Base Class: shadowdancer [Archive] - Wizards Community

Post/Author/DateTimePost
JimProfit

01-11-08, 10:48 PM
I wanted the possibility of creating level 1 to 20 characters of prestige classes, they'll probably be somewhere between tome of battle and heroes of horror level. So they'll be a bit overpowerd. But I plan to replace all base classes this way.

*SHADOWDANCER*
http://limelight-497.static.dailymotion.com/dyn/preview/160x120/4505497.jpg
Hit die: d8
BaB: Medium
Fort: Poor Ref: Good Will: Poor
Class Skills
The shadowdancer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex).

Skills at first level: 6+int modifier x2.
Skill Points at each additional Level
6+int modifier.

Weapon and Armor Proficiency:
Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. Shadowdancers are proficient with light armor but not with shields.

Level 1: Dodge, Hide In Plain Sight.
Level 2: Evasion, Darkvision, Uncanny Dodge
Level 3: Shadow Illussion, Summon Shadow
Level 4: Shadow Jump 20ft, Combat Reflexes, Mobility
Level 5: Defensive Roll, Improved Uncanny Dodge
Level 6: Shadow Jump 40ft, +2HD Shadow Companion
Level 7: Slippery Mind
Level 8: Shadow Jump 80ft
Level 9: +4HD Shadow Companion
Level 10: Shadow Jump 160ft, Improved Evasion
Level 11: Shadow Step 1/day
Level 12: Shadow Posession 1/day +6HD Shadow Companion
Level 13: Rebuke Shadow
Level 14: Shadow Posession 2/day
Level 15: Shadow Step 2/day +8HD Shadow Companion
Level 16: Shadow Posession 3/day
Level 17: Shadow Step 3/day
Level 18: Shadow Posession 4/day +10HD Shadow Companion
Level 19: Shadow Step 4/day
Level 20: Shadow Posession 5/day

Dodge (Ex
You gain dodge as a bonus feat at 1st level even if you do not meet the prequisites.

Hide in Plain Sight (Su)
A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

Evasion (Ex)
At 2nd level and higher, a shadowdancer can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the shadowdancer is wearing light armor or no armor. A helpless shadowdancer does not gain the benefit of evasion.

Darkvision (Su)
At 2nd level, a shadowdancer can see in the dark as though she were permanently under the effect of a darkvision spell.

Uncanny Dodge (Ex)
Starting at 2nd level, a shadowdancer retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.)

If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).

Shadow Illusion (Sp)
When a shadowdancer reaches 3rd level, she can create visual illusions. This ability’s effect is identical to that of the arcane spell silent image and may be employed once per day.

Summon Shadow (Su)
At 3rd level, a shadowdancer can summon a shadow, an undead shade. Unlike a normal shadow, this shadow’s alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. Every third level gained by the shadowdancer adds +2 HD (and the requisite base attack and base save bonus increases) to her shadow companion.

If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a DC 15 Fortitude save. If the saving throw fails, the shadowdancer loses 200 experience points per shadowdancer level. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. The shadowdancer’s XP total can never go below 0 as the result of a shadow’s dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days.

Shadow Jump (Su)
At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.

Mobility (Ex)
You gain the mobility feat as a bonus feat at 4th level even if you do not meet the prequisites.

Combat Reflexes (Ex)
You gain the combat reflexes feat as a bonus feat at 4th level even if you do not meet the prequisites.

Defensive Roll (Ex)
Starting at 5th level, once per day, when a shadowdancer would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), she can attempt to roll with the damage. She makes a Reflex saving throw (DC = damage dealt) and, if successful, takes only half damage from the blow. She must be aware of the attack and able to react to it in order to execute her defensive roll. If she is in a situation that would deny her any Dexterity bonus to AC, she can’t attempt a defensive roll.

Improved Uncanny Dodge (Ex)
At 5th level, a shadowdancer can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the shadowdancer. The exception to this defense is that a rogue at least four levels higher than the shadowdancer can flank her (and thus sneak attack her).

If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.

Slippery Mind (Ex)
At 7th level, if a shadowdancer is affected by an enchantment and fails her saving throw, 1 round later she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw. If it fails as well, the spell’s effects occur normally.

Improved Evasion (Ex)
This ability, gained at 10th level, works like evasion (see above). A shadowdancer takes no damage at all on successful saving throws against attacks that allow a Reflex saving throw for half damage. What’s more, she takes only half damage even if she fails her saving throw.

Shadow Door [Sp]
This functions exactly as the psionic power dimension swap. You first gain the ability at 11th level then 15th, 17th, and19th level.

Shadow Posession (Sp)
At 12th level and every two levels after, the shadowdancer can project his shadow up to 5ft per shadowdancer level. Whatever actions he takes, the posessed takes as well. This shadow posession lasts for 1d12+cha modifier rounds.

Rebuke Shadow: (Su)
At 13th level you can rebuke shadow and greater shadow type undead as though an evil cleric rebukes/commands undead at will.
Watsyurname529

01-11-08, 10:57 PM
Getting Hide In Plain sight at 1st level is overpowered, the earliest I've seen that is about level 10. The hit dice should be d6. Gaining Improved Uncanny Dodge at 5th level is slightly overpowering. Same thing with Slippery Mind.

Pretty much everything about this class is gained too early. That's why it's a Prestige Class.
dman11235

01-12-08, 01:05 AM
The point of a prestige class is just that: they are prestigious. It a specialized person, while base classes are more general. Name me a base class besides monk that is truely specialized. That's why this should stay as a prestige class and not be a base class. You can do the flavor using ranger or rogue, or a slew of other base classes, and then you specialize in shadow play when you take your first level.