| Post/Author/DateTime | Post |
|---|---|
| Nezzadar Respawned07-27-05, 03:36 PM | Battle Medic Hit Die: d8 (Class NOT Prestiege Class) Class Limitation To qualify to become a Battle Medic, a character must fulfil all the following criteria. Alignment: Any Non-Evil Race: Human, Elf, Half-Elf, Dwarf, Halfling, Gnome, Half-Orc. (Subspecies which appear in 3.5 book's are accepted, but not User Created Races) (Accepted Examples: Araviel, Deugar - NOT Accepted Examples: Vrock, Slaad) Class Skills The Battle Medic’s class skills (and key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcane) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis) Skill Points at each level: 4 + Int modifier. Class Features All the following are class features of the Poison master's prestige class Weapon and Armor Proficiency: Battle Medic gains proficiency in all Armor, Shields, and Martial Weapons Healing Skill (Ex): (Gained at Character Generation) Battle Medics never fail when using healing kits or casting healing spells on themselves or other allies. They do not need to roll. Healing Earth (Ex): (Automaticly Gained at Level 5) Battle Medics do not need to use healing kits or potions when in wooded or tropical areas. They heal with the surrounding materials. This skill needs no training, and no material. DC 5 to heal all wounds(not poison or disease) DC 10 to preform Greater Restoration as if it was an ability (needing no spell components) New Feats: (Must earn feats at level up or character generation) Battle Medic Training: Able to heal without combat penalty when in combat Battle Medic Mind: +50 to Lore when items found in nature. CANNOT MULTI-CLASS WITH CLERICS, DRUIDS, RANGERS, OR PALADINS. ALSO CANNOT MULTICLASS WITH CUSTOM CLASSES THAT CAN CAST CLERIC-TYPE SPELLS (Cleric, Druid, Ranger, and Paladin Spells) THIS INCLUDES PRESTIEGE CLASSES. ---0 1 2 3 4 5 6 7 8 9 < Spell Level 01 2 0 0 0 0 0 0 0 0 0 02 2 2 0 0 0 0 0 0 0 0 03 4 2 0 0 0 0 0 0 0 0 04 4 4 2 0 0 0 0 0 0 0 05 4 4 4 0 0 0 0 0 0 0 06 4 4 4 2 0 0 0 0 0 0 07 4 4 4 4 2 0 0 0 0 0 08 6 4 4 4 4 2 0 0 0 0 09 6 6 4 4 4 4 4 2 2 0 10 6 6 6 4 4 4 4 4 4 2 11 6 6 6 6 4 4 4 4 4 4 12 8 6 6 6 6 4 4 4 4 4 13 8 8 6 6 6 6 4 4 4 4 14 8 8 8 6 6 6 6 6 4 4 15 8 8 8 8 6 6 6 6 6 4 16 8 8 8 8 8 8 6 6 6 6 17 8 8 8 8 8 8 8 6 6 6 18 8 8 8 8 8 8 8 8 6 6 19 8 8 8 8 8 8 8 8 8 6 20 8 8 8 8 8 8 8 8 8 8 ^ Battle Medic Level Approved Spells For Battle Medics Battle Medics can only use these spells. Lv 0 Cure Minor Wounds Bless Remove Fear Lv 1 Cure Light Wounds Summon Battle Medic Assistant I Shield of Faith Lv 2 Aid Cure Moderate Wounds Lesser Dispel Remove Paralysis Lv 3 Cure Serious Wounds Dispel Magic Prayer Remove Curse Remove Disease Lv 4 Cure Critical Wounds Neutralize Pioson Restoration Summon Battle Medic Assistant II Lv 5 Healing Circle Raise Dead True Seeing Lv 6 Greater Dispelling Healing Circle Battle Medic Restoration Battle Medic Sacrifice Lv 7 Greater Restoration Regenerate Battle Medic Regenerate Other Lv 8 Resurrection Mass Heal Summon Battle Medic Assistant III Lv 9 Battle Medic Blessing Mass Resurrection Summon Battle Medic Assistant IV ________________________________________ _________________________ Battle Medic Restoration: Is the same as Greater Restoration, however it cannot fail unless caster dies while casting spell. Battle Medic Sacrifice: Battle Medic can transfer his health to an injured ally. Regenerate Battle Medic: Heal 7 hp per round on caster or any other Battle Medic Regenerate Other: Heal 6 hp per round on selected ally. Battle Medic Blessing: Exactly like Undeath's Eternal Foe, except it never fails. Summon Battle Medic Assistant I : Summon Lesser Air Elemental as a completely loyal servant for 2d4 rounds. Summon Battle Medic Assistant II : Summon Air Elemental as a completely loyal servant for 2d4 rounds. Summon Battle Medic Assistant III: Summon Greater Air Elemental as a completely loyal servant for 2d4 rounds. Summon Battle Medic Assistant IV: Summons 1d4-1 Air Elementals as completely loyal servants for 4d6 rounds All Elementals can cast Cure Moderate Wounds each round on Battle Medic instead of an attack if the Battle Medic is Injured. |
| OracleYori07-27-05, 03:39 PM | Why the racial limiting? Why make a new thread?-You can just edit your old thread.... Do you want it a base class or a PrC? |
| Sharax07-27-05, 03:45 PM | 9th level spells at level 10? At what level do they get there class features, or do they start with them? |
| OracleYori07-27-05, 03:55 PM | holy crap- i didnt notice that! they shouldnt have 8 spells/level/day....thats a little much |
| Nezzadar Respawned07-27-05, 06:10 PM | Balance good friend, balance. It is an excelent healer, but cannot cast offensive spells, and is not the best attacker. I forgot Half-Elf, but I dont want someone with a custom species messing with it. Vrock Battle Medic does not excite me. |
| Nezzadar Respawned07-27-05, 06:37 PM | Why make a new thread?-You can just edit your old thread.... My OLD account was frozen for flaming so i couldnt edit it |
| Nezzadar Respawned07-27-05, 07:51 PM | I NEED INPUT |
| wi1dfire_b1ue07-27-05, 09:55 PM | the word is input. |
| OracleYori07-27-05, 11:41 PM | is it just me or is he offended by any input?...sorry go wildfire blue...sounds like a wicked kool-aid flavor, or gum |
| Nezzadar Respawned07-28-05, 11:18 AM | Dentiene Fire: Wildfire Blue It sure aint bubblicious |
| Ninja Squirrel07-29-05, 12:59 PM | Is it a good fighter or does battle stand for the armor |