Battle Medic Final Version [Archive] - Wizards Community

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Nezzadar Respawned

07-27-05, 10:04 PM
Battle Medic
Hit Die: 1d8
(Class NOT Prestiege Class)

Class Limitation
To qualify to become a Battle Medic, a character must fulfil all the following criteria.
Alignment: Any Non-Evil
Race: Human, Elf, Half-Elf, Dwarf, Halfling, Gnome, Half-Orc.
(Subspecies which appear in 3.5 book's are accepted, but not User Created Races)
(Accepted Examples: Araviel, Deugar - NOT Accepted Examples: Vrock, Slaad)


Class Skills
The Battle Medic’s class skills (and key ability for each skill) are: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcane) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis)

Skill Points at each level: 4 + Int modifier.
All Saves are sat at 3 automaticly and increase by 1 every level until level 7 then 1 point additional will be gained on levels 9, 12, 15, 19, and two additional on 20.



Class Features
All the following are class features of the Poison master's prestige class
Weapon and Armor Proficiency: Battle Medic gains proficiency in all Armor, Shields, and Martial Weapons

Healing Skill (Ex): (Gained at Character Generation) Battle Medics never fail when using healing kits or casting healing spells on themselves or other allies. They do not need to roll.

Healing Earth (Ex): (Automaticly Gained at Level 5) Battle Medics do not need to use healing kits or potions when in wooded or tropical areas. They heal with the surrounding materials. This skill needs no training, and no material. DC 5 to heal all wounds (not poison or disease.) DC 10 to preform Greater Restoration as if it was an ability (needing no spell components)

New Feats:
(Must earn feats at level up or character generation)
Battle Medic Training: Able to heal without combat penalty when in combat

Battle Medic Mind: +50 to Lore when items found in nature.

CANNOT MULTI-CLASS WITH CLERICS, DRUIDS, RANGERS, OR PALADINS.
ALSO HE CANNOT MULTICLASS WITH CUSTOM CLASSES THAT CAN CAST CLERIC-TYPE SPELLS (Cleric, Druid, Ranger, and Paladin Spells) THIS INCLUDES PRESTIEGE CLASSES.

---0 1 2 3 4 5 6 7 8 9 < Spell Level
01 2 0 0 0 0 0 0 0 0 0
02 2 2 0 0 0 0 0 0 0 0
03 4 2 0 0 0 0 0 0 0 0
04 4 4 2 0 0 0 0 0 0 0
05 4 4 4 0 0 0 0 0 0 0
06 4 4 4 2 0 0 0 0 0 0
07 4 4 4 4 2 0 0 0 0 0
08 6 4 4 4 4 2 0 0 0 0
09 6 6 4 4 4 4 4 2 2 0
10 6 6 6 4 4 4 4 4 4 2
11 6 6 6 6 4 4 4 4 4 4
12 8 6 6 6 6 4 4 4 4 4
13 8 8 6 6 6 6 4 4 4 4
14 8 8 8 6 6 6 6 6 4 4
15 8 8 8 8 6 6 6 6 6 4
16 8 8 8 8 8 8 6 6 6 6
17 8 8 8 8 8 8 8 6 6 6
18 8 8 8 8 8 8 8 8 6 6
19 8 8 8 8 8 8 8 8 8 6
20 8 8 8 8 8 8 8 8 8 8
^
Battle
Medic
Level

NOTE: Modifiers are ignored. The number of spells you can cast is exactly what the chart above says.

Approved Spells For Battle Medics
Battle Medics can only use these spells.

Lv 0
Cure Minor Wounds
Bless
Remove Fear
Lv 1
Cure Light Wounds
Summon Battle Medic Assistant I
Shield of Faith
Lv 2
Aid
Cure Moderate Wounds
Lesser Dispel
Remove Paralysis
Lv 3
Cure Serious Wounds
Dispel Magic
Prayer
Remove Curse
Remove Disease
Lv 4
Cure Critical Wounds
Neutralize Pioson
Restoration
Summon Battle Medic Assistant II
Lv 5
Healing Circle
Raise Dead
True Seeing
Lv 6
Greater Dispelling
Healing Circle
Battle Medic Restoration
Battle Medic Sacrifice
Lv 7
Greater Restoration
Regenerate Battle Medic
Regenerate Other
Lv 8
Resurrection
Mass Heal
Summon Battle Medic Assistant III
Lv 9
Battle Medic Blessing
Mass Resurrection
Summon Battle Medic Assistant IV

Battle Medic Restoration: Is the same as Greater Restoration, however it cannot fail unless caster dies while casting spell.
Battle Medic Sacrifice: Battle Medic can transfer his health to an injured ally.
Regenerate Battle Medic: Heal 7 hp per round on caster or any other Battle Medic
Regenerate Other: Heal 6 hp per round on selected ally.
Battle Medic Blessing: Exactly like Undeath's Eternal Foe, except it never fails.
Summon Battle Medic Assistant I : Summon Lesser Air Elemental as a completely loyal servant for 2d4 rounds.
Summon Battle Medic Assistant II : Summon Air Elemental as a completely loyal servant for 2d4 rounds.
Summon Battle Medic Assistant III: Summon Greater Air Elemental as a completely loyal servant for 2d4 rounds.
Summon Battle Medic Assistant IV: Summons 1d4-1 Air Elementals as completely loyal servants for 4d6 rounds

All Elementals can cast Cure Moderate Wounds each round on Battle Medic instead of an attack if the Battle Medic is Injured.
Nezzadar Respawned

07-27-05, 10:05 PM
COPY, PASTE, AND LEAVE. DO NOT POST.
OracleYori

07-27-05, 11:37 PM
you kinda went a little nuts didnt you?
so, whats its BAB?
and why change the Saves system so much?
Alutras

07-27-05, 11:59 PM
Two mass resurrections at level ten...I think I shall refrain from commenting.
Hint: use the base classes and their spell progression as an example. Please.
:nonono: