however, being and end turn on a horizontal surface. (besides the point. (Must, however, being and end turn on a horizontal surface) weird sentence) but the ability is very nice. may'be you could get rid of the sneak attack and and add an attack in combination with this ability :)? Lucky Dodge (Ex): If your AC is hit by 1, you have a chance to save it. Roll a d20+dex, if it is higher then enemies roll you dodge the attack. Improved Lucky Dodge(Ex): Same as liucky dodge except by 2. very nice fits the flavor and it's not overpowered Swing Attack (Ex): No penalty while fighting from a rope, wall, or swinging from a rope or some other similar movement. flavor :) nice Improved Two-Weapon Fighting: As the feat. nice Fancy Handiwork: 1/round can use single attack to attempt both a trip and disarm maneuver. Standard benefits from trip (and anything else like that) apply. Grants attack of oppertunity when around multiple foes. the ability is very nice and good flavor but may'be a bit to strong. doing both at once should resort in a small penalty of -2 or something Fancy Footwork (Ex): Improves bonus from Dodge feat to +3 (instead of +1). it's rather strong but you don't have profs on medium and heavy armor so... Power Kick (Ex): As Snap Kick, but does 1d8 and initiates bull rush that could drive the enemy back 10 ft. nice :) Overhead Strike (Ex): Standard action. Does normal damage +1d4 and knocks opponent prone. Automaticly knocks opponent prone? that's a bit powerfull you would be able to knock a collosal red dragon prone with a simple ability. Spinning Strike (Ex): Full-round action, and you must move at least 10 feet before attacking. If it hits, opponent makes Ref save (DC 10 + level + Str mod) or go flying up into the air. Opponent takes an extra 1d6 damage from falling down, and lands prone and is dazed for 1 round. nice Extra Strike: Grants you an extra attack in off hand. ----------------------------------------------- NEED HELP WITH A BETTER NAME PLEASE. Hope you like it :) Extra strike is nice and may'be disciple of persia is something of something with nomad or somthing all in all a nice PrC but at some points a little bit to strong but not much. good luck ;) |