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| Nezzadar Respawned07-27-05, 10:04 PM | Battle Medic Hit Die: 1d8 (Class NOT Prestiege Class) Class Limitation To qualify to become a Battle Medic, a character must fulfil all the following criteria. Alignment: Any Non-Evil Race: Human, Elf, Half-Elf, Dwarf, Halfling, Gnome, Half-Orc. (Subspecies which appear in 3.5 book's are accepted, but not User Created Races) (Accepted Examples: Araviel, Deugar - NOT Accepted Examples: Vrock, Slaad) Class Skills The Battle Medic’s class skills (and key ability for each skill) are: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcane) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis) Skill Points at each level: 4 + Int modifier. All Saves are sat at 3 automaticly and increase by 1 every level until level 7 then 1 point additional will be gained on levels 9, 12, 15, 19, and two additional on 20. Class Features All the following are class features of the Poison master's prestige class Weapon and Armor Proficiency: Battle Medic gains proficiency in all Armor, Shields, and Martial Weapons Healing Skill (Ex): (Gained at Character Generation) Battle Medics never fail when using healing kits or casting healing spells on themselves or other allies. They do not need to roll. Healing Earth (Ex): (Automaticly Gained at Level 5) Battle Medics do not need to use healing kits or potions when in wooded or tropical areas. They heal with the surrounding materials. This skill needs no training, and no material. DC 5 to heal all wounds (not poison or disease.) DC 10 to preform Greater Restoration as if it was an ability (needing no spell components) New Feats: (Must earn feats at level up or character generation) Battle Medic Training: Able to heal without combat penalty when in combat Battle Medic Mind: +50 to Lore when items found in nature. CANNOT MULTI-CLASS WITH CLERICS, DRUIDS, RANGERS, OR PALADINS. ALSO HE CANNOT MULTICLASS WITH CUSTOM CLASSES THAT CAN CAST CLERIC-TYPE SPELLS (Cleric, Druid, Ranger, and Paladin Spells) THIS INCLUDES PRESTIEGE CLASSES. ---0 1 2 3 4 5 6 7 8 9 < Spell Level 01 2 0 0 0 0 0 0 0 0 0 02 2 2 0 0 0 0 0 0 0 0 03 4 2 0 0 0 0 0 0 0 0 04 4 4 2 0 0 0 0 0 0 0 05 4 4 4 0 0 0 0 0 0 0 06 4 4 4 2 0 0 0 0 0 0 07 4 4 4 4 2 0 0 0 0 0 08 6 4 4 4 4 2 0 0 0 0 09 6 6 4 4 4 4 4 2 2 0 10 6 6 6 4 4 4 4 4 4 2 11 6 6 6 6 4 4 4 4 4 4 12 8 6 6 6 6 4 4 4 4 4 13 8 8 6 6 6 6 4 4 4 4 14 8 8 8 6 6 6 6 6 4 4 15 8 8 8 8 6 6 6 6 6 4 16 8 8 8 8 8 8 6 6 6 6 17 8 8 8 8 8 8 8 6 6 6 18 8 8 8 8 8 8 8 8 6 6 19 8 8 8 8 8 8 8 8 8 6 20 8 8 8 8 8 8 8 8 8 8 ^ Battle Medic Level NOTE: Modifiers are ignored. The number of spells you can cast is exactly what the chart above says. Approved Spells For Battle Medics Battle Medics can only use these spells. Lv 0 Cure Minor Wounds Bless Remove Fear Lv 1 Cure Light Wounds Summon Battle Medic Assistant I Shield of Faith Lv 2 Aid Cure Moderate Wounds Lesser Dispel Remove Paralysis Lv 3 Cure Serious Wounds Dispel Magic Prayer Remove Curse Remove Disease Lv 4 Cure Critical Wounds Neutralize Pioson Restoration Summon Battle Medic Assistant II Lv 5 Healing Circle Raise Dead True Seeing Lv 6 Greater Dispelling Healing Circle Battle Medic Restoration Battle Medic Sacrifice Lv 7 Greater Restoration Regenerate Battle Medic Regenerate Other Lv 8 Resurrection Mass Heal Summon Battle Medic Assistant III Lv 9 Battle Medic Blessing Mass Resurrection Summon Battle Medic Assistant IV Battle Medic Restoration: Is the same as Greater Restoration, however it cannot fail unless caster dies while casting spell. Battle Medic Sacrifice: Battle Medic can transfer his health to an injured ally. Regenerate Battle Medic: Heal 7 hp per round on caster or any other Battle Medic Regenerate Other: Heal 6 hp per round on selected ally. Battle Medic Blessing: Exactly like Undeath's Eternal Foe, except it never fails. Summon Battle Medic Assistant I : Summon Lesser Air Elemental as a completely loyal servant for 2d4 rounds. Summon Battle Medic Assistant II : Summon Air Elemental as a completely loyal servant for 2d4 rounds. Summon Battle Medic Assistant III: Summon Greater Air Elemental as a completely loyal servant for 2d4 rounds. Summon Battle Medic Assistant IV: Summons 1d4-1 Air Elementals as completely loyal servants for 4d6 rounds All Elementals can cast Cure Moderate Wounds each round on Battle Medic instead of an attack if the Battle Medic is Injured. |
| Nezzadar Respawned07-27-05, 10:05 PM | COPY, PASTE, AND LEAVE. DO NOT POST. |
| OracleYori07-27-05, 11:37 PM | you kinda went a little nuts didnt you? so, whats its BAB? and why change the Saves system so much? |
| Alutras07-27-05, 11:59 PM | Two mass resurrections at level ten...I think I shall refrain from commenting. Hint: use the base classes and their spell progression as an example. Please. :nonono: |