Battle Cleric too strong? Or too weak? [Archive] - Wizards Community

Post/Author/DateTimePost
KnightRanger

12-01-05, 04:20 PM
Just wanting to see what people think of this PrC I created :)

Battle Cleric

Requirements
BAB +4

Skills required: Heal 5 Ranks Concentration 5 ranks Intimidate 2 ranks Ride 2 ranks

Feats required: Power Attack Divine Might Extra Turning

Special: Must be Good Aligned, Able to Turn Undead, Able to cast 2nd Level divine spells

Skills Hit Die
2+Int D8

Class Skills: Concentration, Diplomacy, Heal, Intimidate, Ride, Spellcraft

Level BAB Fort Ref Will Feats/Special Spell progression
1st +1 2 0 0 Stength of Battle +1 of existing divine class
2nd +2 3 0 0 +1 of existing divine class
3rd +3 3 1 1 Bonus Divine Feat
4th +4 4 1 1 +1 of existing divine class
5th +5 4 1 1 Improved Divine Might
6th +6 5 2 2 +1 of existing divine class
7th +7 5 2 2 Fast Divine Feat
8th +8 6 2 2 +1 of existing divine class
9th +9 6 3 3 Bonus Divine Feat
10th +10 7 3 3 Supreme Divine Might +1 of existing divine class

Stength of Battle; spend a turn attempt to gain Str "battle" bonus equal to class level; Duration: 1 round; Swift action; Strenth of Battle counts as a divine feat

Bonus Divine Feat; You may select a bonus feat from the Complete Warrior section of Divine feats as along as you meet the prerequisites

Improved Divine Might; You get your Cha modifier to hit as well as to damage; To use this ability requires you to spend an additional turn attempt
Fast Divine Feat; All divine feats are free actions

Supreme Divine Might; You get double your Cha modifier to damage; this does not require any additional turn attempts, though to use Improved Divine Might you still have to spend the extra one


Please let me know what you all think about it. It's my first one that I have created myself so be gentle :)

Thanks
KnightRanger

12-02-05, 12:19 PM
I am trying to see if a DM will allow this for another player by this Saturday, feedback would be appreciated. Thanks :)
Dionon

12-02-05, 12:39 PM
A little wussy... Why does the caster have to be Good Aligned? Do you have a Divine Tyrant counter class?

Stength of Battle; spend a turn attempt to gain Str "battle" bonus equal to class level; Duration: 1 round; Swift action; Strenth of Battle counts as a divine feat

Does this mean you get a Bonus to your Attack and Damage Rolls equal to your Strength Bonus? If so, that's good.

Bonus Divine Feat; You may select a bonus feat from the Complete Warrior section of Divine feats as along as you meet the prerequisites

This is fine...

Improved Divine Might; You get your Cha modifier to hit as well as to damage; To use this ability requires you to spend an additional turn attempt
Fast Divine Feat; All divine feats are free actions

So you have to spend 2 Turn attempts to gain Charisma and Strength to Damage and Attack? Not cool... you can only turn once per round, so you would never be able to use this to it's fullest potential.

Supreme Divine Might; You get double your Cha modifier to damage; this does not require any additional turn attempts, though to use Improved Divine Might you still have to spend the extra one

Eh, this is fine I guess...


Some suggestions?

Give them a Quick Turner ability where they can use a Turn/Day as a Free Action and be able to use 2 Turns in one round.

Let their Cleric/Paladin levels stack when it comes to Turn Level and other Turn related stuff.

Raise those requirements, and lift the Alignment restriction. There is no reason for it...

Probably want the requirements to be something like

BAB +5
Skills required: Heal 9 Ranks Concentration 9 ranks Intimidate 5 ranks Ride 5 ranks
Feats required: Power Attack, Divine Might, Extra Turning (these are fine...)
Special: Able to Turn or Rebuke Undead, Able to cast 2nd Level Divine Spells

That way people won't be able to get into it unti at least level 7...
KnightRanger

12-02-05, 01:36 PM
Thanks for all your input. It really helped :) I forgot about the rule where you can only use 1 turn attempt per round. Thanks again :)